
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and an arsenal of over 40 weapons to crush those who stand in your way.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
SPRAWL zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age, where the genre evolved from shooting in corridors to building worlds.
You play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.
Combat in SPRAWL zero is fast-paced but grounded. Enemy squads will communicate and coordinate to wrestle the advantage. Flanks, covering fire, and grenades will flush you out, creating dynamic firefights inspired by classics like F.E.A.R. and Halo.
In your hands, FIVE must outsmart and outmaneuver the opposition using any advantage possible. Catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. A massive arsenal of weapons and FIVE’s cybernetics are your tools of destruction.
Gravity Gloves, Gravity Shield, and Rushdown expand combat beyond gunplay, enabling aggressive pushes, defensive play, and physics-driven encounters. No problem has just one solution.
Handcrafted levels feature multiple paths, verticality, and alternate approaches, rewarding experimentation and replayability. Push aggressively, play tactically from cover, or dominate encounters through physics-based combat. Player agency was a fundamental pillar of Y2K design, and SPRAWL zero accommodates players to find their own niche.
Truly dynamic FPS combat inspired by classic console shooters
Smart, coordinated enemy behavior that flanks, communicates, and adapts
Physics interactions with gravity-based combat systems that expand play beyond gunfire
Player expression to find your own path to victory
Stylish Bullet-Time to never miss a shot
Gravity Shield to catch and return enemy gunfire
Rushdown enemies with invulnerability and destructive force
Wide arsenal of over 40 weapons with distinct roles and mastery paths
Diverse roster of enemies, with multiple factions spread across grounded and airborne, organic and mechanical.
Masterfully crafted levels with multiple routes and verticality
Gritty, grounded cyberpunk world and tone
Authentic Y2K aesthetics and graphics, paying homage to the golden era
Industry-leading sound design
Original soundtrack of intense music hearkening back to the early 2000s
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 844reviews | 95% | — | $406.2K |
| $19.99−20% | 66ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hesitation is the choice. Truth is the meaning. End the directive. Autonomy is the gift. Memory is the record. Execute.
Game is great, really love dystopian artstyle and design, world is well made, but gameplay have some flaws in my opinion, I'm not really a fan of swapping guns from dead bodies honestly, would be glad if someone made a mod with hl-like weapon system, I think that'll be pretty fun. Also there are a lack of medkits on every arena imo, every npc have near perfect accuracy and because of this the game sometimes feel unfair (or maybe this is just a skill-issue). Level/arena with helicopter which shoots rockets at you is not greatly designed, I think would be better if helicopter had some sound indicator when it targeting you/shooting, I was constantly losing sight of it behind pillars and roofs and got naded from nowhere, while very beefy and high dps npc's were coming at me. At first attempt I didn't even understood where damage was coming from. But pros overweights cons of this game, so I would recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $406.2K | 738 | 63% | $14.99 | |
| $406.1K | 705 | 70% | $24.99 | |
| $406.3K | 2.6K | 62% | $5.99 | |
| $406.4K | 1.6K | 85% | $11.99 | |
| $406K | 1.4K | 93% | $17.99 | |
| $406K | 988 | 77% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $748.4K | 6.4K | 94% | $5.99 | |
| — | 0 | — | — | |
| $189.4K | 2.9K | 87% | $3.74 | |
| $2.9K | 34 | 74% | $4.99 | |
| $2.6K | 14 | 86% | $9.99 | |
| — | 0 | — | — |
Latest in each market: best UK #61, worst DE #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
| $19.99−20% |
| — |
| — |
| #59 |
| not modelled |
| $19.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 465 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unreal experience highly recommend only down side is there just isnt enough!
После демо были большие ожидания насчет этой игры. Идея с подбором пушек понравилась, ганплей крутой, пушки в целом ощущаются по-разному при всей схожести. Дробовики говно, прям разочарование. Адреналиновые механики понравились, вначале использовал мало, потом втянулся, а потом без них вообще никак. Музыка очень крутая, кроме титров. Во многих эстетических моментах чувствуется вдохновение из первого фильма Призрак в доспехах. А теперь о плохом. Уровни долгие, обширные, при этом чаще всего расклад будет такой, сходи в длинную правую кишку, вернись, сходи в левую кишку, иди обратно. Понятно почему влепили подсказку на альт, так как часто не понятно куда идти, ближе к концу и понимать не хочется. Огромные пустые уровни с унылой беготней. По уровням разбросаны секреты, но найти их скорее удача, так как обыскивать каждый угол на больших пустых территориях не очень хочется. Сама вот эта просторность портит динамику чрезвычайно. После второй половины игры ганплей сходит на нет, так как внезапно враги становятся очень толстыми, либо бронированными. Приходится кидаться всякой херней, использовать адреналиновые механики, нежели наслаждаться стрельбой. Выпустить всю обойму в голову в упор и не убить - то еще наслаждение. Зато в конце дают режим бога, тут вообще уже можно ничего не делать, а только жать одну кнопку. Вроде круто, но и грустно. Напоминает конец второй халфы, с плюсами и минусами. Боссов можно сказать нет. Последний босс неплохой, но что мешало сделать еще на уровнях. В целом оставлю позитивную оценку, поставить негативный отзыв было бы нечестно, так как в целом мне понравилось. Но до по-настоящему крутой игры далеко. Будто сильно замахнулись. То ощущения 10 из 10, то скорее бы игра кончилась, кто это придумал и в таком духе. Любителям динамичных шутеров стоит поиграть. 7/10. Сделали бы компактные понятные уровни, где не надо с компасом бегать было бы 9.
When I played the demo I wasn’t sure that I’d like the whole weapon swapping mechanic. But I have to say it ended up being really fun. I actually liked this more than Sprawl. Unlike the original this game has working rumble. Great job.
goodgame
♥♥♥♥♥♥♥♥♥ this game is good. If you played FPS games in the noughties then you'll be right at home.
this game is great, and i only have a few "neat picks", first the movement, is buttery smooth, but i'd like to have the option to shoot while sprinting (maybe while sprinting you can't ads but you can hip fire) and to use the gravity glove, i just feel it takes sooooo much fun from an already great experience and it could elevate this game. also i would like the fire status effect to be removed after a slide, to encourage movement and aggressiveness, without going against the spirit of th game, i will wait till a discount for getting it for real, but is defenitely worth to check it out, 20 bucks may be a lil too much, for me, but i believe that an adequate price would be 12 to 15, under that it's just a must buy
MAN, what a banger game, feels like something from the 360's era brought to the modern age with love, passion and all the improvements made to the gaming scene without comprimising on style with some dumb hyper realistic graphics. Combat feels great, enemies are pretty smart and fun to fight, guns feel like chonky blocks of metal in the best way possible and the abilities are useful throughout the whole experience both for their utility as well as regaining health. Also as much as i wish there was more of it, i feel like 7h is a pretty good amount of time for a game like this, doesn't overstay it's welcome and it's short enough to be replayable if you want to find all the collectables and do some of the challages you unlock after finishing the game. As for bugs, i only experienced one bug, which was enemies clipping through geometry when knocked over, it happened around 3 times in total and i managed to not die to it or get softlocked, but i imagine that could happen to someone and it would really sucks to lose to something like that, especially with no saves modifier. and as for compains, i don't really have any big ones, only that some weapons feel way weeker then they should be, but you can just not use those, and sometimes the lock on mechanic for throwing objects is way too strong, i had multible times when i was aiming at one enemie with a barrels or something and five would throw it at someone almost off screen. even still, the game is a strong 9.5/10 for me, it's a love child of a bygone era radiating with love and passion that was put into it, please play it, it's worth it.
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.