
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starfield était probablement l'un des jeux que j'attendais le plus. En tant que grand amateur des RPG de Bethesda, je pensais retrouver ce qui m'avait tant plu dans Fallout, mais transposé dans l'espace. Malheureusement, la déception a été au rendez-vous. À sa sortie, le jeu mettait déjà mon PC à rude épreuve. Les performances étaient loin d'être idéales, ce qui n'a évidemment pas aidé à profiter pleinement de l'expérience. Au-delà de l'aspect technique, plusieurs choix m'ont sorti de l'immersion. Celui qui m'a le plus marqué est la synchronisation labiale. Je l'ai trouvée très en retrait par rapport aux standards actuels, au point que certaines conversations me semblaient artificielles et me faisaient décrocher de l'univers. J'ai également eu du mal avec le sentiment d'exploration. Le jeu propose un univers gigantesque, mais j'ai souvent eu l'impression que cette immensité se faisait au détriment de la densité. Certes, l'espace est, par nature, vide, mais dans un jeu vidéo, j'aurais aimé que chaque exploration réserve davantage de découvertes marquantes. J'ai parfois eu le sentiment que Bethesda avait privilégié l'échelle plutôt que la richesse du contenu. Au final, je me suis assez rapidement lassé et je suis passé à autre chose, sans jamais ressentir l'envie d'aller au bout de l'aventure. Avec le recul, cette expérience m'a aussi appris à prendre davantage de distance avec l'enthousiasme qui entoure les grosses sorties. J'avais acheté le jeu dès le premier jour en raison des excellents retours que j'avais vus avant son lancement, mais mon ressenti a été très différent une fois la manette en main. Depuis, je préfère attendre de me faire ma propre opinion ou patienter quelques semaines avant de me lancer. Cela ne fait pas de Starfield un mauvais jeu, et je comprends qu'il ait trouvé son public. Simplement, il n'a jamais réussi à me procurer le même sentiment d'émerveillement et d'aventure que les meilleurs RPG de Bethesda.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is fantastic if you can get it to run smooth on your pc. Cant get the game to run smooth no matter what I change the settings too. Very choppy and inconsistent gameplay.
I love the concept behind this game, and I’ve always been a fan of Bethesda. However, there are two things that really detract from the experience and mean I can’t recommend it: 1. The game freezes and crashes: it’s very frustrating when you can’t play for even an hour straight before the game crashes for no apparent reason. 2. There are far too many loading screens. Even within the same city, there are loading screens just to move between districts. There’s no excuse for this in this day and age.
Starfield is a good game which is why I'm giving it a thumbs up, what it is though is a bad Bethesda game. This game is a far better experience just sticking to the storylines than it is to go off the beaten path and get lost exploring because there is nothing to find doing that because 98% of the planets in the game are barren rocks no matter where you land on them, that is the antithesis of the Bethesda experience. They devs claim that exploring these barren planets would be this grand exciting experience in real life, which is true but real life experiences like that do not translate into being these grand exciting experiences in video games.
TBH I haven't played a second of vanilla Starfield but the Star Wars conversion is amazing
Wie kann das Spiel immer noch so scheiße sein?
By far, the most advanced space game. Starfield gives you everything you want in a space adventure. The drama, visuals, your customization, and add-on content. All in a space-related game. I don't do swords, I don't do post-apocalypse, I do space games. An while grifters pay people to post negative things about it, their existence alone is the proof that Starfield is the premier space drama for legit space enthusiast like me and you.
sucks lol
I honestly dont ubderstand the ratings 8f this game. 100 hours and its still growing on mem Empty? I dont think so. But it has a storyline, that only gets better as you get in. If you only wanna play 1 hour and then talk bad, you havent even scratched the surface
我在pc、PS、ns上总共有七千多小时的游戏时长,我玩了这么久的游戏,在此之前,我从没有玩到过剧情如此糟糕、如此无聊的任何一款游戏,也没有遇到过玩法同样无聊、同样糟糕的游戏。 这就是一坨屎,毫无争议。 贝塞斯达可能有技术力,但是陶德霍华德毫无水平,根本不知道怎么做游戏,非常失败。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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Related
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