
Choose your own destiny as you explore an open-world procedurally generated galaxy where anything is possible. Become a miner, a trader, a bounty hunter, a pirate, or perhaps a jack of all trades. Start off small and build your way to the top but remember with every action, comes consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #81, worst RU #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Star Valor is a Space Action RPG game that puts you in control of your own spaceship and destiny. Explore a vast open-world procedurally generated galaxy as you make your way from being a nobody to becoming the biggest name in the galaxy. But in a universe where the last of humanity are ruled by the alien beings that very nearly made them extinct, wealth and power doesn’t come easy.

In Star Valor, you are in full control of how you progress and what you ultimately end up becoming. Throughout your journey you will get to choose which factions you join changing who sees you as friend and foe. Alternatively, you can choose to be independent, and find your own way in the universe and your own allies and foes.
Build your way up by earning credits through a variety of activities such as mining asteroids for valuable materials and minerals, completing various missions, trading goods, salvaging ship wrecks, crafting your own weapons, claiming bounties on pirates or even embark on a path of piracy yourself. What you do and how you make your fame and fortune is entirely your choice.
Throughout your journey you gain experience allowing you to level up unlocking new options when starting a new game along with skill points for to you spend how you see fit, creating the play style that best suits you. Anything is possible and you are in complete control of how you play.

Open World Exploration in a Procedurally Generated Galaxy – Each new game is completely different from the last with players getting to choose how big or small a galaxy is.
Dynamic and easy to learn Combat System – Engage in head to head dogfights or massive fleet battles.
Craft your own weapons – Craft weapons using materials found from ship wrecks and mining asteroids and add your own modifiers to create unique weapons that cater to your needs.
Over 190 different pieces of Ship Equipment – A vast selection of varying ship equipment to allow you to customize your ship how you see fit and give it the perfect loadout.
Over 100 different Spaceships – Over 100 different ships across various classes and roles to choose from, ranging from small Fighters to big Battleships.
Choose new Character Abilities as you level up – As you level up, you gain skill points which can be allocated to the skills and skill trees of your choice to create the character of your play style.
Hire a Crew to Improve your ship and gunners to operate turrets – As you grow and you gain a bigger ship you will need to hire a crew to help run it along with gunners to operate turrets.
Sign up and equip new captains to help you - Become a fleet commander and direct your fleet to help you in combat or mining, or alternatively you can hire mercenaries to help out… for a price
Unlock Perks to open New Play Styles – Complete specific tasks or make particular choices to unlock new perks granting different and various new play styles.
Story and Procedural Quest System – Embark on a story that spans throughout the galaxy or take on a large variety of quests with a procedural quest system.
Six Factions to interact with – Interact with six different factions each with their own agendas. Allying yourself with one may make others your enemy.
Wars Between Factions – Take part in wars and conflicts between factions as they struggle for power.
Arena Mode for Combat Focused Challenges – An additional arena mode for you to test your combat abilities as you face off against waves of enemies that grow in power as you progress.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A good game simply missing balance in all honesty. The potential is insane : release a star valor 2, please! Fix repuations : Make it more convenient/relaxed. Campaign needs to push sooooooooo much further! Mechanics to equip your ship/Fleet is not bad at ALL!! The most negative : Some boss can obliterate you even before your brain register your in danger! The balance needs to be reworked drastically and that can be fixed by quest level. To some extent : its a thing atm. To some other extent : Some boss will burn you down in half a second and your gonna be left wondering ''how the hell is this even close to even be possible!!'' The game is a solid 4/5 that requires a few tweaks, and a follow up :) Good job to the devs, hopefully they do come up fixing some balance and tuning, those few weeks of work would 100% end up up realizing tiself to be a huge pay off in the long term! (The game alrdy been out for few years...can now only profit from a major balance-patch with a campaign progression to make ppl come back and pay a few extra $ for it, I'd be one of those! ...) Worth considering Devs :) Best of luck, and thx for this gem, its been a blast!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Spain, French, Russian, Simplified Chinese, Vietnamese, Korean, Polish, Italian, Japanese
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Started out alright, became boring after about 10 hours. Bad interface with few QoL features. The grind quickly gets intolerable, even on the easiest settings. The game expects you to play through it multiple times to unlock the starting background and perks aside from the default ones. Unfortunately for it, I've already lost interest before completing even one playthrough.
내가 좋아하는 취향의 게임이라 시작해볼랬는데 번역 상태가 이상했다... 그래서 본격적으로 시작하기 전에 개발진에게 연락해서 직접 번역 보완하겠다 제안하였고, 허가받은 뒤 본격적으로 수정하게 되었다. (8월 20일 패치 기준으로 적용 완료) (근데 대규모 패치랑 같이 진행됐던데...? 난 저거 내용 못받은거 같은데...? 아닌가? ... 플레이하면서 알아봐야할듯 핳핳) 아쉬운건... 아직 본격적인 게임플레이는 하지 않아서 후반부는 안해봤는데, 인물들 대화 번역이 불안하다는 것... (원어 스크립트에 대화 화자가 누군지 안 나타나있다 ㅠㅠ) 아울러, 음차번역을 좋아하는 편이지만, 성능 등을 나타내는 번역 등은 완역시키고, 고유명사만 음차번역으로 통일시켰다. 기존 게임하시는 분들을 배려하기위해 최대한 명사는 안건드릴랬는데.. '심플 채광 레이저' -_-... 심플이 음차번역된건 처음봤다... (참고로 번역은 로컬에서 각자가 txt파일 수정해서 수정할 수 있으니 입맛대로 수정하시면 된다) 게임 자체는 1인 개발이라는게 믿기지 않을 정도로 깔끔하고 재미난 편이다. 간단하고 탑뷰 시점 슈팅게임 같은 느낌이지만, 개인적으로 갖고 싶었던 오픈월드 요소 등이 포함되어 있어서 매력을 느꼈다. 어느 정도 번역하면서 얻은 스포 요소(스포랄 것도 없긴 하지만)가 가라앉으면 다시 플레이 예정... 디코에서도 개발자가 의견을 상시로 받고 있으니 들러서 의견 주시길 바람.
Happy to have given this a chance and its an easy recommend for me, for the fair price (especially on sale) Its an interesting mix of strenghths that play to my preferences, and weaknesses that I can overlook On first impression, the UI grap,hics and presentation feel a bit dated, it kind of sits in the uncanny valley where its nothing too impressive, but also not bad *enough to be retro or stylized. I would call it mostly solid programmer art. At the end of the day though, the gameplay just hits the sweet spot for me where its not overwhelming like a 4X game, but not too oversimplified either. Craft some custom lasers, go mining, or fill your hold with missiles at the missile factory and sell them at the space station a few jumps away. A bit of zoom zoom and a bit of pew pew, get rich and build a fleet of ships. it feels like it has imperfect but serviceable mix of activities catering to a few different playstyles simultaneously (miner, trader, bounty hunter), while not overwhelming you with menus or stats, or requiring you to micromanage or put out fires inside of your ship. Just fly around, until you have bigger ships, with more lasers. The fact that you get a little squad of companions following you around or manning your turrets is very cool, and since outfitting ships is my jam, outfitting 10 ships is just even more jam to jam. Dont get me wrong Im seeing a lot of room for improvement still in nearly every aspect, some weird menu quirks, control quirks, trade goods distribution and prices that manage to be both too predictable and too arbitrary at the same time. Asteroid fields tend to be pretty boring which is not too surprising. But it does enough right to get by without doing enough wrong to drive me away. Ive bounced off of dozens of other space games made by much bigger teams, chasing that perfect successor to freelancer or star control. And Ive given most of those other titles much smaller playtimes. Something about this game just works, and has kept me grinding economy, mining asteroids, blasting space pirates til 3am a few nights in a row. Seems this game has been around in EA longer than I realized until now, but my advice to the dev is still to refine what you already have in the core systems. I want more interesting things to salvage. More kinds of missions, more kinds of space station to encounter. more variety and logic in where trade goods are found and priced. Interesting asteroid fields full of surprising resources or hidden treasures. I do worry with the first DLC that you are starting to go in new directions while the core gameplay styles and systems are still only 80% of the way there. I still bought it because I like to support independant projects like this. Either way, good luck and congratulations on getting this far, I really appreciated my time with your game, and I hope If I revisit it in a few more years time Ill be amazed that the game evolved from a jack of all trades and was eventually polished into a true gem.
Hey, I bought this game. And now I have to pay another 10 euros for basebuilding? Well, that was the last time I ever buy anything from you creeps and I will tell everyone to stay the hell clear of your crap.
Just a well made little game. Enough solid mechanics to keep the game play interesting and beautifully made graphics. Very approachable game. Good job.
The game starts off really fun and addicting, but then the games whole purpose becomes fighting off enemies that warp in every five minutes. You can't really play the game that much cause the enemies warping in become the only thing you can focus on. I understand the "you will more often attract more powerful enemies" ,but does it have to be every system every five minutes. They're not even the hardest to kill, but just become so annoying I stop playing.
Don't purchase this game unless you also want to purchase the rest of the game for $10. Scummy dev
One Life Mode I didn’t realize it at first, but yeah, it literally says: “No manual saves, autosave on exit.” Do you know what that means? Game bug? Crash? PowerOff? Maybe you hit Alt+F4 out of habit in an emergency — CONGRATULATIONS, YOU JUST LOST HOURS OF PROGRESS!!! Was it really so ♥♥♥♥♥♥♥ hard to add an autosave at stations?! It’s ♥♥♥♥♥♥♥ basic! I put up with a ♥♥♥♥♥♥♥♥ of ♥♥♥♥♥♥♥♥! There’s definitely room for the game to shine, but the grind starts getting annoying as you approach level 30 (maybe even 20+), while the world and mobs feel way too empty and stupid. I was hoping this would be the good old Space Rangers experience, but nope. ♥♥♥♥ that! But hey, BUY THE DLC! It came out a year ago and its description still says “(currently limited to shelters)”, so no progress, and another player review basically says: “Better buy it on sale and only if you’re interested.. otherwise I wouldn’t recommend it.” WHY THE ♥♥♥♥ ARE THERE SO MANY HALF-FINISHED GAMES EVERYWHERE?! EVEN IF ITS NOT EAccess!
Warp jump-stuck my dreadnought straight into an asteroid and it wiggle-bashed itself to death 2 seconds before the warp drive recharged. 1 in 400 hours chance. I love this game. please add ore sorting to the lootfilter. 10\10 space sandbox
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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