
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Please provide a Thai language version. This is a really good game. Could you please add a Thai language version?
Filled with bugs and bad mechanics. Relies heavily on luck. Worth $5, not a penny more.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 19.2K | 85% | $9.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5.1M | 18.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.3K | 202 | 79% | $19.99 | |
| $2.3K | 6 | 67% | $10.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $12.3K | 36 | 69% | $8.99 | |
| $4.6K | 18 | 83% | $9.99 | |
| $1.7K | 8 | 50% | $6.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $0 |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I't shonestly boring .. I personally wouldn't recommend it..
Das ist einfach eine Liebeserklärung an die Originalserie. Als Fan der Serie ist das ein Muss!
Obwohl das Spiel an sich vielversprechend ist und man durchaus seinen Spaß damit haben kann, muss man - leider! - dringendst von dem Kauf abraten. Mit einem dürren Rumpfspiel werden einem nach und nach unverhältnismäßig teure Mini-DLCs verkauft, die das bewusst lückenhaft früh veröffentlichte Spiel überhaupt erst weiter komplettieren und welche allein schon kein halbes Jahr nach Launch des Hauptspiels zusammen mehr kosten als jenes selbst. Wer wissen will, welchen Weg das nur 16-köpfige Entwicklerteam von "Star Trek: Voyager - Across the Unknown" damit jetzt schon mit Warpgeschwindigkeit einschlägt und wohin das führt, der schaue sich allein z.B. das berüchtigte "Wartales" an, das mit allen Mini-DLCs mittlerweile schon über 150,- € kostet. Also: Kleine Indie-Entwicklung mit letztlich Quadruple-A-Gesamtpreis. Kauf nicht nur auf eigene Gefahr, sondern trotz eindringlicher Warnung. Niemand soll später also sagen, er habe diese perfide Kostenfalle nicht kommen sehen.
Really liked the game. Little stressfull but in enjoyable way.
I really want to like this game and thankfully they nerf'd the horrible RNG problem from release but seriously. First the day one DLC which had a really bad taste because why day one DLC with content? Why was it cut from the main game to make a DLC? Then the season pass ... This is not how you treat your customers. I have nothing against season passes but they should not offer paid gameplay content. Cosmetic or other non gameplay relevant stuff okay but this is simply speaking ♥♥♥♥.
"... the gameplay honestly remind me more of Ludo than commanding a Federation starship." I really wanted to love this game, because atmosphere-wise it actually feels like Voyager. The crew dynamic, the constant pressure, the moral dilemmas — that part is genuinely strong. But the RNG (Random Number Generator) is, in my opinion, the biggest weakness of the entire game. The issue is not that the game is difficult. Difficult is fine. The issue is that too many outcomes feel arbitrary rather than earned. I often feel like my preparation, tactical thinking and decision-making matter less than whether the hidden dice roll was favorable. And that creates a major problem: The game unintentionally incentivizes save scumming. When reloading a save can completely change the outcome of a well-prepared situation, the player stops trusting strategy and starts fighting probabilities instead. At that point I no longer feel like I am commanding Voyager — I feel like I am playingthe "Ludo" game. That also feels thematically wrong for Star Trek. Voyager in the series succeeded through: intelligence adaptability diplomacy engineering solutions leadership under pressure But in the game, too many situations end up feeling like: “65% chance — good luck.” Right now, some parts of the gameplay honestly remind me more of Ludo than commanding a Federation starship. Too often it feels like progress and failure are determined primarily by dice rolls rather than by thoughtful leadership and strategic planning. I genuinely believe the game would become significantly better with a major reduction of RNG influence overall. Randomness should support tension and unpredictability — not dominate the core gameplay loop. There is a really good Star Trek game hidden in here, but at the moment the RNG too often stands in the way of it.
This is mostly a walkthrough through Voyager's journey and as such has a minimal replayability. You can make different choices* and even get Vidian or Romulan crewmember, second Bellana etc., but I didn't find means to make multiple save files. You can restart a sector, but that will remove the rest of the playthrough. And tutorial is the entire first sector - completely unskippable. All in all, the devs likely never planned for someone to try these different choices and play more than once. Other than that, there is very little customization. Leveling up heroes - well they just level up, you don't choose a new ability etc. You will build your ship in roughly the same way every time, research the tech in the same order... *not sure why allying with Kazon's slavers ends up punishing the player - they were about to wipe Kazon out in the show, perhaps writer's bias against slavers?
A bit laggy when you start the game but overhall really good experience, the custom difficulty is really a good thing and the choices you make can really impact the game, it's not perfect, and consider buying it on sale but I definitely recommend, and just try it and if you don't like it get a refund
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.