
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible game. Beautiful art, beautiful score, fun loop, scaled well, emotionally moving. This is probably my favorite game I've ever played; I come back to it time and time again.
Good
I like a casual game, but this feels tedious and boring. Never had an existing moment with the game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.8M | 67.6K | 86% | $19.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.1M | 87.7K | 96% | $19.99 | |
| $36.5M | 12.8K | 90% | $69.99 | |
| $37.4M | 270.1K | 95% | $11.99 | |
| $36.4M | 33.4K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 271 | 90% | $4.49 | |
| $2.7K | 79 | 49% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $80.5M | 162.7K | 96% | $19.99 | |
| $2M | 4K | 95% | $15.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在这个世界,灵魂摆渡者的使命为:寻找灵魂,完成他们最后一个愿望,再将他们带去往生之门。斯黛拉最后的愿望是理解死亡,于是她成为了新的灵魂摆渡者,通过陪伴十多位灵魂度过最后的光阴,得到他们对自己生命以及死亡的理解,最后将自己送入往生之门。剧情不错,但是完成任务过程中有一些单调、枯燥。
还没打通,目前不错挺上头的,说下缺点:后面内容有点重复了而且有几个物品指引不明显,特殊种子得钓而且经测试后没推主线进度的话根本无法触发,对我这种一开始像攒几个魂到最后一次性做完的人来说卡我进度了一段时间,后续菜品也得一个个试错,对我来说增加了无意义的试错时间吧,我觉得我还算是比较有耐心的了,最后有部分还是得看看攻略才能做成,这个在我这扣分吧,其他的冒险成分还是比较好玩的。
muito bom
特别好玩,就是玩的时候有时候心里酸酸的,对如何接受死亡、如何度过人生都有一些深刻的感悟。
Picked up this game at a friends recommendation. I loved this game. The crafting/farming mechanics never got too repetitive, the art is beautiful, enough customization to scratch the itch, and the story. The story is the highlight of this game, beautifully done and thoughtful in the exploration of it's theme's. Highly recommend, just be ready for the emotions because this game will inspire them!
I had this game in my stem library for several years after buying it during a sale. I thought to myself, ill play it eventually. That eventually came, and I wholeheartedly regret putting it off for so long. This was one of the most beautiful games I have ever played. I have just finished my first playthrough, and I am writing this with tears in my eyes. I say first play through because no doubt this is a game I will come back to in the future, perhaps when I need it most. The music, the characters, the story all combined into this symphony of love, loss, grief and learning to let go. Thank you for this experience x
Это просто шедевр!!!! Thunder Lotus не перестает удивлять качественными играми) Прошла ее на одном дыхании за неделю. Из плюсов могу отметить рисовку, шикарную музыку, трогательные истории персонажей, пробирающие до слез, интересные характеры у всех героев и глубокие темы, затрагиваемые игрой. Не всегда, конечно, было понятно, что делать дальше, пару раз я ловила "затупы" и просто каталась туда-сюда, потому что нужны ресурсы, а получить к ним доступ я не могу. Но это никак не отменяет того факта, что это - очаровательная, трогательная и красивая история одной девочки)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.