
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 753reviews | 95% | — | $364.6K |
| $19.99−20% | 66ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is nice
SPRAWL zero is a fantastic sequel that changes how SPRAWL plays without losing what makes it special. The heavier, more grounded combat feels fresh, and the disposable weapon system creates a brilliant flow of shooting, throwing, grabbing and adapting on the fly. The atmosphere, visuals, voices, cyberpunk world and soundtrack are still excellent, and the story keeps pulling me forward. My only major complaint is controller support. The lack of dead-zone control and deeper aiming options constantly fights my muscle memory. Mouse and keyboard? Easy recommendation. Controller? Still recommended, but please fix the settings.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
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| not modelled |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 426 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fine game! Top notch. Really takes you back to playing Halo 2.
Talk about improving things in the sequel, this game might as well become one of the new fps greats. I'm no game reviewer and words aren't gonna do this game justice anyway. Do yourself a favor and try it out
В целом, игра довольно хорошая. Конечно, не всем она понравится. Геймплей нормальный, но не для хомячков. Игра как будто соединили с Ghostrunner и F.E.A.R. Хоть ты не бегаешь по стенам, как в GHOSTRUNNER. Но всё же, схожесть с Ghostrunner есть. Сюжет неплохой, хотя читать субтитры, когда стреляют в тебя, не очень удобно. Если появится русская озвучка, даже если неофициальная, я снова пройду эту игру. Было бы здорово, если бы GamesVoice сделала озвучку. В общем, игра не плохая, были баги, например, когда враги оказывались под полом и убивали меня. Я с этим сталкивался дважды. К тому же, на уровне с акрофобией, я как-то ударил, и танк-паук улетел за пределы карты из-за этого, я не мог пройти.
great shooter. music is amazing too
sometimes it takes like 3 to 4 times to beat a fight but it runs as smooth as butter and its worth the money
A blast from the past from the present? They really nailed the Y2K aesthetic, and they also added some of the best abilities, like Bullet Time, Gravity Shield, and Gravity Gloves. The gameplay loop is pretty fun pick up a gun, shoot, run out of ammo, throw the gun, pick up a new one, mix it with your abilities, add the soundtrack, and you’ve got yourself an adrenaline-filled action game with hours of replayability. That is SPRAWL zero in a nutshell. I really like the world setting, a dystopian future in ruins where all hope is lost until one super soldier comes to save them all... well, not really, but let’s imagine. If you like Halo, F.E.A.R. or any other Y2K shooters I think you are gonna love this one.
20/10 Hesitation is the choice. Truth is the meaning. End the directive. Autonomy is the gift. Memory is the record. Execute.
This game rips, it tears, it SHREDS!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $364.6K | 1.1K | 55% | $21.99 | |
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| $364.8K | 1.3K | 79% | $19.99 |