
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
shockingly yes i think i had fun
91%
垃圾玩意
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
на момент написання , я награв в грі 27 годин , для мене це дуже нудна і застаріла гра , двигун цієї гри максимально застарілий , і навіть через пару років після релізу модельки персонажів ведуть себе максимально крінжово , завжди десь застряють , я розумію , що розробники хотіли зробити максимально приземлену фантастику , і може в цьому є якась оригінальність , є якийсь лор , але це так тупо грати через мільйон завантажень , а корабель сядь - завантаження , з корабля -завантаження , може це і була б крута гра , але років 10 назад тоді її треба було випускати , а тут такий корпоративний гігант випускає кривий код і називає його шедевральним проектом ААА рівня за 70 євро , слів немає ...
Lo jugué muchisimo en xbox. Y ahora en pc es simplemente increible. Le tiraron mucho hate esperando algo como baldurs gate supongo, pero es bethesda, sabemos su estructura y esqueleto. Es un perfecto juego de bethesda si quieres un ambiente del espacio, y ahora en pc con mods es perfecto. Fantasia: Skyrim y oblivion Apocalipsis nuclear (que no existe practicamente) cualquier fallout y ahora en el espacio con la misma dinamica que anteriores: Starfield. Nada que reprochar es buen juego y a buen precio.
For every one who enjoys of space travelling and open world game!
预购的豪华版,没想到这款游戏把贝塞斯达所有的游戏缺点都暴露的这么明显,最近重新玩了一下,很多缺点依然存在而且无法根治(似乎加入了很多外星生物,我记得陶德原来回答为什么几乎所有星球都是空的时候说这样才有太空感)。这款游戏为什么难以达到预期的效果,我想科幻题材有可能也是一个核心原因,如果这是一部奇幻魔幻题材、同体量庞大世界观的游戏,那原来贝塞斯达游戏的很多缺点其实是可以被接受的,但放到科幻题材里就产生了生理排斥,笨重迟钝的人物移动、糟糕的射击手感、大量的bug、不够科幻的武器装备设计、反反复复的加载画面、毫无科技与生气的未来都市、过于空洞的宇宙和星球等等。说到星球,这游戏初玩最大的乐趣就是在各个星球拍照了,可以当做太空步行模拟游戏拍拍拍,宇宙太美了。
I don't understand the critics about that game... i waited 3 years to play it. I can see its a nice game, maybe not the best ever but it deserve better ... Skyrim of the space
Uma nova empreitada da Bethesda com um foco muito diferente do que vimos em Elders Scroll e Fallout, uma aventura de exploração e contemplação como uma boa aventura espacial deve ser. Recomendo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $161.5M | 96K | 85% | $49.99 | |
| $164.8M | 206.2K | 96% | $44.99 | |
| $155.3M | 221.7K | 92% | $29.99 | |
| $165.8M | 543.4K | 95% | $14.99 | |
| $169.4M | 378.8K | 93% | $19.99 | |
| $149.4M | 141K | 80% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.6M | 429.3K | 81% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $25.6M |
| 56.2K |
| 82% |
| $19.99 |
| $18.1M | 53.1K | 95% | $14.99 |
| $13.1M | 80.1K | 71% | $10.49 |
| $10.6M | 28.7K | 95% | $14.99 |