
Lead a group of interstellar pilots dedicated to free the Atlas Star System from Grax and the Forgotten Legion. Start your adventure with the full original Starlink: Battle for Atlas™ Initiative team. Included : * Starlink Game * 4 Starships : Zenith, Neptune, Pulse, Lance * 6 Pilots : Mason, Judge, Chase, Hunter, Levi, Razor * 12...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 315reviews | 65% | — | $45.7K |
| Free | 219ratings | 76% | — | not modelled |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starlink: Battle for Atlas, developed by Ubisoft Toronto and published by Ubisoft, is an open-world space adventure that blends arcade-style dogfighting with planetary exploration and light RPG progression. At its best, it delivers a sense of freedom that few games in the genre manage to capture, allowing players to seamlessly transition from orbit to ground combat without interruption. Set in the Atlas star system, the game follows a group of pilots working to repel the invading Forgotten Legion, but while the premise is serviceable, the real focus lies in the experience of traversing and interacting with its interconnected worlds. One of the game’s most impressive features is how fluidly it handles scale. Flying through space, diving into a planet’s atmosphere, and immediately engaging in combat or exploration creates a continuous flow that feels both immersive and technically impressive. Each planet offers its own visual identity and environmental hazards, from lush alien ecosystems to more hostile, resource-scarce terrains. This variety helps maintain a sense of discovery early on, giving players a strong incentive to explore each corner of the system and gradually push back enemy influence. Combat is accessible and satisfying in short bursts, built around fast movement, responsive controls, and a flexible weapon system. Players can equip different weapon types tied to elemental effects, encouraging experimentation with combinations that can exploit enemy weaknesses or trigger environmental reactions. While this adds a layer of strategy, the overall combat loop remains relatively simple. Encounters are often straightforward, relying more on consistent execution than deep tactical planning, which can make extended play sessions feel repetitive once the novelty of the system wears off. Customization plays a central role in shaping the experience. Ships, pilots, wings, and weapons can all be swapped and upgraded, allowing players to tailor their approach to combat and exploration. This system gives a satisfying sense of progression, especially as new gear is unlocked and combined in different ways. However, the sheer number of options can feel overwhelming at first, and the game doesn’t always do the best job of clearly communicating how different components affect performance. Over time, though, this flexibility becomes one of the game’s more engaging elements, encouraging players to experiment and refine their builds. Structurally, the game follows a familiar open-world formula. Players move between planets completing objectives such as clearing enemy bases, defending outposts, and collecting resources to strengthen alliances. While there is a steady sense of progression in reclaiming territory and improving relationships with local factions, the mission design tends to repeat itself. Objectives rarely evolve in meaningful ways, and the loop of liberating areas can start to feel predictable after several hours. The initial excitement of exploration gradually gives way to a more routine pattern of tasks. The narrative serves primarily as a backdrop for the gameplay. The cast of pilots is likable enough, and their interactions provide some personality, but the story itself remains fairly straightforward. It introduces a conflict with clear stakes but doesn’t delve deeply into character development or world-building. As a result, the narrative rarely becomes a driving force behind the experience, instead functioning as a framework that supports the game’s exploration and combat systems. Visually, Starlink maintains a strong and consistent presentation. The art direction leans toward vibrant, colorful environments that emphasize the diversity of the Atlas system. Planetary surfaces are detailed enough to feel alive, and the transitions between space and ground gameplay enhance the overall sense of cohesion. The audio design complements this with solid voice acting and a fitting soundtrack, though it doesn’t stand out as a defining feature. Together, these elements create a polished presentation that supports the game’s core strengths. Despite its accessibility and charm, the game’s relatively low difficulty and repetitive structure can limit its long-term appeal. It is clearly designed to be approachable, allowing players to jump in and enjoy the experience without facing steep challenges. While this makes it welcoming for a wide audience, it also reduces the sense of tension and accomplishment that might otherwise come from overcoming more demanding encounters. In the end, Starlink: Battle for Atlas is a game that excels in delivering a smooth, visually engaging space adventure with a strong sense of scale and customization. Its seamless transitions and flexible systems make it enjoyable to explore and experiment within, but its repetitive mission design and modest narrative prevent it from reaching greater heights. It’s an experience that shines brightest in its early hours and remains enjoyable in shorter sessions, even if it struggles to maintain the same level of excitement over time. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish, Dutch*, Finnish, Japanese*, Korean, Norwegian, Polish* +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game hard and fun!!!!!!!!
Love the Game it like no man sky but better love the open world exploration
este juego no se puede jugar ya que no esta en steam al parecer la compañía lo mando a quitar. This game cannot be played because it is not on Steam, apparently the company ordered it to be removed.
Its good game...very fun to play
Fun game when it works, buff the shredder, primes my beloved <3
great open world game
O jogo é bom, apesar de ser repetitivo e bem linear. Pra quem curte os visuais e ficção científica é divertido
I wanted to play this game for so long and im glad i finally purchased it, great story, really good database (enemies, animals, plants...) one of the best starters for people who never played any game. Overall id say 9/10, only thing is maybe they could have put more things linked to the achievements but glad they never added multiplayer achiements.
Carino come gioco in se per se ma le quest sono fin troppo ripetitive e rasentano il limite della noia (anche quelle nello spazio che dovrebbero essere il punto fondamentale del gioco). Invece mi sono davvero piaciuti i personaggi ed il loro character design, purtroppo si vedono molto poco. La storia è molto banale e poco interessante ma non mi ci sono soffermato troppo dato il probabile target di questo gioco. In sostanza costa troppo ed offre troppo poco, buon gioco per ragazzini ma se volete proprio comprarlo come regalo di natale o compleanno vi consiglio la versione per switch che costa meno e avrete Fox McCloud come eroe aggiuntivo. 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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