
You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below, repair your ship and set off to explore the universe...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.29/day in the week after.
About

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.
Discover ancient temples and modern metropolises, trees with eyes, and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, underwater arcade, or even a space station.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new items, races, planet types, dungeons, and quests - the possibilities are limitless.

Choose from one of 7 playable races and customize your character
Save the universe in an epic story campaign featuring colorful characters, bosses, dungeons, and quests!
You're the captain of your very own starship! Decorate it, expand it, and use it to explore a procedurally generated universe
Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
Craft thousands of objects - building materials, armor, weapons, furniture and more
Capture unique monsters to fight alongside you
All content is available in online drop-in/drop-out co-op
Built from the ground up to be easily moddable. You have the tools to make the universe however you'd like it

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just get Terraria.
A rare example of a game that has only gotten worse every update. Now they're shilling a vinyl that nobody asked for to try and milk whatever they can from this dead cow of a game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 5975.67/day in the week to Jul 17 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 753ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 6-ish years of not playing, I decided to give Starbound a revisit as part of a personal "research" project. I even took notes and everything. My goal was to reflect on the games that made me want to make games, and Starbound was the first on my list. Almost all of my notes were complaints. The first conclusion I came to is that Chucklefish doesn't know how to make their players' time feel rewarding. An example that every Starbound player will know is that there's TOO. MANY. CONTAINERS. If you haven't played, that'll sound counterintuitive. (like a lot of things in this game tbh) Aren't boxes full of free stuff normally a GOOD thing? The crates in Starbound are full of useless items. Normally that would mean you could just ignore them, but from time to time they also contain items that are critical for progression, like weapons and manipulator modules. Loot isn't separated from junk, so you'll constantly be digging through a million crates hoping to get something useful. Crafting progression is like any other game, you mine ore to progress yourself through "tiers", with each different metal only spawning on planets with specific biomes. As planets grow more dangerous, they require higher and higher tier protection, crafted using materials from the previous tier. It's perfectly straightforward and is one of the few mechanics in this game that makes sense. But the biomes progress linearly. It's essentially impossible to skip a tier, and every time you move on to the next level, your ass is going back down in the mines again. You end up doing this 6 times at minimum. Everything feels the same, wherever you go. Starbound relies HEAVILY on RNG, and it's RNG that's not even that good. Once you've seen every biome, you've seen every planet. There's no meaningful difference between them. Its randomly generated weapons work the same way. The only real difference between weapons within the same class are damage type and secondary attack. Planets are the same. Weapons are the same. Special abilities are the same. The postgame suffers from yet another problem, and that's that it's an endless grind. Defeating the final boss unlocks dungeons called "Ancient Vaults", that you can grind repeatedly. The main reward from doing so are weapon enhancements (that only upgrade the damage) and terraformers you can use to change the biome of a planet. It requires at least two runs of the dungeon to craft each terraformer, and multiple more to run it. Each run of the dungeon requires you to buy a key with end-game materials. So in all likelihood you're gonna end up back in the mines a few more times. Aside from not feeling rewarding, a lot of things in this game weren't thought through or just don't make sense. There are space stations called "Weapon trading stations". They don't sell usable weapons. You can tame wild creatures as combat pets. They still take contact damage, and primarily attack with melee, so they just end up charging in and immediately dying. And they remain dead until you get a late-game crafting station to revive them. Your environmental resistance is controlled by a backpack slot item called an EPP, and you lose all protection when it's unequipped. In previous updates, it was an "implant" that didn't take up inventory space. There are items still in the game that are completely vestigial. For example, there's a backpack slot item that provides light. It immediately becomes useless once you craft your EPP. There's no reason to take the EPP off, and it can be upgraded to provide light anyway. I understand that this review does basically nothing. Starbound's time in the sun ended years ago. I have a feeling that all of its remaining players are in it for the nostalgia like I was, or playing heavily modded so that the problems with the vanilla game were fixed by someone else.
10周年就出个ost捞钱,呵呵鱼你老牧师了,10周年你就该给所有为爱发电的mod作者磕头,18码的呵呵鱼
[h1] Quase 10 anos de lançamento do jogo, vale a pena comprar? [/h1] Resumidamente: sim, vale totalmente a pena. Porém, deixo aqui meus pontos positivos e negativos do jogo. [hr][/hr] [h2] Pontos Positivos [/h2] Se você se entretiver com jogos 2D, com pegada sobrevivência e desafios, tal qual Stardew Valley e Terraria, esse jogo segue pelo mesmo caminho, mas mirando no espaço, é claro. [olist] [*]É fácil de aprender as mecânicas do jogo, e qualquer um com QI negativo é capaz de aprender a jogar; [*]Te prende por horas com uma história linear e realmente interessante; [*]Música e ambientação que te fazem relaxar e sentir paz, com paisagens bem construídas e agradáveis; [*]Muita coisa é editável/personalizável e isso deixa as coisas mais pessoais (não é bem RPG, mas tem muitos elementos nessa pegada); [*]A progressão da história e desenvolvimento do personagem são incríveis e dinâmicos e te fazem querer ir até o final. [/olist] [hr][/hr] [h2] Pontos Negativos [/h2] Sabe aquele seu amigo [strike] se você tiver algum [/strike], que parece ter um enorme potencial, podendo ser o próximo a descobrir a cura do câncer, mas no fim ele é... só aquilo?! Esse é o sentimento que Starbound acaba deixando depois de muitas horas de jogo. [olist] [*]O jogo torna-se extremamente repetitivo em um curto período de tempo (contexto: deveria ser normal cair em alguma repetição com qualquer jogo, certo? Mas poxa, em poucas horas você percebe que seu desenvolvimento no jogo é baseado em um mesmo ciclo e isso acaba entediando um pouco); [*]O loot do jogo é realmente diverso, mas encontrar determinados objetos pode se tornar uma aventura cansativa; [*]A progressão do jogo é fantástica, mas deixa um pós endgame meio monótono, e fica a sensação que eu disse anteriormente de "poxa, dava pra ter mais coisas pra fazer"; [*]Os NPCs são 'interagíveis', no geral tem uma boa prosa, mas em alguns momentos podem passar totalmente despercebidos, ou você vai simplesmente ignorá-los; [*]Não tive nenhuma boa experiência tentando jogar com meus amigos em Multiplayer, e, mesmo depois de vasculhar a internet e os fóruns em busca de soluções, não encontramos nenhuma plausível que ajudasse a gente a ter uma gameplay legal. [/olist] [hr][/hr] [h2] Nota Final [/h2] É um jogo [b] 8,5 [/b]. Como dito inicialmente, vale a pena adquirir e vivenciar a boa experiência que ele proporciona. Um salve a comunidade dos modders que mantém o jogo vivo, apesar do sentimento de abandono da parte dos desenvolvedores.
It's a curious, often frustrating experience. The game certainly feels under-cooked when you go in vanilla, but the modding scene is likely so large and robust for that very reason. That being said, there are certain things about it that you can't even get from other games, and the vast, sometimes boring cosmos is no doubt made up for by the depth of the character OF said cosmos. The game does a wonderful job with its premise, really making you feel like a straggling nomad who just lost everything, lost out in the middle of deep space. Many games that are boring or even bad can be ignored. Starbound, at its base, kinda sucks, but that just makes me WANT to try my hardest to have fun with it, instead of just turn it away and view it as a waste of time or money. I highly recommend giving this game the attention that its devs didn't, hopefully it can see a second life in the hands of the players.
had so much potential but now is abandoned
First played in Early Access, when it was a lot of fun. Planets where randomly generated as well as the creatures roaming them. Every planet was a bit different and much fun to explore. With the release of 1.0 it lost most of the things that made it fun in the first place. A very short story was added, planets randomnes (and fun) were reduced to a handfull of the same old variations of planets, with just a few prebuild creatures and dungeons to find there. Had a lot of fun in the early versions of early access, but the replayability and the fun went aways with the release of the "full" game. [u]Not recommended.[/u]
潜力很大的游戏,它本来可以到达更高的位置的
可以满足你对广袤无垠星空的无限幻想 可惜的是呵呵鱼放弃了这款游戏,不然假以时日肯定会成为与无人深空,泰拉瑞亚一样伟大的游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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