
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and buckle up in a thrilling STAR WARS™ story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.25/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 28.2Kreviews | 65% | — | $2.7M |
| $39.99 | 16Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried VR and this is the worst VR game I've played so far, as far as user experience goes. I couldn't even play. Will try again later. First, they start by asking you in the VR headset to enter your EA account. Not kidding. Then, 10 minutes to wait after restarting the game in non VR mode to enter the credentials to that azdkazpodkzapdoka account. Nothing is skippable. Why, why, why? Then, the screen settings are wrong, for both my screens. Finally restart in VR and it's constantly requiring me to use the keyboard or reseting my play area while it's perfectly fine in all the other games. Very poor job.
How do you take a successful model from 3 decades ago and make it suck. Give it to EA of course. Game right away tries to be like X-Wing/Tie FIghter, but when it came to the actual flying it felt like driving a boat that rotates. Was so bored and felt empty. Rather watch someone else play on YT if there was any sign of a plot or story worth imparting into my memory, but that is still up for debate.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $39.99 |
| 5.2Kratings |
| 62% |
| — |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alright. This is one of the harder reviews I've had to write. Star Wars: Squadrons is a tale of tragedy. What do we have? An absolutely nuanced and wonderful Star Wars cockpit battle simulator in the vein of X-Wing or Tie Fighter or X-Wing vs. Tie Fighter (my favourite) from the 90s. The space combat is just marvelous. I've played quite a few games in the last couple of years but I have to say, for sheer unabashed joy and fun, this game gave it to me more than any other. I absolutely adored it. The story is not amazing but engaging enough for me to want to see it to the end. Whoever put this game together, I hope they know that they have made an absolute classic video game; something special. And then... The other stuff. This game has been left to wither on the vine as far as its potential. Yes, they added the B-Wing and another ship. We should have gotten a mission editor as well as more huge space battles like XWvsTF. When thinking about how much fun I had with this game, and how much more fun all of us could have had if the developer wished it... Well, there's the tragedy. If you're looking for a great multiplayer experience, you will most likely be frustrated. It's just not there anymore. If you enjoy classic Star Wars and flight sim combat games, Squadrons is the best. Short and sweet. Please MOTIVE. Please EA. You had something special here. There was so much more that could have been made of this game. Who knows, maybe somewhere up the road they might unshackle it and let the fans do something with it. I don't think that's very likely though. In sum. I feel a lot of things when I play this game. Both joy and resignation in equal measure. It's an experience you very well might find yourself having as well.
Having troubles with the VR mode. The game will not go into VR mode, it says to press and hold **-** but it takes me back to the menu, no clear instructions on how to fix it online, I tried some fixes but none worked, I bought the game only to play on VR and it doesn't work.
[b] Game not starting fix! [/b] Set "starwarssquadrons.exe" / launcher to compatibility mode for windows 8 and always run program as administrator in file properties
Refuses to launch. Just wanted to do the campaign again. RTX4090. Do not recommend. Even on sale.
While I have not played this game for a while. I logged back on today to try to play and I can no longer get in to get it to work inside of VR. Which is an issue because that's the only reason I bought this game. I don't feel like I should have to do a whole bunch of extra stuff just to get it to boot up in VR.
It was great when it first came out, full of potential. Now it crashes on start. WASTED WASTED WASTED potential. Shame on the devs. Put as much thought into it as they did the sequels. MONEY GRAB MONEY GRAB. Should be sued for scam. I have fond memories of it when it came out. Great visuals, fun gameplay, and had so much potential. There seems to be a pattern with Star Wars games turning into absolute ♥♥♥♥♥♥♥ Very sad. The force is not with the devs, but our money is instead.
Doesn't work on modern PCs and operating systems. Which an insane sentence to type out for a game release in 2020.
I didn't really know what to expect with this one, but it turned out to be even worse than I anticipated. It feels like they tried to make a mash-up of Rogue Squadron and X-Wing Alliance and managed to avoid all the things that made those games great. Controls are a mess, flying all the ships feels the same, and you spend most of each mission just following your flight leader around. The level design is completely uninspired, too, and the "characters" and "story" are just an excuse to push you through the lukewarm gameplay. The musical score and graphics are nice, but nowhere near nice enough to justify playing this for more than five minutes. And seriously, FORTY DOLLARS for this garbage? I bought it on sale for $4 and I still feel gypped. Seriously, don't even bother.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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