
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If Fallout 4 was spit cleaned by OSHA you would have Starfield. Starfield seems a lot more refined now than on launch for sure. Definitely playable and good looking. I wouldnt say the story is very captivating until youre about 15 hours in and even then its not some big thriller. To me, starfield is more like a showcase of the current engine rather than a triple A 60+ dollar game. The gunplay on mouse and keyboard is pretty much ignore the recoil imagine your crosshairs position and it makes shooting consistently pretty bad but if the gun recentered better or you shot where your gun went it would feel really good as a whole(maybe there is a mod). The movement feels really good as the player especially for bethesda. NPCs are either clueless bots on low difficulty and an aimlock with dps thrashing on high. Customizing your settings is a must, which is a bit of a chore at first glance, its worth ironing out the experience though especially with the NPCs and legendaries. I would say the best part of the NPCs are the dialogue but its like 70% of the main game, so after awhile it gets a bit old to me. They are very likeable and distinct while having unique interactions with events and people, they are very well thought out and well done. The story kindve takes away from the NPCs with how much they talk. It makes or breaks my interest in the story sometimes. The world(s) are just bland and a lot of unnecessary cutscenes and traveling here to travel here, not much to say on it other than that. Honestly you will have half as much time in dialogue and cutscenes than playtime. I would say all in all its like a 6.5/10. If the gunplay was fixed, dialogue was tuned back a bit, the cutscenes on anything ship related was removed, and the universe got a big facelift for playability, itd be a fantastic addition to bethesdas titles to me. I have no DLCs so maybe they have but as a base game I'd only buy it on a real good sale. Its worth the time, not the money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Add 60 hours of Xbox playtime to my Steam playtime.) Starfield is a vastly over-hated game. It has flaws, it's far from perfect, but it's also so much better than typical public opinion would have you think. It has the bones of your typical Bethesda RPG, as you might expect, but instead of exploring a region of Tamriel or post-apocalyptic America, you're exploring the Settled Systems, a cluster of systems in a region of the Milky Way with its own settings, factions and history. The story is fun, the characters are likeable, and the aesthetics are visually appealing. The biggest negative talking point about this game is its procedurally generated planets, and if you're unfamiliar with Starfield, you'd be forgiven for thinking the entire game is procedurally generated. It's not. It has as much hand-crafted environmental work as any other Bethesda RPG, it just happens to be nestled inside a much wider span of generated environments in order to sell the feeling of a vast, explorable frontier. And perhaps the game would be better if Bethesda had focused on a handful of fully hand-crafted planetary locations, but I'm someone who genuinely enjoys exploring those quiet wastes, deserts and valleys. It's certainly faster to get to locations now with the vehicle they added. Ignore the haters and the outrage merchants, and form your own opinion. Check out the trailers, the screenshots, the overviews. Does the game look and sound interesting to you? Then try it for yourself. Don't just mindlessly regurgitate the same tired talking points from people who would have you angrier about yellow paint and reflections in puddles. Those people are just being loud for attention, because we live in an age of the internet where getting attention of any kind can make you rich.
Great game if you like RPG type open world exploration.
By far, the most advanced space game. Starfield gives you everything you want in a space adventure. The drama, visuals, your customization, and add-on content. All in a space-related game. I don't do swords, I don't do post-apocalypse, I do space games. An while grifters pay people to post negative things about it, their existence alone is the proof that Starfield is the premier space drama for legit space enthusiast like me and you.
I honestly dont ubderstand the ratings 8f this game. 100 hours and its still growing on mem Empty? I dont think so. But it has a storyline, that only gets better as you get in. If you only wanna play 1 hour and then talk bad, you havent even scratched the surface
With the correct mods, is an incredible game to get lost and sink a million hours in...but you have to be a very specific person with very specific tastes to be able to enjoy it to that extent... I personally have almost 1000h on Elite Dangerous so that should give you a clue... Once again, Modders doing the dirty work for Bethesda...I personally have over 250 mods I consider ESSENTIAL and fixes/improves 95% of the issues I had with this game at launch. Stratches a very specific itch and I must admit, ship building is extremely fun...
Nach 550 Stunden bin ich beängstigt das auch dieses Spiel in den DLC Wahn einschlägt. Bis Dato war es ein Super Spiel mit viel Tiefe, jetzt will es nur noch Tief in deine Geldbörse.
Bland, boring, sanitised. I tried really hard to give a ♥♥♥♥ about any of the characters or the story or find any desire to explore anything and then I got to a space station with a ♥♥♥♥♥♥ blue striped shirt trope accent man and tried to just blast him in the face with a shotgun but he not only didn't care he didn't die. god help us all for ES6.
Long story short. I tried to like the game. Have been a fan of Bethesda Games for a while now. Since Morrowind. And I've had my worries from one game to the next, but ultimately I enjoyed each and every Elder Scrolls and Fallout game I have played. Starfield has shown that the things that worried me won out at Bethesda. I tried. I really tried. I looked through a bunch of nooks and crannies to try to find something I would enjoy. I found a few fun quests, but not enough for me to recommend this game. On top of all of that. It is buggy and breaks too much. Like currently, was going to give Terran Armada a try, but it broke in the FIRST QUESTLINE! The hatch I need to drop down to go through the ship that was attacked doesn't actually open when I activate it. I looked it up and it is what I am supposed to do. Looks like it's just broken. I did some trouble-shooting, but I keep asking myself why I am trying so hard to find something enjoyable about this game. I will say that the game feels like it had certain care paid to parts of it, but not others. And it definitely seems like more care and attention was paid to the United Colonies than the Freestar Collective, especially in the faction questlines. With seeming a bit more negative portrayal of the FC in the Colony Wars, and that the UC was more in the right. And the worst part? You can hear people complaining about the Colony Wars, about any source of tension in the gameworld, and it always just hits flat. Side with the Crimson Fleet? Don't worry, nobody cares. Side with the cops? Still no one seems to really care. Join the UC Vanguard? Kind of fun, but still doesn't seem like it matters much. Freestar Ranger? Who cares? Ryujin operative with basically a super power? Can use it a bit, but still really lackluster. Feel like something along the lines of Skyrim civil war sort of decisions and questlines, or like choosing a faction over others in Fallout 4 would have made the game hit hard. Instead of a bland, static galaxy, you would have conflict. Aligned with a faction? Could have had outposts be faction related and providing benefits to your faction, or at least getting interesting attacks and sieges. But nope. Little consequence. Little impact. Little interest. You might find something to enjoy about the game. I would personally recommend the UC questline, but that's mostly it. The other faction questlines are mostly bland and boring. The game feels like it has a lot of unrealized potential. That it has a lot of premises that sound like they could be fun. But after sinking a bunch of time in, it seems mostly unrealized.
Was not overly impressed with the game at launch, however, after two years of updates and a couple of solid DLC's I actually find myself having fun with this game now. It is still not the "next Skyrim" I think a lot of folks hoped it would be, but at least I no longer feel like it was a waste of my money, though I understand if other folks still do feel that way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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