
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starfield has some nice moments, but those moments are way too short for me. Questlines are a bit too short, even when they have solid foundations. Exploration doesn't feel meaningful. In the end, when you explore a hundred planets and survey them, that doesn't leave you with a solid understanding of flora and fauna, you just got XP and some money. All in all, the game is too shallow for me. It tries a whole lot of things and does them ok-ish, but I never really get drawn into it. There is no real flow to it all, it just feels like I am checking off a todo list. Some moments, when you are on a planet and see the surrounding solar system, there are glimpses of atmosphere, but they are at odds with the generic locations and soulless content. It doesn't feel like I am experiencing something, but rather than I am playing. And I just prefer more immersion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gemine bin (Hızlı Seyahat). Gezegene in (Hızlı Seyahat). Hiçbir şeyin olmadığı dümdüz bir arazide 10 dakika boyunca ileri doğru yürü (Shift tuşuna basmaktan serçe parmağım koptu). Bir madeni tara, bir tane uzay paraziti öldür. Şehre dön, bir NPC ile konuşmaya başla. NPC sana gözlerini hiç kırpmadan, ruhsuz ve direkt kameraya bakarak kafasını 90 derece çevirip baksın. Korkudan oyunu kapat.
content quantity over quality
Writing my review much later but honestly remember playing this day 1 legit trying to find the fun. Was definitely not optimized for lower/mid range spec'd PCs on day 1 since I did have to make a bunch of adjustments to get it running smoothly (plus FSR patch). Overall, everything you may have heard about the planets and procedural generation is true, the infinite planets you can explore are so boring with nothing to actually do on them except the same copy pasted mini mission you see on every other planet. Genuinely think this game would have been so much better if they lowered the scope and just had like 10 well crafted planets to explore with Skyrim/Fallout level detail. But between the bland story and copy paste side quests, uninstalled and prob wont pick it back up unless a complete overhaul is made.
作为一个b社老粉丝,原本还以为能接受得了这游戏的缺点,实际体验下来还是高估这游戏了。 不能开飞船自由飞这些我都能理解,但是这个主线真的已经不能用无聊来形容,去星球a找神器,交任务,去星球b找神器,交任务,就这样不停的循环,关键这过程中完全体验不到探索的乐趣,剧情仿佛流水账,像是写了个剧情大纲就直接用,我都不想把这玩意称之为剧情。 另外像战斗无聊ui设计烂这些都可以忍,剧情无聊真的忍不了,或许阵营任务能强点(?不过已经没兴趣玩下去了。
If you enjoy lore through text and investigating what happened at the abandoned locations around the galaxy then its good. The game is Fallout in Space with excessive fast travel. There are more Points of interest than skyrim, you just have to find them. The reason the game initially seems boring is because YOU HAVE TO GO FIND THE CONTENT. There is a lot of content and if you are chilling in your ship having a mixed drink IRL, sometimes the game will lead you to something very interesting through a message, call, or an npc will contact you and tell you about a quest. Pacing is slow and deliberate and if you are slow and deliberate the game will really open up to you.
I spent around 180 hours playing Starfield and had a lot of fun creatively planning three builds and roleplaying those characters. My review will share my experiences with a focus on roleplaying. [h2]Mr Tesla - A businessman with a scientific mind[/h2] This build was a highly specialized character with a focus on Starfield's Science skills. [code]Background: Xenobiologist Major Skills: Geology, Botany, Surveying, Scanning, and Astrophysics. Minor Skills: Chemistry, Laser Weapons, Outpost Engineering, Planetary Habitation [/code] I really enjoyed the process of improving my character skills like Surveying, Zoology, Biology, Geology and more. The gameplay loop of surveying and working on those skill challenges was quite lovely! Mr. Tesla spent a lot of money and time setting up Water Vapor Extractors, Greenhouses, and Animal Husbandry Units and created factories to manufacture and sell Antibiotics. He made a ton of money and finally retired at Hope Town. The most fun part of the playthrough was planning the factory and setting up the manufacturing chain in multiple planets. I feel, setting up manufacturing chains is one of the most underrated aspects of Starfield! The potential to manufacture stuff with complex parts and subparts with multiple outposts was very interesting. All in all, I enjoyed my playthrough, despite not doing even a single quest and not bothering those factions. I loved exploring the gameplay systems of Starfield like ship building, ship upgrades, outpost setups etc. [hr][/hr] [h2]Ms Belyna Hlaalu - Freelancer & Corporate Slave[/h2] This build was another highly specialized character with a focus on Starfield's Social skills. This is a zero crafting build. This also is a pacifist character who only uses EM Weapons (Incapacitation skill) [code]Background: Cyberneticist Traits: Neon Street Rat, Terra Firma, Raised Enlightened Major Skills: Stealth, Concealment, Persuasion, Instigation, Incapacitation, Sharpshooting, Robotics Minor Skills: Energy Weapon Dissipation, Negotiation [/code] [h3]Questing Content Plan[/h3] [code] Level 1 to 20 Mission Boards at Neon City & Civilian Outposts. Level 20 to 30 Neon City Quests (15 quests) Level 30 to 35 The Key (2 quests) + The Den (2 Quests) + New Homestead (4 quests) Level 35 to 40 Companion Quest - Andreja Level 40+ Ryujin Industries main faction questline[/code] This character was based out of Neon City and she played through the Ryujin Industries faction questline as the end game. Most quests were great, with most of them offering more than one way of solving a problem. But for me the best aspect of the questline was the open ended nature of the missions. I quite enjoyed this playthrough by building a diplomatic character with strong stealth skills. The EM Weapons were a joy to use and loved putting enemies to sleep! [hr][/hr] [h2]Tag - The Constellation Clone Puncher[/h2] This build was another highly specialized character with a focus on Starfield's Physical skills. This also is a zero crafting build. This is an Unarmed or Hand-2-Hand build where our character won’t use Guns. [code]Background: Bouncer Traits: Introvert, Alien DNA, Wanted Major Skills: Boxing, Martial Arts, Stealth, Concealment, Neurostrikes Minor Skills: Nutrition, Fitness, Gymnastics, Wellness, Energy Weapon Dissipation, Spacesuit Design Pain Tolerance, Rejuvenation, Cellular Regeneration [/code] [h3]Questing Content Plan[/h3] [code] Level 1 to 10 Mission Boards at Cydonia City & Civilian Outposts in Mars. Level 10 to 20 Cydonia City Quests (14 quests) Level 20 to 30 Town Quests - The Eleos Retreat (4 quests) + Paradiso (4 Quests) Side Quests - Power from Beyond, Groundpounder, The Mantis quest, Top of the L.I.S.T. Level 30+ Main Quest - Constellation[/code] This character was based out of Cydonia City and he played through the Main questline as the end game. The Cydonia quests captured the blue-collar vibe but suffers from unimaginative stories and bland quest design. A few gems like Start-Up Stopped and Red Tape Runaround deliver meaningful choices and memorable space travel but after enjoying Neon city's atmosphere and city quests, Cydonia was a big disappointment. I absolutely loved the progression of the Unarmed build. Neurostrikes reminded me of Morrowind. You put your enemies to sleep by punching! Popping some drugs and flying with your Boost Pack and landing near an enemy and punching them was very satisfying! The Main quest can get frustrating with artifact hunting and radiant quests added in, but the last 5 quests were incredible. `Entangled` with its quantum-anomaly crisis and overlapping realities was an amazing sci-fi mission. `Unearthed` was an incredible story mission that sends you to the ruins of NASA on a devastated Earth, uncovering the origins of the Grav Drive. `Unity` was a reflective, lore-heavy quest and `High Price to Pay` delivered the biggest plot twist I’ve ever seen in a Bethesda game. I quite enjoyed the main quest. [hr][/hr] [h2]My Experience[/h2] My time with Starfield was ultimately an incredibly positive experience, largely because I dedicated 180 hours to building highly specialized characters and planning out creative builds. While I haven't tackled the faction questlines for the UC Vanguard, Freestar Collective, or Crimson Fleet just yet, I plan to save those for a future fourth playthrough using my Uniti character. That being said, Starfield suffers from a major drawback in its lack of a seamless open world akin to Skyrim or Fallout 4, preventing it from truly drawing me in like previous Bethesda titles. Because of this, I intend to step away from the game for good once that final playthrough wraps up, and I won't be picking up any of the DLC expansions. Also Bethesda should have doubled down on quest design quality and ensured every quest was given a ton of attention to increase the emotional depth in the dialogue writing, add branches and choices to boost quest quality given that there is no seamless open world to explore. Sadly Bethesda went with a quantity over quality approach as usual and as a result you find many simplistic quests, which wont work in a game like Starfield. [h2]Verdict[/h2] Ultimately, its important to realize that Starfield is not a narrative RPG, its a sandbox RPG. People who want stories handed to them on a platter, won't like Starfield. People who like hyperviolence and titillation as seen in games like Cyberpunk and the Fallout series wont enjoy Starfield. Starfield is just not all of that, its different. For people who enjoy creative build planning, and deep roleplaying, the base game is a wonderful sandbox RPG and I recommend it wholeheartedly.
It's fun
Recibi una clave cuando compre mi GPU, no logro atraparme, pero creo que vale la pena darle una oportunidad, me distraje con otros juegos, y creo que es un juego que necesita tiempo.
JOGO LIXO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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