
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.1M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1787 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sooo underrated!
Wide as an ocean, shallow as a puddle.
C'mon, Todd! This game is a very generated empty tech-monster and does not even look as good as it should. As an old Bethesda enjoyer I do not care about loading screens. Or bad face animation. Or boring main quests. But Todd, if you can not make an interesting game anymore.. what's wrong with Bethesda these days? Everybody enjoyed handcrafted, nice explorable, great sidequest line filled RPGs where you can sandbox the sheet out of your characters. This game is so simplified and polished, unendgy and generic - it is completely not worth it if you are used to classic Bethesda RPGs. So - if you liked Oblivion and Morrowind (yeah I think they were better than Skyriim) then Starfield is probably not for you. Graphics are enjoyable and the best thing about that is the ship builder. But hey - NMS has more generated worlds and added a ship building tool last year - do not waste your time with starfield.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Starfield Review[/h1] [hr] [h1]Overview[/h1] I have never been a massive Bethesda fan. I like their games, but sometimes it feels like they expect the Bethesda formula to carry a game simply because it worked so well before. I bought Starfield when it released in 2023 and barely stuck with it. Coming back in 2026 and playing it properly from start to finish, including both DLCs and every achievement, was a completely different experience. The easiest way I can describe Starfield is Skyrim in space. It is huge, full of quests, factions, companions, planets, ship building, crafting, space combat, and things to grind. After roughly 110 hours, I genuinely like Starfield. I can also completely understand why it disappointed so many people. [hr] [h1]Story and Characters[/h1] The characters were one of my favorite parts of the game. Companions have different personalities, opinions, and reactions to what you do. Some will agree with your decisions, others absolutely will not, especially when you start building relationships with them. The voice acting is also really good. Characters rarely sounded robotic or unbelievable, and I was much more immersed in conversations than I expected. The main story itself is much weaker. The premise is interesting enough to keep you moving, but I never found it particularly exciting. The faction questlines were honestly more interesting to me. I also barely used the powers unless an achievement or quest required them. There are plenty with different uses, but collecting them gets repetitive fast. Find a temple, do the same floating minigame, get a power, repeat. [hr] [h1]World and Exploration[/h1] Starfield has over 100 star systems and more than 1,000 planets, which sounds insane on paper. The major locations can be really immersive. New Atlantis, Akila City, Neon, and other settlements have their own look and personality. The problem is that exploration itself is one of Starfield's biggest weaknesses. You can land on completely different planets, enter a structure, and realize you have already seen the exact same layout somewhere else. Same rooms, same enemies, same bodies, sometimes even the same placements. That completely destroys the illusion of exploring a massive universe. Planets are also often huge but empty. You can find caves, facilities, landmarks, creatures, and other points of interest, but once you notice how often everything repeats, the motivation to explore starts disappearing. That is where Starfield really fails compared to Skyrim. In Skyrim, wandering somewhere could unexpectedly lead to a new cave, character, quest, or story. In Starfield, exploration often led me back into content I had already seen. The menus do not help either. You spend way too much time navigating maps, inventories, planets, systems, and fast travel screens. [hr] [h1]Combat[/h1] Combat is fine, but very basic. There is a good selection of weapons and you can modify them, improve skills, use powers, or try stealth. But most fights played the same for me. I entered a room and started shooting everyone. Enemy variety is not particularly impressive, and harder enemies often just felt like they could absorb more bullets instead of forcing me to change how I played. Stealth was especially disappointing. Every time I tried to properly use it, it felt unreliable and frustrating. Combat never became terrible, though. Shooting and looting stayed satisfying enough that I did not mind doing it for over 100 hours. It is just nowhere near as deep as I hoped. [hr] [h1]Progression and Ships[/h1] I really liked the skill system. Skills have multiple ranks, and progressing them requires small challenges related to that skill. Most happen naturally while playing, and I liked having to actually use something before fully improving it. Ship building is also cool. I did not go crazy with it, but upgrading weapons, shields, cargo, and grav drive was fun. Looting kept me going too. Even when exploration became repetitive, I still enjoyed opening containers, picking locks, finding credits, and looking for better equipment. [hr] [h1]DLC[/h1] The two story expansions are Shattered Space and Terran Armada. Shattered Space was probably the stronger one for me. It feels more focused and handcrafted than a lot of the base game's exploration, with a concentrated area, story, and atmosphere. Terran Armada was decent too. Delta was a fun addition, and it gives you more combat and progression to work through. Neither expansion blew me away. They are not bad, but I do not think either changes how you feel about Starfield. If you already enjoy the base game, they give you more Starfield. If you hate the core loop, I doubt they will change your mind. [hr] [h1]Performance and Bugs[/h1] My 2026 experience was massively better than launch. When I first played in 2023, performance was one of the reasons I stopped. Coming back now, I had no real FPS problems and the game ran very well overall. It is still buggy, though. I had conversations break, interactions stop working, and moments where I had to reload a save. Nothing destroyed my playthrough, but the game still does not feel as polished as I would like. Bethesda has clearly improved it a lot since release, and the current version is in a much better place. [hr] [h1]100% Completion[/h1] Getting every achievement took me roughly 110 hours. Most are honestly pretty chill. The biggest grind for me was reaching level 100, along with some exploration and resource-related achievements. The game currently has 82 Steam achievements. It is not a particularly difficult 100%, just a long one. [hr] [h1]What Works[/h1] [list] [*]Great companions and voice acting [*]Enjoyable faction questlines [*]Huge amount of content [*]Distinct cities and settlements [*]Satisfying shooting and looting [*]Good skill progression [*]Deep ship building [*]Much better performance than at launch [/list] [hr] [h1]What Falls Short[/h1] [list] [*]Main story is pretty average [*]Exploration becomes extremely repetitive [*]Too many reused locations and layouts [*]Many planets feel huge but empty [*]Far too much menu navigation [*]Combat lacks depth and enemy variety [*]Stealth feels weak [*]Power temples get repetitive fast [*]Bugs are still present [/list] [hr] [h1]Verdict[/h1] Starfield is not a bad game. I actually had a lot of fun with it. It has serious problems with repetition, exploration, menus, combat depth, and a main story that never really grabbed me. But it also has memorable companions, enjoyable faction questlines, satisfying progression, tons of content, and that Bethesda charm that can keep you playing much longer than expected. After buying it at launch, putting it down, and returning years later to complete everything, I am happy I gave Starfield another chance. If you want a huge single-player space RPG where you can explore, build ships, complete factions, collect loot, and disappear for 100 hours, it is absolutely worth trying. Just do not expect every one of those 1,000 planets to have something worth finding.
I really wanted a space Skyrim from Bethesda—spaceships instead of dragons, quests, a great story, and all the little details that make Bethesda games special. I tried to play Starfield twice, but both times I ended up with the same result: it's just boring. When you see the same facility for the third time on the third planet, with the boss hiding in the exact same spot, you'll just uninstall it too.
Slopfield is what happens when nobody bothers to tell Todd Howard his AI generated "art" stinks. 8 years and x4 the dev team to make a game that regressed in nearly every area except graphics compared to Skyrim. I'm thrilled to hear that Bethesda just had the Fallout IP taken away by Daddy Microsoft, maybe we'll get a new Fallout game before 2038 now
[b]tl;dr[/b]Great amount of meh content with very little story but tons of replayability. It's buggy af however. Well it's just another Bethesda game. [b]Who is this for[/b] This is important and why I put "Recommend" on this! It's purely for people who like exploring and don't mind (or actually like) grinding. Don't expect good story here or great combat or innovative gaming. If you enjoy modding your games - this has a huge potential for modding, however I am not big on mods myself. Everyone else should avoid it. [b]The good[/b] Good amount of content and hidden things. A ton of replayability. You have romance options with some characters. Extensive skill tree and no hard limit level, so you can try all the build if you are dedicated enough. Best gear is not necessarily locked behind difficult RNG - you can build your best gear. Decent faction stories. Well animated NPCs, when they don't bug out. Really nice feeling system to build ships, guns, armor and the like. You can spend hours building the ship your want. Plays great with controllers. [b]The dealbreakers[/b] Notably buggy. No crashes but many progression stopping bugs, buggy animations, buggy AI etc. The main story and most side-stories are extremely meh. Even when voiced, I found it hard to care about it at all. Characters in game are a bit hard to actually connect with and to care about - same as the main story essentially. There is an immense amount of randomly generated stuff that's uninspiring and boring to do and yet you can very quickly lose yourself in it when trying to explore the main content. The game feels primed for survival mechanics, yet they are not implemented there for those that would want them. Stealth gameplay is clunky and not well thought out. Worldbuilding just feels inconsistent. The universe does not follow actual set of rules and that absolutely ruins the worldbuilding. There is a lot of missing things for quality of life things. It builds up with time and at times feels really frustrating. Building outposts feels like a waste of time, till you learn the one and only useful thing - powerleveling. Overall the game is a huge time-sink and has little respect for your time. [b]Is the price right?[/b] If this is a game for you - yes. With the amount of content you can enjoy and replayability and modding potential keeping the game alive for years - it's worth the money. It's not for everyone however and, if it sounds like you would not enjoy it, then it's not worth even your time, let alone your money.
Está muy entretenido el juego, es como Minecraft así todo cuadrado ⬜ (cuadrado con bordes redondeados), pero mucho más entretenido que esa mierd@ de niños rata, lo recomiendo mucho... Los NPC's se parecen a gente de la vida real que conozco... :V
Honestly cant recommend the game, for how long it was in development and been released its almost criminal on how many times it will crash.
i was very hyped to play this game. first thing i disliked was the UI, very odd. way too many unnecessary loading screens where most of them are just to try to "woah" you but after a while you are getting annoyed. The idea of the story is cool. But the whole game is very uneventful. I can not remember much about any of the quests. I dont even think i enjoyed this game after 20 hours in. The base building felt very forces, so did the planet exporation. After a while you see most planets are empty except for the same building over and over again. The weapons are all boring. And there is no good named weapons you could aim to get each play through. Just have to look at each and see if it is good. A lot of fetch quests with no deep meaning. I regret buying the premium edition since i have zero clue what i got. And the DLC is so boring i stopped playing within an hour 1.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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