
5 years after the events of the award winning original, the Sith are on the verge of crushing the Old Republic. As a lone Jedi, will you follow the light side or succumb to the dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 12 → 3.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Knights of the old Republic II is a technically dated mess with a fairly middling combat system that is only marginally improved over its predecessor that fortunately gets propelled to quite a satisfying experience due to the games excellent writing. KOTOR 2 is not perfect, the game even with the restored content mod is still unfinished, and if you are looking for an rpg or even just a Star Wars experience to get lost to and immersed in, this game probably isn't going to be for you. The environments are fairly drab and look bad even by 2005 standards, and in all honesty, the gameplay is fairly boring with barely any meaningful decisions other than what companions you fight with and the color of your lightsaber, with all of this continuing for 30+ hours. Instead KOTOR 2 should really be approached almost as if it were a piece of literature. Where its predecessor was a colorful, by the books Star Wars experience with a fairly clear good and bad, letting the player fulfill their own star wars fantasy of being a evil force lightning wielding sith, or a paragon all jedi should aspire to be, KOTOR 2 is instead about taking the role of someone disconnected from the pure duality of the force and letting yourself as a player seek to answer questions the game proposes about morality in all manner of contexts, all while managing to avoid betraying many of the themes established by the original films. Compared to the first Knights of the old Republic, KOTOR 2 has much more mature themes, and accompanying that, much more thought out dialogue that, while not perfect, comes across as noticeably less childish than the naively good and mustache twirling evil than what came before. There is a lot more gravitas to the words that are said, and to the events that transpire which was sorely missing from KOTOR 1 as the characters feel much more real, despite the sometimes poor voice performances. Factions and characters here are much more fluid and can't be called Altruistically good, or purely and maniacally evil. This gets further expanded upon as even within your own ranks, there are a lot more interactions between characters that don't involve you which truly adds to this more broad and nuanced approach while it also helps to give the idea that your companions are not just robots waiting for you to activate. Seeing them talk about their own histories, spying on each other, or just playing a game of pazaak with one another adds so much compared to just waiting for certain triggers to advance the next companion dialogue chapters. While ultimately a flawed, rushed game, and one that need be approached with an open mindset, KOTOR 2 certainly exceeds beyond being just a good Star Wars experience and is something that has solidified itself in a sort of special place for me. Some notes on the technical side of things. Download the Restored Content mod (specifically the one [b]WITHOUT[/b] the m4-78 planet) from the workshop and make sure to play the game locked to 60fps and save often in multiple slots (I had 3 save slots that were rarely 10 minutes apart for context, though I never had any crashes or save corruptions.)
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeden z najlepszych RPGów wszechczasów :)
It pains me to write this, after raving about how much I enjoyed the first KoToR. Is the story better than any movie or show Disney Star Wars has made in the last decade? Sure, but that's a pitifully low bar to clear. Did I enjoy the game enough to play from start to finish? Yes, if nothing else so I could write this in good faith after giving the game a full chance. Is there replay value? Insofar as different gameplay choices lead to different outcomes and story development, sure. So why the negative review? Well let's get this out of the way: if you're expecting this game to pick up where the last game left off and see what happens to your character, or any of your companions, after the events of the last game, then sorry, not happening. You play as a completely new character with a completely new backstory; I was hoping for a Baldur's Gate 2 or Witcher 2 where you load your save data from the first game so story choices and other things carry over. This means your choices in the first game actually matter. With this game, seemingly nothing mattered from the first game because you're playing as the alleged last surviving Jedi. One has to wonder if the "2" designation of this game is a slight misnomer because it implies continuity instead of a standalone story. Yes, there may be "canonical" story outcomes and character fates in the greater Star Wars Expanded Universe mythos, but that's besides the point when playing a role playing game where you make material choices that lead to material consequences. But even if you separate the story foundation aspect entirely from the game, there's still plenty to complain about. Admittedly, there are some quality of life improvements from the first game like quick weapon changing, and most if not all knowledge from the first game carries over to this one. But after that, it's hard to bring up things to praise. There's occasional camera glitches like rotating and shifting out of view, if you have a USB controller plugged in. Unplugging seems to resolve the issue but it's still a nuisance. And even when there's no controller plugged in, there are some wild camera angles during some dialogue where the character speaking either isn't in view or isn't facing the camera. Some quests are not scripted well for continuity's sake depending on certain choices that you make, which slightly breaks the roleplaying experience. Like the Twi'lek who gambled his lady on a game of Pazaak; you can win her back over a game of Pazaak and she'll work for you as a dancer, but if you get some goons to beat up her owner she acts like she's still working off her debt to him? There's still no rest mechanic in this game, so you either have to burn through recovery items, need equipment that has regeneration, or FP to heal. This game somehow managed to have even less fast travel options than the first game. At least in the first game you could usually fast travel back to your ship but now that's no longer an option. Most places I've seen don't have any fast travel options even after finishing all the quests there. Looping dialog takes you out of the roleplaying experience, especially when you can go through the entire dialog tree with little to no consequence. Some NPC's reset entirely after you finish a quest, as if you never interacted with them before. Some dialogue choices have infinite loops. Over thirty hours into the game, I came across a grand total of five lightsabers, all double bladed so unless a Jedi character has the two weapon feat they are at a significant disadvantage if not outright useless. In the first game, every companion characters had their own unique quest line which expanded their story and relations with the player character; in this game, companion characters have an influence system which seems to require them to be in your party in order for you to make choices that either increase or decrease influence with them, and only once you reach a certain threshold do more quest lines become available. Some recorded dialogue is hilariously inaccurate with the subtitles. And finally, the ending is completely anti-climactic and very few plot threads are resolved, including that of your companions. In fact, most of your companions don't appear at all in the endgame and only are mentioned through optional dialog in the very end. Come to find out, this game is notorious for having cut content, including cut endings. Yes, mods exist that attempt to restore cut content, but this review is based solely on what's available out of the box for this game. So really, even though there are some positives with this game, and even though I'm glad my curiosity after the first KoToR is now settled, I can say if I knew everything above, I don't think I'd have bothered playing this game. If you really enjoyed the first KoToR, save your time and energy and leave the fate of your character and companions to your imagination, or just read any Old Republic Star Wars comics and books published prior to the Disney acquisition.
A classic
dont wanna type anything. I liked it, that should be enough
A Solid Sequel
Habe es endlich mal ausprobiert, nachdem ich damals auf der Original-Xbox-Version, als es rauskam, immer Probleme hatte. Mit dem TSLRCM-Mod, um die Sachen zu fixen, denke ich, dass das meine Lieblings-Star-Wars-Geschichte und eines der besten RPGs ist, die ich je gespielt habe.
Peak
She knight on my old republic till I sith lord
Oldie but Goldie... I played this game decades ago and it still is good.
Active players
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Players by region
Where this game's players are, estimated from review languages.
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