
In this science fantasy RPG, choose between Claude or Rena, play through their perspectives, and unlock various endings. Recruit allies and defeat foes in fast paced real-time battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 4Kreviews | 93% | — | $1.8M |
| $49.99 | 3.5Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Full disclosure: yes, I am an old fan with nostalgia. Also full disclosure: I've started this game five or so times, and have gotten a decent bit in, but for one reason, lost my save (PS1 memory card lost, emulator saves messed up, my emulator handheld's battery exploding, etc). I was quite committed to never trying this game again due to my bad luck, but then I saw the remake version. Even then, I still held off, wondering if it was worth it to start that hour+ long slow-ish start. Yes, it's worth it! This version of the game is everything that I've ever wanted and more. So many quality of life improvements, so many ways that it explains mechanics that I've never understood before, so many ways that it gives you options on how you want to play your game. Plus, the presentation is fantastic. I will admit: if you're not an old fan and don't know some of the tricks, it may not hit as hard. But the thing about this game is that the more you get to know it's INSANELY high level of customization and crafting, the more that you'll feel so empowered. Level up the right skills (like Cooking and Smithing) and the more that you're actual combat stats will go up. "Chef Knife" (now just "knife") makes your attack go up immensely. Learning Herbs and minerals makes your mages more effective with their magic. Etc. But then, you can actually crafting food, herbs, armor, weapons, etc, and you'll start to create items that are better than what you can find in the stores. Even better, there are certain skills and items that basically find items for you as you walk around the world. And if enough party members have a shared skill set, they can combine into "Specialties" and "Super Specialties" where you're really changing your game in a variety of deep ways. For example, if you learn "Writing," you can create books based on skills. When read, your party can level up skills that you have unlocked (up to a certain point). If you have the money and penmenship skill high enough, you can basically level up your whole party's basic skills in no time. But then you can also unlock Publication, where you can sell special books based on your party...and you can actually receive royalties from them, over time, that give IMMENSE money back. At this point in my playthrough, I have so much money and so many items that I don't know what to do with myself. And most of it is just me experimenting when I have time. Combat-wise, it's a bit of a simple real-time action battler. But, this version adds some new complexities that make combat slightly more complex. Plus, you can eventually unlock special guest characters in a way that sort of summons them temporarily, and between that and parrying/countering, I feel like I have enough to keep me engaged. And, the last thing is how much I adore the Private Action feature of the game. You not only recruit characters and follow a JRPG story...you get little vignettes and side-interactions where your characters can split up as a team in a town, run into each other, and have small moments. They're mostly for humor, but some actually share lore or backstory content that is meaningful to the overall world and plot. A lot of it is, admittedly, anime crush humor, with the two main characters constantly dancing around their being paired as a couple by nearly everyone they meet. But overall, I've really enjoyed this feature, and I'm glad the remake allows you to easily track and revisit locations so that you don't easily miss any of them. I started this game as a tween shortly after it debuted, not understanding most of the systems. I replayed it as an adult, understanding some of the systems. Now I'm playing it approaching middle age, and I finally feel empowered to understand all of its systems, and play the game at a fast pace in a way that makes sense for my life right now. I can't recommend this enough; if you are love classic JRPGs but don't have the time to wander aimlessly around trying to remember the quest you were on when you played two weeks prior, this is your game. It values your time and wants you to value your time playing. So do just that. Play this game if you like classic JRPGs. And thank me later. And thank the studio, Gemdrops, for their amazing job!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.78/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| 45ratings |
| 94% |
| — |
| not modelled |
| $29.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was really enjoying this until a boss fight at the end where you have to take on 3 of the strongest enemies in the game at once. Two of them constantly turn your party to stone and the other spams AOE attacks that kill the entire party. After looking up a guide and realizing the game only gets more tedious from there on I decided to quit even though there's only another 3 hours or so left. The endgame really exposes how simplistic and downright bad the battle system is. It is not fun to engage with enemies and there is no reliable way to dodge or parry with all the crap going on on-screen making battles a button mash fest. This isn't a knee jerk reaction to a difficulty spike, it's a realization after many hours of gameplay. I had an excellent time with the first 29 hours of this - the 2.5D art is gorgeous and I'm a fan of the sci-fi setting. However, a story that drags (I was skipping everything by the halfway mark) and the last gameplay section (Phynal) really, REALLY soured me on the whole experience. If you are a Star Ocean or JRPG superfan I think you'll find enjoyment on sale but for anyone else stay away.
I was new to Star Ocean before buying this game. I am now a total convert. I love the care and love that has been put into this remaster. I'll be looking out for gemdrops games in the future...
/) /) ( ᵔ ᵕ ᵔ ) / づ づ ~ ♡ Great game!
I find myself looking to the past more often than not these days for good games. And this one is certainly good. I am fearful I may not have time though to play something like this to its fullest now.
PS版をプレイ済み、久しぶりにリメイク作品をプレイした感想としては当時の2Dグラフィックをうまく現代のグラフィックに落とし込んできて違和感なくプレイすることが出来ました。 但し、環境による可能性はありますが、メニュー画面を開くとGPUの性能限界まで使い始めるようで 普段120FPS程度に抑えてあっても、メニュー画面を開くと設定を無視して600FPSとか出てGPUのファンが全開で回り始めます。 メニュー画面を開いたときだけなので普段は問題ないのですが、このスターオーシャンというゲームはアイテムクリエイションに時間をかけることが多く、他のシリーズよりもメニュー画面に滞在する時間が長い作品になる為、非常に厄介でした。 こちらの問題はゲーム側やGPU側のソフトで制限しても無視される為、別途ソフトをいれ強制的に制限をかけてやる必要がありました。
新瓶装旧酒,换汤不换药。在到了中央城之后体验直线下滑,后期游戏剧情过于仓促,一点点的剧情几句话就讲完了,硬是给你挤牙膏,塞迷宫,结尾也是潦草收尾,感觉像夹断了一样,并不像网上吹的那么神。战斗系统也一般,没什么战略性,闪避几乎没有用处,ic系统在解锁重制词条后,就是无双模式了,只有战士能穿无敌套,法爷完全没有用,不穿无敌套又完全打不过后期数值高的离谱的怪,但是战士又只能带两个技能加两连携,就显得后期战斗枯燥无味,无脑复读一个技能或者平a。
My very first RPG, I'v learnt english with this game just so I could understand it. I still remember thos 2 CDs, it was like meeting the magical I never knew. Thank you for bringing back those memories SE. 10/10
体験版をプレイ中、小さなところだけど、プロローグでボロボロの自動ドアが左右バラバラにガタガタと開く演出が丁寧で、それが決定打で製品版を購入。 今作のために描き直されたキャラクターの画風は好みで、背景の3Dグラフィックも美しい。 序盤は本当に楽しめた。だけど、プレイを進めるにつれて不満が募っていった。 戦闘は、最初はジャストガードを狙うのが楽しかったが、次第に一度に出現する敵が増えてテンポが上がり、おまけに派手なエフェクトが増えて状況が把握しづらくなった。結局、後半はボタン連打で殴るだけの大味なものになってしまった。 ビルド要素やアイテムは種類が豊富で、理解すれば面白くなるけれど、それには時間がかかった。また、仲間の加入条件が理不尽。周回プレイを前提とした開発側の都合が見えるのが嫌だ。 さらに子供だましな世界観の薄さが残念。個人的にファンタジーには、あたかもその世界が実在するかのように想像できる奥行きが欲しいけれど、世界観を補うようなテキストは少なく、ゲームのボリュームを増やすためのご都合主義な展開が多くて、所々ツッコミどころも目についた。演出が弱いせいかストーリーも起伏が小さく、終わりが近づいている実感がないままエンディングを迎えてしまった。 クソゲーだとは思わないので、おすすめには入れたけど「最初の期待値は高かったが、尻すぼみになってしまった惜しいゲーム」これが本作のプレイを終えての感想。子供や原作ファン向けのゲームを買うのは慎重になろう。
One of the best remakes of a classic RPG from the 90s that I have ever played. Absolute master class on how to do a remake. We need more of this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.8M | 8.5K | 90% | $14.99 | |
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