
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
man, dont know where to start here, sat back watching this game after release for a few years, then figure with all the "Updates" and i say that tounge in cheek, it would be more of what a space exploration game should and could be in 2026.. its painful, i made it just ten hours and just couldnt anymore, the fact its a space game and you cant fly a ship? well other then if you condider flying in empty space, having a very simple badly designed fligh model. you cant fly on a planets surface? you cant land or take off? its just a glorified mobile base with fast travel and loading screens... oh man and the loading screens ... even on a very fast pc and on a fast SSD the loading screens for everything and i mean everything... is immersion breaking. navagation and mission tracking is horrible.. there is no mini map to find your way around just a blue dot on screen, which the blue dot bugs out. it doesnt change per mission, it constently has you back tracking. and if you on a planets surface just to access the map is a pain. trying to fly to planets of figure out how to follow a quest if a challange, if you select the blue quest marker on a planet and land, i.e. loading screen that not the mission, you then have to re enter ship, loading screen walk to piolet seat, cut sceen, then take off cut scene, then back in space loading screen then you have to select the icon for the area, NOT the quest marker, loading screen, cut sceen land, get out of seat, cut scene, get out of ship, loading screen, then walk howerever far to the mission, or have a land sxs that magicaly appears... the dialoge choices are very very long... choices dont matter... NMS has the best flight model and is so immersive, StarCitizen had a million bugs but is so much more immersive and fun to play then starfield. only if they could combine, or if bethesda knew how to make a game, no fetch quests, fly here, get this, then fly all the way back just to talk to a npc, zero respect for the players time, 20 cutscenes and loading screens later, when in a space game could have been handled by a simple Cell phone call lol... if i could id refund. glad i got it on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly dont ubderstand the ratings 8f this game. 100 hours and its still growing on mem Empty? I dont think so. But it has a storyline, that only gets better as you get in. If you only wanna play 1 hour and then talk bad, you havent even scratched the surface
Has gotten better with the updates, once you get into the base building and the new upgrade system with the weapons it's a lot of fun.
Honestly bro if people didn't compare this game to Skyrim and fallout they'd have an amazing time. If you think about this game as it's own thing it's crazy good but when you start saying "Oh it doesn't have this mechanic" or "I can't do this like in Skyrim" you're gonna feel some type of way. I like it though. I went through a phase when it first came out when I said it was amazing and then like 40 hours in I started to get bored. Now the Free lanes update is out and honestly that update with all the DLC makes this game awesome again. Definitely can feel boring at times but I feel that way with many open world games honestly.
By far, the most advanced space game. Starfield gives you everything you want in a space adventure. The drama, visuals, your customization, and add-on content. All in a space-related game. I don't do swords, I don't do post-apocalypse, I do space games. An while grifters pay people to post negative things about it, their existence alone is the proof that Starfield is the premier space drama for legit space enthusiast like me and you.
I absolutely love this game. I bought it around the time of release but then kept hearing negative takes on it that made it sound like it was as bad as Fallout 76 at the start - so I turned to another game instead. Now I'm kicking myself for listening to the critics and missing out on playing this game until last summer. I love several of the faction questlines, especially the UC Vanguard and UC Sysdef ones. I love the exploration, the beautiful backdrops on remote planets, the ship building, and the fact that the primary quest has the option to go slow so you don't feel like you have to cheat in your roleplay if you want to go down a side alley or follow one of the other faction questlines. There is some great environmental storytelling, which is even better after the Free Lanes update with a bunch of new derelict ships. When it feels like you have seen most of the vanilla content, there are some fantastic creations and mods that can give you many extra hours of quality gameplay through quests. And those just keep coming. There are also so many ways to tweak the gameplay through creations and mods (the majority of which are still free) if you find something you don't like. One of my favorite things to do is to change the economic system each playthrough, making it more difficult each time to accumulate credits. If there is one thing to complain about, it is that your actions in the past are not always recognized by the NPCs. For example, you can get kicked out of a city for ticking off the city's highest leader, and no reference to that is made the next time you come back, even when interacting with that leader directly. But I think that is the nature of an open sandbox like Starfield. Because you can go and do whatever you want, in whatever order you want, there is no way to account for all those possibilities, especially with voiced NPCs. If you mostly like shooting and looting, the game might not be as entertaining for you. The combat is better than in some other Bethesda games, but it is the intermixing of combat and interesting storylines that I think makes the game a great one.
Bueno, tras unas cuantas horas he de decir que el juego está muy bien optimizado y gráficamente es una pasada. Me ha sorprendido mucho la jugabilidad (para bien), se hace cómodo de jugar, la mayor parte de los diálogos son amenos e interesantes y en algunos aspectos me recuerda a Fallout (también hay figuritas coleccionables con su expositor XDDD). --PROS Y CONTRAS-- Aspectos positivos: -Las facciones tienen más jugabilidad que la trama principal con más dilemas morales y recompensas, lo cual no quiere decir que la trama principal sea mala, ni mucho menos, vengo a referirme que merece mucho la pena hacerlas, no dejeis de jugar la línea de misiones de la flota carmesí en sus dos opciones. (una de las dos en NG+) -La construcción ha mejorado mucho si la comparamos con otros juegos de Bethesda y el diseño de naves está muy logrado hasta el punto de poder replicar naves famosas de películas etc. -El modo New Game + cambia aspectos de la historía, en mi opinión para mejor, con nuevas mecánicas que hacen que merezca la pena. Aspectos negativos: -El límite de peso es un poco exagerado, te condiciona la forma de jugar y pierdes mucho tiempo organizando items, la solución es poner algún mod para poder ser un acumulador chatarrero tranquilamente (O algún software tipo WAND). -Me habría gustado poder viajar entre planetas sin tener pantallas de carga, es decir con un poco más de libertad. Pero entiendo que al ser distancias muy largas igual podría haber sido un coñazo y lo hicieron así. -Hay muchas ubicaciones para explorar en los planetas que son repetitivas, a ver, teniendo en cuenta que hay mas de 1500 planetas y lunas, hacer todas las bases, cuevas y laboratorios completamente diferentes..... pues eso una locura. -Si quieres escanear los recursos de los planetas al 100% ármate de paciencia, hay muchas zonas que están mas peladas que el culo de un mono Comentar por último que las pantallas de carga prácticamente no tardan nada, aunque imagino que eso dependerá de cada pc, yo lo tengo instalado en C: en un disco M2 y me va super fluido.
sucks lol
BUG一堆,闪退不断,优化不行,最重要的硬伤是指引和没有一样
bad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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