
Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
About
Starbase is a massively multiplayer online game with gameplay focused on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Set in a universe of vast scale and detail, the fully-destructible environment and hybrid voxel/vertex-based game mechanics enable simulations in Starbase at immense depth, giving players the ultimate freedom to exploit their innovativeness and creativity. From constructing spaceships that can endure the hazards of space, such as collision and corrosive damages, to creating massive automated factories and designing electricity and data networks, the players are free to do it their own way.

A single persistent Universe - Play and interact online with thousands of players and start shaping the world with your fellow robots.
Build, fight, chat and group up with other players to discover and settle the vast galaxy that is waiting for its first conquerors to make their mark.
Mine asteroids by yourself, trade and haul cargo with your friends, or build a station with a huge company.
Success in Starbase is not measured in hours played or an endless grind, but in the ingenuity of each player and their ability to work together.

The environment in Starbase is fully destructible, made possible by a mixture of voxel and fracture damage - Everything can be destroyed or disassembled with the right kind of tools and weaponry.
The in-depth physics simulation enabled by hybrid voxel/vertex-based game mechanics make fights, exploration and flying spaceships a creative paradise
The simulation of structural and elemental durability in the game adds its own twist and challenge to the efforts to conquer space; poorly designed superstructures combined with overpowered steering thrusters can snap the spaceships in half if cutting corners too much in a space race.
Note: Station destruction will be added in the September Siege Mechanics Update

Design and build your spaceship, stations and devices down to the tiniest detail, and live the spaceship designer dream by selling your blueprints.
The smallest building unit in Starbase is a single bolt, allowing you to build, repair and modify spaceships, stations, and devices as you wish.
Even the smallest ships have thousands of parts, each with their own detailed damage model, making building and designing a truly creative process.
Learning to use the in-game programming chips will take building and designing to a new level; innovation, automation of ships and creating clever ship layouts will make all the difference!

Engage in seamless FPS and spaceship combat with thousands of players simultaneously.
Fly solo or crew up with others to divide roles and responsibilities.
Creative thinking, crazy ideas and daring maneuvers can turn the tide of battles!

Explore the infinitely expanding universe, and discover stations, asteroid fields, spaceship wrecks, social hubs and fellow travelers.
Arrange an exploration mission with friends and find out what's hidden in the depths of space and the faraway moons
Beware of pirates and unknown dangers when venturing into the uncharted territories!

Mine raw minerals from asteroids and salvage different parts from broken ships, trade your salvaged goods at trading stations, or steal from others if that floats your (space)boat.
Buy, sell and trade ship parts, materials, weapons, tools, ammo, designs, and invent new ways of earning credits in a player driven economy.
Form friendships and alliances, group up with others and establish factions to build massive stations and tackle the most difficult hurdles space has to offer.

Starting station safe zones safeguard the new player experience
Dynamic safe zones configurable on player-owned stations
Starbase is developed with Frozenbyte’s internal game engine that is custom-built for conquering space, enabling the use of extremely challenging combination of voxel and vertex technologies in the game. The modern engine has been built specifically with Starbase in mind and the engine’s architecture is designed to handle all the quirks of simulation, damage, building, player amounts and the ever-growing universe to match the challenges the ambitious vision of the game can pose. Similarly, all features of the game have been developed with the infinite scale and the creative freedom of the players in mind.
Starbase has been in secret development for five years without restraints and the development will continue until the game’s bold vision is achieved. In the ever-expanding space the scale can range from the unit of one bolt to massive space station structures, with exploration missions varying from journeys to nearby asteroid fields, to salvaging ship debris, and eventually to other galaxies.
In Starbase players are given the freedom to build the kind of universe they want to, and a small group of players can eventually form large factions that challenge the powers that be. Being inventive will also help, as cleverness often triumphs over brute force in Starbase, and the only limitation is the creativity of the players.
Starbase Early Access will introduce the players, the pioneers, to a new galaxy that they can begin to explore from a bunch of huge stations located at the orbit of a single planet. As the players eventually settle the entire orbit, they can start finding ways to travel to the planet’s moons and someday all the way to other planets and distant star systems. The still unoccupied universe of Starbase offers players the chance to take part in the building of the galaxy and in discovering what will be the first steps in the twilight of space travel.
Early Access allows the players to design, build & modify spaceships, explore the universe, form social connections, and earn money by mining, gathering, crafting and selling resources. The players can start building their home stations and begin the expansion of the Starbase universe together with the developers.
Starbase launches into Early Access in a clear alpha stage, however the core features are well established and there's fun to be had for sure. Check out our current roadmap below:

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Typical Early Access games. Promising the world, delivering very little. I really wish the "Early Access" tag was 75% off from their estimated full release price AND could be refunded anytime until 1.0/out of early access happens. That would solve the entire problem with these failed games. Now we don't own anything.
terrible and empty another entry for the list of games that sound cool on paper from devs who can only implement about 2.5% of their ambitions
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 109.8/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian*languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Потенциал: космический Что сделали с потенциалом: проебали, аж два раза Как проебали потенциал: 1) В 2021 релизим игру, выпускаем дорожную карту [b] c указанием сроков до конца года. [/b] (загуглите starbase 2021 roadmap) 2) Проебываем сроки, скорее всего и деньги, стоим на мертвой точке, в прогрессе не подвинулись 3) В начале 2022 (могу ошибаться по времени) убираем из дорожной карты сроки 4) Пропадаем на 2 года, поддерживая серваки в рабочем состоянии 5) С двух ног залетамем с новой дорожной картой и обещаниями в 2024 году. Есть дорожная карта, тестовый сервер, где новые крутые фичи работают. 6) Пока приток людей с 20, аж до 300 игроков, не релизим ни одну фичу на лайв версию игры. 7) Тестовый сервер выглядит лучше по сравнению с лайвом, но на птр никто играть не будет 8) Игроки утекают, т.к. 0 апдейтов 9) Забрасываем игру, изредка фикся баги на тестовом сервере 10) Прошел год, идет 2025, дорожная карта за год не продвинулась. 11) Репутационная и популяционная смерть игры Идея хорошая, система повреждений почти что сок (я не согласен с некоторыми ее решениями, но смысл тут это расписывать- игра мертва), огромный мир, свобода инженерного мышления (с сильными ограничениями когда начнешь глубоко мыслить). Но разрабы не умеют оценивать свои силы и бюджеты. А могла бы получится отличная трехмерная ева. Не покупайте, даже если будут вновь обещания "а мы всё красиво сделаем, мы придумали как, вот вам дорожная карта", что честно говоря, будет навряд ли.
Devs are practically scammers. They are busy working on other new scams on their youtube. Ladies and Gentlemen it is CodeHatch{} 2.0
Game is NOT abandonware apparently. Developers are trying to make this work. Very rocky initial early access release, but the game has a lot of potential.
Very nice game before they killed it :( Massive amount of bugs in game, most of the game time We did have only one developer in game. Instead of fixing the game, they try to add more functions that break it. Most of the game is fixed by players trying to solve problems that developers can't solve. Players try to teach new players how to play the game and how to bypass bugs that are in game. Tutorial on start of game have so many bugs that sometimes You can't finish it. Starting ship run out of fuel in space because tutorial don't tell You that You have 4 spare fuelrods on back of ship. At this moment, server that host ships went down during game sell so all helping players try to inform new players what they can do in game and as always devs don't care to fix it !! You can find many good players, companies (guilds) that help each other also download designs that other players like Me design to have goal, but sadly this game is going down :( They have 2 new devs that try to fix game but if game owner don't care about it that why try ?? Sadly, think again before buying this game, designer is great, community is great but for how long ??
This game always goes on sale because they have to appease their "investors". Do not buy, no matter how many users purchase this game, it will not go towards any further development. They are working on another Trine game. This has been officially confirmed by the dev team as being abandonware. I was a day 1 buyer, I made the mistake of trusting this studio. That was my mistake, don't make the same mistake I did. Any Early Access game has no obligation of updating or releasing their game. There is nothing to do in this game besides mining and jumping between stations and visiting an empty planet.
Steam really shouldn't allow this game to go on sale given that it it is unplayable abandonware.
- - - - - Word of warning: This game was abandoned shortly after launch as the developers unfortunately had to go work on another game in order to secure more funding. I'm skipping a lot of information, this situation is complicated and I genuinely wish the best for the devs. RECENTLY, the devs have sorta made a comeback and have announced they are going to begin working on the game again. But as things stand the game is still pretty "dead" in terms of playerbase and updates. - - - - - Bought the game on launch and while it was very neat, it had a lot of little issues. There was a lot of missing features that were previously available in earlier non released versions. The game lacked any sort of reason to stick with it and play long term. It had a pretty cool ship building system that allows player to get pretty indepth with designs, but the repair and maintenance of such ships can be a complete slog. This combined with a lot of weird quirks with the building system means you sometimes spend hours doing something that should otherwise take a few minutes. If the devs are truly coming back, I wish them best and I will be sure to check out how the development goes. I think they have a really good foundation here for the game, but as it stands this is not a game I can recommend.
Dead / abandoned.
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