
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.1Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, waiting for more updates! My hours do not show true hours as I am not always online when playing.
Its like this game was made for me.
Fantastic Game! Hard to put down. This is just about everything I wanted in a Star Trek game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.7K | 68% | $29.99 | |
| $5.1M | 19.2K | 85% | $9.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 18.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.6K | 202 | 79% | $19.99 | |
| $2.3K | 6 | 67% | $10.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $12.3K | 36 | 69% | $8.99 | |
| $4.6K | 18 | 83% | $9.99 | |
| $1.7K | 8 | 50% | $6.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $27.99−30% |
| — |
| — |
| — |
| not modelled |
| $34.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My husband bought this game for me as a gift. I wasn't sure I'd like it, but it's pretty cool. Just finished my first play through and now I'm trying it again to see what I missed.
Great game if you're a Star Trek fan. My advice is to manually save often and re-try if you don't get the outcome you're looking for. I hope they add more content and missions because it has a lot of potential.
Decent game though not without issues. 1 - the gap in difficulties between game modes is rather large so I definitely advise trying Adventure before higher difficulties. 2 - You will need to save scum as even one or two losses can cascade into crippling your ship. This somewhat undermines the "game" aspect of the game. 3 - there's a serious problem with the display of success chances, not in terms of the ratios or any feeling the odds are off but about the actual pigments, some points of interest (POI) you can have a severe fail (red) and it just means you don't get any resources, others you have a minor fail (yellow) and crew die, you loose a shuttle, etc.... There really should be a better indication of the impact of each success/failure type. Similar to item 2 failing to unlock a crew member or technology have have significant impacts for the rest of the game, there's obviously no 2nd chance at the crew but there should be additional chances at the technologies (additionally as they augment the game I would hope they will add additional alternative characters so there's more than one or two heroes with each attribute for away missions). This part is complicated somewhat by the seemingly random triggering of some storylines (as in they don't always trigger from the same planet in the same system, not even sure if they are limited by sector). Also be aware that in spite of the sales pitch you don't actually really get a dynamic story, it still follows all the major events of the series (no Krenim though from what I saw and the Hirogen are a diminished part, no Nekrit expanse, no hologram uprisings, etc...). Given the many species and storylines there's a lot of room for expansion and what's to stop them inventing new ones to have actual exploration outside of rehashing the series. I'm also unsure about the real replayability of the game but as they release updates/DLC it might address that.
Risk... in... Spaaace! Watch the vids + play the demo for a taste, it IS one fantastic (assuming you enoy pain sticks and think today is a good day to fix the warp core) challenging, immersive game teaching good leadership skills (+planning/captaining) by death, disaster AND replay (that's how you learn), For me the music and mix of text adventure and sci-fi sold me but I can see where some would not enjoy eg not steering the ship in combat - also it could REALLY do with a tickbox letting you opt out of being interrupted in combat. Seriously - nothing is more brutal than being interrupted by a windows alert box mid-scrap (which is as brutal as the Dethklok phone in the Metalocalypse universe)
I can't start a Missen it loading cach shaders to 88.94 % and then i get a fatel chrash Alart, i won't my mony back
Empfehlen ja für jeden der digitales pen and paper mag. Da man mich immer mit Star Trek bekommt, möchte ich auch keine schlechte Bewertung abliefern. Manchmal bin ich auch einfach im Menü und höre mir die Titelmusik an ;) Ich gönne es jeden, der das Spiel genießen kann! Aber man verbringt viel Zeit damit, Texte zu lesen und dann auf die linke Maustaste zu drücken, damit noch mehr Text kommt. Hin und wieder muss man mal einen Planeten anklicken, um Ressourcen zu bekommen und dann klickt man wieder Texte durch. Die Story kenne ich auswendig, weil ich die Serie kenne und davon ein bisschen abweichen zu können, ist eigentlich auch die ganze Motivation, das Spiel zu spielen. Aber mal im Ernst: Wer freiwillig keine Bücher liest, sollte sich dieses Spiel nicht kaufen. (Grafisch ist es auch zwischendurch schwierig, also die 3D-Modelle von den Charakteren sehen den Charakteren aus der Serie überhaupt nicht ähnlich.) eigentlich ein Handyspiel, na ja XD … Also danke an die Entwickler, dass es Star Trek Content gibt, mir ist der aber zu langweilig. Höre dann mal die Titelmelodie nochmal und zocke was für’n PC. :-) Oder Fallout Shelter auf dem Handy haha ;D Lebe lang und in Frieden.
AMAZING!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.