
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 21Kreviews | 83% | #36 | $63.9M |
| $59.99 | 1.4Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished the game after about 33 hours with all optional content completed. A definite recommendation for anyone a fan of Star Wars-- the Prequel fans especially. Unique leveling system relying on cycling out used characters and building bonds.
[i]"A Flawed Gem with a Heart of Gold"[/i] Star Wars: Zero Company (aka ZCOM) delivers the best story and companions of any XCOM-like game out now. The narrative respects the immense world building behind Star Wars writ large, while adding some fresh twists and relatively adult themes (got a few echoes of Andor, surprisingly) The Den interactions with story characters and the custom characters make the Den/Hub feel genuinely alive. If you're a fan of the Clone Wars era (or just a Prequel meme or two), this game is a absolute treat! [b][u]What I Loved[/u][/b]: [list] [*] Exceptional writing, pacing, and character development - easily the strongest story in the genre. [*] Deep customization and a fantastic personality system that makes the Den/Hub feel like a vibrant home base. [*] Great tactical foundation with fun abilities and satisfying combat flow. [*] Utter respect for the source material while still carving out its own identity. [/list] [b][u]What Could Be Better (But Didn't Ruin My Experience)[/u][/b]: [list] [*] Expert difficulty feels more about patience than real challenge. The AI is quite exploitable, and the injury system is way too forgiving. [*] The Bond system is repetitive and rewards feel too random; leveling 20 operators takes forever, let alone your core crew. [*] Maps are small, curated, and non-randomized. Missions can start to feel samey. [*] The Squad size of 4 is too restrictive since Hawks takes a slot most of the time. Story companions often get benched. [*] Economy and Den upgrades need better balancing. The costs are very high for some underwhelming returns. [/list] [b][u]Final Verdict[/u][/b]: Despite some rough edges, ZCOM is a must-play for XCOM and/or Star Wars fans. The core experience is fantastic, and with a few tweaks (bigger squads, a better bond system, more map variety), it could be near-perfect. Bring a medic, stick close to your squad, and enjoy the ride.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 46.5K | 91% | $63.99 | |
| $63.7M | 117.2K | 93% | $39.99 | |
| $64.2M | 27.9K | 26% | $49.99 | |
| $63.5M | 22.3K | 90% | $69.99 | |
| $64.5M | 129.9K | 96% | $24.99 | |
| $63.4M | 73.9K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6K | 106 | 70% | $12.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $128.6K | 279 | 67% | $19.99 | |
| $46.6K | 58 | 59% | $24.99 | |
| $35.2K | 49 | 49% | $29.99 | |
| $3.7K | 8 | 75% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #31, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #6 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Balance is bad, economy needs work, story is good. There is literally no diversity of weapons and there is no armor at all. I cannot express how disappointing this decision by the developers was, incredibly stupid. Cannot recommend in its current state.
Eu amo o universo de star wars, é um jogo bem feito, pra quem curte estratégia vale muito a pena, mas é aquilo, tem potencial pra ser muito mais, mas não é um jogo que você vai se arrepender de comprar em promoção.
Shout outs to A More Civilized Age podcast for getting me prepped for damn near every reference in this game. I thought I knew Star Wars lore prior to it, but that podcast had me deep in the weeds in the best way possible. This game is love letter to fans of the Clone Wars era, of some of the best that the prequel trilogy era material, despite its many flaws, has to offer. There's so much great stuff packed in here. But more than a great Star Wars story, this a great tactics game. Fans of XCOM and Midnight Suns will love it. I will note that if you're familiar with tactics games you may want to start your first playthrough on "Hard" difficulty at the minimum since "Normal" is calibrated for everyone who wants to play the game regardless of how well acquainted they are with the tactics genre. I will also say that the difficulty spike between random missions you pick up and plot critical missions feels unevenly intense. By midgame I was able to confidently take on random missions and try out interesting combinations of squad members, but on story missions I found myself sweating through it and only ever taking specific squad combos I had worked out the synergies for. Finishing this game made me kinda bummed. Like finishing the best meal you've had in a long time or the last cigarette your pack, I didn't want it to end. I think I'll leave this one installed for now, though I generally don't replay games like these. I think I may want to try it on a different difficulty setting and force myself to learn some other squad synergies. This game was worth every penny and probably more.
Having a lot of fun with it so far. The story is good and so are the number of characters I have met. The performance not so much. In the age of ram shortages I really wish they would get this optimized. 15 hours in and only 1 battle got stuck in a turn so sorry for save scumming.
A worthy successor to XCOM 2. If anything happened to Trick I would destroy everything in the room and then myself. I hope to spend many more hours in it, and also hope that some mods come out that add some better faces because that's really my one gripe about the game. Anyway, how are you guys building your Aurelio?
Fantastic Game. I love the turn based baulders gate 3 vibe. The story was immense. FINALLY AN ERA THAT TAKES PLACES IN THE CLONEWARS. 10/10
Muy buen juego para los fans de XCOM !!
8/10 from me boss
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.