
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 115.2Kreviews | 59% | — | $160.1M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starfield is grossly underappreciated. theres A LOT of gameplay, A LOT. I dont think most players even scratched the surface. The ending to the DLCs were a lot of fun. looking forward to the new in in 2027
Let me start by saying Starfield is and feels like a Bethesda game. So naturally it has it's bugs and goofy Ai and all the "wonderful" things that most Bethesda games have. That being said, the people hating on this game, most likely just going with the crowd. It's not the best game but it is very enjoyable if you liked fallout 3/4/nV you'll more than likely enjoy this one too. It's basically Fallout in space. The main story was pretty cool and that was the focus of my first playthrough, It's got a ton of side stuff to do as well which I didn't touch much on but what i did do of them were pretty fun and at times humorous. If i had to rate this game based on what I played which was just the story I'd give it 7/10. I'll end with this, If a game looks like you'd enjoy it but you just don't want it because everyone else says it's bad, wait for a sale and get it anyway because you may actually enjoy it, remember that not everyone is going to always agree or like the same thing as you. I gave SF a chance and i think it's really fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $164.8M | 206.2K | 96% | $44.99 | |
| $165.8M | 543.3K | 95% | $14.99 | |
| $151.2M | 1.2M | 98% | $9.99 | |
| $169.8M | 323.5K | 93% | $19.99 | |
| $149.4M | 141K | 80% | $59.99 | |
| $172.5M | 81.6K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $21.7M | 44K | 81% | $19.99 | |
| $15.9M | 43K | 95% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $8.3M | 22.3K | 95% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great graphics, the updates really helped.
Starfield feels like AI slop that somehow got released before anyone remembered to add actual human emotion. And the worst part is that I genuinely wanted to love it. I went in expecting Skyrim in space. Instead, I got a giant sterile galaxy full of characters who sound like the voice actors were reading lines from an Excel sheet five minutes before lunch. No energy. No emotion. No personality. Just NPCs standing perfectly still, staring into your soul with that classic Bethesda expression while delivering dialogue that sounds like it was written by someone who has never heard two actual human beings speak to each other. And here's the really ♥♥♥♥♥♥♥ annoying part: Skyrim also had bad voice acting sometimes. Skyrim also had a story that was hardly Shakespeare. Skyrim was also technically held together with duct tape, hope and community mods. But Skyrim had a ♥♥♥♥♥♥♥ soul. You could leave a city, see a mountain in the distance and think: “♥♥♥♥ it. I’m going there.” And then you actually went there. No galaxy map. No constant teleporting. No loading screen every time you breathe too hard. No feeling that your “adventure” is actually a collection of separate rooms connected by menus. Starfield desperately wants to sell you the fantasy of exploring space while constantly reminding you that you’re still playing a Bethesda game built out of loading screens. That is probably what pisses me off the most. No Man’s Sky figured out years ago that if your whole game is about space exploration, maybe it is important to actually let the player feel like they are travelling through ♥♥♥♥♥♥♥ space. You get into your ship. You take off. You leave the atmosphere. You fly somewhere else. You land. You feel like you actually went somewhere. Starfield? Open map. Click. Loading. Land. Loading. Enter building. Loading. Leave building. Loading. Get into ship. Another ♥♥♥♥♥♥♥ loading screen. At some point you have to ask: Does nobody at Bethesda see how ridiculous this feels? Loading screens themselves are not the problem. The problem is that when you sell me the fantasy of exploring a massive universe, I would really like to feel like I am actually MOVING THROUGH that universe. Not teleporting between ♥♥♥♥♥♥♥ rooms. And then there are the planets. Huge. Empty. Sterile. Procedurally stretched out so Bethesda can tell you how massive the game is while giving you almost no reason to actually explore most of it. Half the time Starfield feels less like a finished RPG and more like a tech demo somebody desperately tried to glue quests onto before release. Then I think about Skyrim. A game from 2011. And somehow I still enjoy exploring that world more than this giant galaxy released over a decade later. That is a ♥♥♥♥♥♥♥ problem. Skyrim was broken. The animations were wooden. The combat could be hilariously stupid. The same five voice actors apparently populated half the continent. But when you found a cave, an abandoned house, some weird ruin or a random path through the mountains, it actually felt like you had discovered something. Starfield too often feels like I discovered another ♥♥♥♥♥♥♥ asset. Another outpost. Another empty chunk of land. Another building that looks suspiciously like the last building I visited twenty hours ago. And that is exactly why The Elder Scrolls VI scares the ♥♥♥♥ out of me now. Because if Bethesda looks at Starfield and thinks: “Yep. More of this, but with swords.” Then we are ♥♥♥♥♥♥♥ doomed. Todd Howard can talk about ambition, technology and the future of RPGs as much as he wants. I just hope Bethesda remembers why people loved Skyrim in the first place. It was not because Skyrim was technically perfect. It absolutely ♥♥♥♥♥♥♥ wasn’t. People loved it because it had atmosphere. Identity. Mystery. A world you actually wanted to get lost in. Starfield gives me a thousand planets and somehow manages to make the universe feel smaller than Skyrim. That might be the biggest ♥♥♥♥♥♥♥ irony of the entire game. Bethesda built a whole galaxy and forgot to fill it with a reason to care. So please, for The Elder Scrolls VI: Not bigger. Not more procedural. Not another thousand kilometres of empty ♥♥♥♥♥♥♥♥. Give me one world that actually feels alive. Give me characters who sound like they have blood in their veins. Give me places I remember. Give me a reason to walk somewhere instead of opening another ♥♥♥♥♥♥♥ menu. Because if TES VI ends up being Starfield with swords and dragons, I am going to lose my ♥♥♥♥♥♥♥ mind.
I have not felt compelled to review a game in Steam before, but if you're thinking of playing it, don't waste your time or money. Anything fun is fragmented by numerous loading screens, bland and bloated dialogue, holier-than-thou goodie-good characters, repetitive POIs, and the tedium of travelling anywhere. Siding with the Crimson Fleet, but still having to report everything you do to the UC up until the end of the quest, as well as almost every named character being unkillable until a certain point in the quest (or not at all), was what has finally shelved this for me. Starfield's universe is dull and full of tossers.
mods keep this game alive.
Solid storyline, along with crafting and base building.
o jogo é bom, mas estou com um bug. toda vez que vendo uma nave terrana, ela não desaparece do espaço porto e fica se sobrepondo a minha outra nave o que me impede de embarcar usando meios convencionais. tem mais alguem passando por isso? se tiver sabe como arrumar esse erro?
Esse jogo é uma mistura de Mass Effect com Borderlands. Pra quem curte esses jogos é uma ótima pedida!
以2026年的眼光来看,星空并不是一个完美的作品 考虑到我在2024年9月通关了游戏,并只游玩了深红舰队任务线,只能说好吃的吃了,不好吃的丢掉。 我个人不是开放世界爱好者,尤其是星空并没能非常好的塑造一个身临其境的世界观和宇宙。 自己能造船的部分挺不错的,打MOD的时间可能都不止10个小时,这两个部分占了星空时长的大头。 6/10 考虑到我依然期待辐射5,暂且给个好评吧 另外TODD叔叔说你该升级你的电脑真的是为了你好啊 (哭)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.