
A cute, anime-style casual roguelite survival game. Actively attack monsters to rack up kills and unlock powerful skills! Summon magical artifacts to fight alongside you. Clear dynamic stages with unique victory conditions and enjoy the ultimate bullet-heaven experience!
Modeled estimate, not a reported figure. How we estimate →
About
Shatter the monster swarm with magic and enchanted artifacts in a charming anime world!
This is a cute, anime-style casual Roguelite survival game. Step onto the battlefield and actively fight your way through relentless waves of enemies. As you defeat monsters, you'll unlock powerful new skills and summon mystical, animated objects to fight alongside you. Adapt to dynamic level objectives, create the ultimate magic build, and survive until dawn!
⚔️ 【Active Combat & Kill-Count Progression】
You are not just running away! Your character is a powerful combatant. As you actively attack and defeat enemies, your kill count rises, unlocking brand-new, devastating skills mid-battle. The more monsters you slay, the stronger you become. Every strike paves the way to your next massive power spike!
🕯️ 【Summon Magical Artifacts】
Instead of traditional pets, your companions are objects brought to life by magic! Summon a variety of enchanted artifacts, such as mystical burning candles, magical potion bottles, and defensive enchanted stakes. These magical items fight in sync with your character, each offering unique attack patterns and utility. Combine and upgrade them to build an impenetrable magical defense!
🎯 【Dynamic Level Objectives】
Tired of just waiting for the timer to run out? Every stage in our game features unique victory conditions and mechanics! You might be tasked to:
Hunt down and defeat specific Elite Bosses within a time limit.
Defend fragile magic crystals from incoming monster swarms.
Break through enemy lines to collect a specific number of rare materials.
Different goals require you to constantly adapt your strategy and artifact combinations, keeping every run fresh and exciting!
🌸 【Charming Anime Art Style】
Intense bullet-heaven combat meets cute aesthetics! Enjoy a beautifully crafted anime art style. From your character's flashy spellcasting and the quirky animated artifacts to the adorable (yet deadly) monster hordes, everything is brought to life with smooth, vibrant animations.
📈 【Permanent Upgrades & Meta-Progression】
A run might end, but your growth doesn't. Use the resources gathered during battles to unlock permanent upgrades outside of combat. Boost your character's base stats, unlock new magical artifacts, or enhance your starting skills to ensure you return to the battlefield stronger than ever!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Spanish - Spain, Russian, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] 每关不同目标的肉鸽割草生存[/h2] 由个人开发者制作的肉鸽割草生存游戏。在潮水般的怪物包围中通过击杀积累经验,解锁固定技能,并配合不同能力的各种召唤物共同作战。游戏属于是关卡制,每个关卡的通关条件都并不相同,有的是生存特定时间、有的是保护水晶、有的是拾取足够的魔法元素,有的则是摧毁怪物巢穴或击败史莱姆首领等,并非纯粹的生存模式。 操作方面,常规移动+自动射击,但非自动瞄准、需要鼠标瞄准,具有雷法+风系弓箭手两个女角色,都拥有闪避主动和一套自动射击的固定技能组,随着等级解锁每级的固定技能;此外,每次升级还可以在随机提供的增益效果中三选一进行强化。 并不断的局外解锁与养成,像是完成三星关卡、解锁新的召唤物,通过积累与消耗金币与魔法卷轴,对角色数值、固定技能组进行强化。 大致来说,整体更多是利用固定技能组+攻击型、嘲讽型、自爆型等几种定位的召唤物,应对不同的关卡。由于每关的目标并不相同,因此体验上并不像其他类幸存者那般单调而趋同,但很可惜,其余方面的趣味性都不尽如意,固定的技能组+每级随机但效果并不显著的肉鸽强化、让攻击方面的感觉略显单调。 整体无尽模式的温度机制也让我比较困惑,不断降温、之后不断扣血、就没个升温手段吗,真就纯比运气、看谁能爆出足够的血瓶、撑过180s?此外,当前版本存在成就奖励无法领取的问题。总之,算是具备一定可玩性的便宜小品作,细节打磨上仍有不少提升空间,感兴趣的可以试试~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
策略党狂喜,相比较于其他肉鸽割草游戏,星尘试炼不是靠无脑乱按就行。每个关卡目标都不一样,保护水晶和击杀首领的配装思路完全不同。
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Hours played at review time, across 40 reviews with recorded playtime.
白毛角色好看,正好兼容我的XP系统,作为一款类吸血鬼幸存者游戏玩法上还是可以一玩的,期待制作者的后续更新
Nope
比较解压的肉鸽小游戏,简单易上手
比較實驗性的感覺,看了一下商店介紹又順著去B站看了一下,原來是新人開發的第一款遊戲,理解並支持。 肉鴿的玩法和框架都基本成形了,什麼技能呀三選一呀天賦呀成就呀都有了,現階段主要是畫面比較樸素,物體碰撞感不夠強烈,比如怪撞人和技能打到怪之類的,還有人物動作能細化一點就更好,看介紹後面會有很多更新計劃吧,暫時我就不多說了,幾塊錢不貴,大家可以支持一下新人。
[h1] 没自动射击那两天,我玩的是美少女躲猫猫挨打模拟器 [/h1] 我摊牌了不装了,我是个封面主义者。一开始就是冲着二次元美少女的封面点进来的。不过说实话,立绘确实不太经得起细看(´_ゝ`)。但转念一想,5块钱的价格摆在这儿,再加上肉鸽射击这种成熟玩法,总不至于太差吧? 恰恰相反。游戏为类幸存者玩法,主要任务是在地图上存活固定时间,但初期居然没有自动射击,得一直按着鼠标开火,这设计实在有点落伍。好在制作组后来更新补上了这个功能,算是亡羊补牢,为时不晚。 玩起来节奏比较轻松,通过打怪获取经验和资源。升级能提升角色属性,还能抽奖抽取不同能力,比起直接获得能力,抽奖确实多了点乐趣|・ω・`)。另一大亮点是召唤系统,可以召唤不同能力的精灵辅助战斗,搭配起来颇有策略空间。随角色等级而成长的特性也保证了整体上角色和精灵的强度平衡,没有出现严重超模的情况,玩起来还算舒服。 说实话我原本是想给差评的,一开始没有自动射击害得我以为是躲猫猫游戏挨打了好一会;后面掌握后又出现抽奖卡在抽奖界面不动,只能重开。哦对了,这里还没说到局外成长,说好听点是局外成长,说难听点就是拖慢游戏时长,没局外成长buff我感觉根本不可能三星通关(当然我也知道这是气话)。好在第二天制作组便更新修复,后续也没出现什么问题,也可能是我对这游戏期待值一开始定的太低,导致后续体验还不错? [h2] 总体来说 [/h2] 游戏内容有深度,体量小主线时长3小时以内。纸片人动作鬼畜,尤其是你拉弓的那个妹子,如果能优化优化就好了,毕竟我是来看二次元纸片人的。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
玩法还是类吸血鬼幸存者这一套,可玩性还是有的,要是不介意画风这些,一杯蜜雪钱肝个几十上百小时应该问题不大,不过需要更多的角色才好啊!
关卡制幸存者 ,不过弹幕发射方向是以鼠标指针为主。 美术资源比较一般,但是这个价格在这也不多说了,打发时间的小游戏吧。 有局外养成,货币给的很爽快。 关卡允许复刷,有星级要求。
休闲轻松的二次元风格,肉鸽玩法不复杂,成型快割草爽感还行,几块钱能保持更新的话还是不错的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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