
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.1Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeux de stratégie qui suit une histoire sans trop de rebondissements. Les choix ont de petits impactes, nous sommes guider tout le long et ils réduisent certaines ressources volontairement pour ne pas que nous puissions monter trop vite. Des images seulement, trop peu d'animation. Je ne le recommande pas comme un bon jeu même si vous êtes fan de Star Trek.
There are some glaringly annoying bugs that should never have gotten past QA, like how your ships life support systems get turned off every time you load a manual save.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
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| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ist sehr cool für Leute die Voyager gesehen haben und mögen. Das Spiel ist sehr nah an der Serie und es hilft, wenn man da noch was in Erinnerung hat. Die Geschichte wird über Bilder und Text im Comicstil erzählt. Man muss laufend Entscheidungen treffen über Forschung, Bau, Kurs, Energie, Personal usw. Man baut die Voyager aus und verbessert sie. Bestimmt wer auf eine Außenmission geht und ob man offensiv oder defensiv kämpft usw. Grafisch und musikalisch eher mau. Animationen gibt es wenig. Tastatur- oder Mausaction auch kaum. Trotzdem ist es spannend und fordernd die Systeme der Voyager zu managen, die Crew bei Laune und Gesundheit zu halten und die richtigen Entscheidungen zu treffen. Hin und wieder klappt etwas nicht, weil man Pech hat, dann muss man eben neu laden. Nervt ein kleines bisschen, manchmal. Aber das hält sich in Grenzen. Fazit: Toll um die Geschichten rund um die Voyager nochmal aufleben zu lassen. Wer die Serie nicht kennt oder mag - lieber nicht spielen - und schämen.
Bought it at launch. Costs more for me to upgrade to the Captain's edition then if I bought it new now. A shame I cant refund it now.
Как любитель стратегий, космоса, фантастики и стартрека в целом, могу сказать что штука прикольная. Сразу скажу что проект взял интересные вещи из других, например система апгрейда корабля и вообще всего в нем выглядит как помесь Barotrauma и IXION, даже могу по пунктам расписать, те кто играл в обе игры прекрасно меня поймут, но на мой взгляд текущий проект взял из своих предшественников лучшее, то на чем Иксион загнулся, стар трек спокойно выехал и использовал себе только в плюс. Жаль нет динамической компании с возможностью бесконечно исследовать просторы галактики. (возможно пока что нет) P.S. в любом случае это одна из лучших купленных мной игр за последний год и я с удовольствием провел в ней время! Спасибо большое разработчикам!
Um es kurz zu machen: Für echte Fans sicherlich ein MUß. Für leute, die Ixion gespielt haben, eher nicht. Die Zufallsentscheidungen erfordern hohe Streßresilienz und zufällig auftretende Ereignisse können das weitere Vorankommen genauso unmöglich machen, wie ein schlechter Schiffsaufbau. Wenn man es merkt, heißt es Neustart, weil keine Ressis mehr da sind, um den Fehler zu beheben. Irgendwann bleibt dann die Motivation auf der Strecke. Bei mir nach ca 20 Stunden, wobei ich mir die letzten 10 std schon eher aufgezwungen habe, um dem Spiel eine Chance zu geben. Gespielt hab ich zuerst "schwer" und dann "normal". Kleiner Spoiler: Die Story ist ja nicht neu, kann aber neue Wege gehen.
It's just not fun. It's a pretty game, and in general it's just alright, but it's one I struggled to WANT to play through. The battle system is not enjoyable, the ship management is just meh, just everything. I wanted to like this one, but it's just not there, especially for the price.
Just watch the show. You'll have more fun that way. This game plays more like an interactive novel than a real video game most of the time. The space battles are cool the first few times you see them, but then you realize they're ALL like that and the last bit of shine wears off. Let's break it down as far as gameplay is concerned: You know that map screen from the first three Mass Effect games where you go to a planet, scan it, get some resources and then move on to the next one before you go do a story mission? That's what roughly 92% of this entire game is. You go to a star system, you scan the celestial objects in it from planets to wrecked space ships (most of the abandoned ones look the same. You also never encounter the race that uses this pointy-end model of space ship that you see in EVERY chapter or learn anything about them other than they like leaving what seems to be perfectly good star ships in the middle of space for other people to loot) and you get resources from them. When you're not doing that two other kinds of gameplay happen: visual novel, and space battles. Visual novel is what it sounds like. You stare at the bridge crew while whatever portion of story is said in text-form (there is very little voice-acting in this game) and you make a choice of which options you want and the story progresses based on those choices. Most of the options available to you will be affected by what characters you have and what kinds of technology you've found as you've navigated through the story. The Space battles...okay, have you ever played Star Wars: Empire at War? You ever use the cinematic mode to watch the space ships fight each other? Like that, and FTL: Faster Than Light had a baby because the ships fly around, and you choose your method of attacking or defensive strategy. It sounds cool at first, and it is cool at first...but then you realize that this is all there is for space combat. If you can change what ships you can target I haven't figured out how. You fight one, then another, then another in the list. You can't (that I know of) swap targets and you can't go forward slower and let your ally (assuming you hire one) fly ahead of you to draw their fire. As far as glitches go I haven't found any, but here are a handful of occasional typos that you'll be confused and then laugh at before you move on. There's a few quality control things that you'll find if you look for them, but probably only notice them then. One of the endings does a 'where are they now?' montage. The character portraits don't all fit in the image of that desk computer you see in every Star Trek show they snapshot directly from the show and edited them into. The idea was clever but the execution wasn't the best. Alt-Endings: There are several alternate endings but the vast majority of them happen right at the end. The few that don't usually just involve your ship and everyone on it dying (first time I saw that I cracked up laughing. The ship crashed into a planet and it could have been entirely avoided with a short warp jump through the planet, assuming that's something a Warp Drive can do. I'm a casual fan, not a Trekkie). -- TL;DR If you're looking for a Choose Your Own Adventure Star Trek story, you get that but with a weaker narrative than most CYOA books. Moving around in the world is basically Mass Effect's space map screen for travel between worlds, systems, and sectors, and Space battles that Star Wars Empire At War's Cinematic view did better in terms of entertainment value, and Rogue Squadron did better in terms of just plain enjoyment. If this is their first game, it's not a bad first game. Not great, but not bad. I know nothing about this studio. I was just browsing the store one day and saw this was on sale and that it had a good score at the time. Day who-knows-anymore of wishing there was a 'meh' option and not just upvote and downvote. My hours spent on this are just for the sake of getting the achievements. I can't refund it anymore, so may as well.
NO DIALOGES!!! BORING ULTRA LINEAR GAME, ALMOST NO CHOICES. TOTAL RIP OFF.
I might not be the person to ask about this .. I am a HUGE star trek fan, but do not have much exposure to the their game series. I have not progressed very far in the game and can see some appeal in the traditional game mechanics. Kick the Castle & Fallout Shelter have similar feel but at least allow you to make some choices. So far in two hours .. I have had to endure the "tutorial" and have **played** up to episode #3 in the television show. The shine wears off pretty quickly. I do not see there being any shake up in game mechanics, so it feels like i can quit now without missing anything. I have watched the show many times, and without the prospect of creating some alternate timeline experience ... this really isn't the game for me. Look, I was a late bloomer to Voyager. Young male misogyny corrupted my assessment of the show. Watching it as an adult places it among one of the best all time series. I love the fresh take on trek (at the time) of stuck far from home. I have a hard time imagining anyone that is a fan of gaming will enjoy this from start to finish. It will become a slog of repetition and slow grind for resources to unlock the next tier which will change very little about gameplay. If you really want a fresh take and new POV on Star Trek: Voyager .. watch the series again with one eye closed. It will most likely be far cheaper than getting the DLC and be much more rewarding.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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