
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.1Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
plays like a bad mobile game
While having loads of potential, this game is just a huge waste of time. Having to turn everything on and off arepeatidly, just destroys th flow of game play. The bugs which prevent you from going through the stages are proof, that this game was made to profit, not to play. Don't waste your time until all issues resolved, game reimagined, and everyone given a refund.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun game so far. Most Star Trek games are terrible, but this one is okay enough. The game story is basically some of the Voyager episodes, but then playable as a 'text choice' game (as Captain Janeway), turn based, but with real time combat. I would like to have seen more deep and longer character conversations, the game skips a lot such as character introductions. Everyone is just spawned on the Bridge and know each other right away. Though there is enough Star Trek text lore to keep it fun (like the witty comments of the Doctor, and the logical comments of Tuvok). Combat is pretty shallow so far, but fun. I assume it will get more interesting after I unlocked more from the research tree. 70/100
It's definitely a fun game, I will only be doing one play through of it since it has satisfied the nostalgia itch. I bought it on sale and would suggest others do as well since it doesn't have the replay-ability for me personally. Take care of those crew members! I ended up not being able to build everything I wanted in the last sector because I didn't have enough people to operate them but that's the beauty of the game, your choices earlier affect your ship later.
I want to love this game and it's pretty fun most of the time. However, like with a lot of RNG type games, there is something NOT random about the outcome roles. I've gone on a string of 5 or more bad outcomes when there is only a 10% or so chance of that bad outcome. The random dice rolls don't appear to be very random, most of the time and usually (for me) end up on the bad end, even when I'm taking the "safer" choice. Just don't do it.
Das Spiel ist sehr gut, aber die Steuerung ist naja hart Kontroller lastig. Ich hätte ja gern mit "Enter oder Leertaste" die Dialoge weitergeschaltet, aber nein geht nur mit der Linken Maus. Umbedingt Notwendig wäre auch ein "Instant Text", nicht jeder hat eine Lesegeschwindigkeit eines Blindes Vogels..... da geht meine Maus ja noch kaputt. Grafik der Videos ist vollkommen ausreichend. Die Gesichter sind naja naja .... könnte der sein..... ja ist er, aber im Textfeld perfekt dargestellt.(Im Zweifelsfall) Im Schiff kann man so nah rein das man fast im Warpkern und überall anders steht.(nicht Sinnvoll aber geht) Die Story klasse, man kann hier nach der Fernseh-Serie spielen, oder auch nicht. Was ich schlecht finde ist, hier fehlen die verknüpfenden Links von - du kannst das nicht bauen weil dir fehlt eine Forschung - ja welche? - Suche..... Der Anfang ist daher schwer, da man nicht weis was wohin, und was zuerst..... aber man kann ja alles umbauen. Aber im Fazit - Tolles Spiel. Werde es sicher noch mindestens 1x durchspielen und nicht nach Sternenflotten Style
i wanted this to be good, but its not., no voice acting. graphics are terrible. its looks like a phone game ported to the PC. space battles are so boring that you will auto resolve them. there's no depth to anything here. resources are everywhere because you will be constantly draining everything for no reason. no balance, nothing feels invested. boring boring boring.
Cool concept, but badly designed. There is almost no control over saves, and it looses lots of progress for no apparent reason. The interface feels years out of date. Only one character, Tuvok, is voiced. I uninstalled over frustration over loosing progress multiple times.
A bit laggy when you start the game but overhall really good experience, the custom difficulty is really a good thing and the choices you make can really impact the game, it's not perfect, and consider buying it on sale but I definitely recommend, and just try it and if you don't like it get a refund
This is mostly a walkthrough through Voyager's journey and as such has a minimal replayability. You can make different choices* and even get Vidian or Romulan crewmember, second Bellana etc., but I didn't find means to make multiple save files. You can restart a sector, but that will remove the rest of the playthrough. And tutorial is the entire first sector - completely unskippable. All in all, the devs likely never planned for someone to try these different choices and play more than once. Other than that, there is very little customization. Leveling up heroes - well they just level up, you don't choose a new ability etc. You will build your ship in roughly the same way every time, research the tech in the same order... *not sure why allying with Kazon's slavers ends up punishing the player - they were about to wipe Kazon out in the show, perhaps writer's bias against slavers?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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