
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another rare serious review from me....I played spiritfarer on console, but I'd like to write another review for steam since it is one of my favourite games of all time. I'll try to make it as spoiler free as possible. How do you let go? How long should you cling to your past? These are all the questions that are present in spiritfarer. The game starts off simple, a management sim where you house spirits that still linger in the world. You learn their favourite foods, what they like, what they hate, their hobbies, and their pasts. Slowly but surely, you come to learn all about these spirits. Who they were when they were still alive, what caused them to be the way they are, and you start seeing them not only as your passengers, but companions you care about (execpt for one character i hate you). I've come to love every character (except one) in this game. Even characters that I initially hate, or have really difficult demands/annoy my other passengers, their stories always make me cry in the end. The way this game delivers the character development makes me feel personally attached to them. As heartwarming this game is, it's also incredibly bittersweet and melancholic. The theme of death is the main focus that looms over the entire game. Death is inevitable, death can be sudden, and death can be beautiful. There are things that the characters cannot let go of, there are things that me and you, the one reading this, cannot let go of. But throughout our lives, we learn that we cannot hold on to these lingering ties forever, and sooner or later we'd all have to let go the things that hold us down. Whether by resolving a regret, or coming to terms with something you've trapped in the back of your mind. The game depicts the characters with lingering wishes even after death, so what is true death? When does it end? And is it worth hanging on, just to exist for the purpose of existing? Spoilers: sometimes I didn't even want to send off certain characters because I just wanted to spend more time with them. Talk to them more, feel their presence in my ship. But at the same time, it's cruel to let them stay when they're ready to leave you know? Seeing their empty rooms with their signature flowers always made me so sad. Reminiscing the times when they were still on my ship, doing their signature activities. But it also makes me so incredibly happy knowing they're finally at peace, their light forever shining in my sky. Especially Stanley...I wanted to keep seeing him jump around, excited to show my his drawings. But overall, please please please play this game. It changed my perspective on life and death, and made me realize what I need to do to find peace with myself. It make me realize how to let go, and not hold on to things that are futile to hold onto. It made me realize that goodbyes are not always painful. Thank you for teaching me how to say goodbye.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — | 271 | 90% | $4.49 | |
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| — | 0 | — | — | |
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| $80.5M | 162.7K | 96% | $19.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
航行过程中能做的事情太少,节奏太慢,长时间会处于无事可做的无聊状态,我觉得这个游戏并不适合登录PC端,感觉更适合上手机上面,挂后台间歇式玩一下。游戏还是很温馨的,画风很喜欢,但这样玩不太下去。
除了玩到后面把好多人送走之后可能会觉得无聊,前面还是很肝很有趣的,我不太在意里面每个人物的故事和情感联结,我喜欢无脑放空完成任务的感觉,而且很上头,不知不觉三四个小时就过去了。经营类游戏只玩过戴夫,感觉相比戴夫,灵魂摆渡人整体难度不算太高,只是时常需要停下来查攻略,不然就卡关。。。综合评价给到人上人吧!
神中神
画风很治愈,剧情也不错。
喜欢
虽然后期有点枯燥但是盖不住它的闪光点。推荐游玩。
Lindo
画风挺好,很舒适,蛮温馨的
Officially I played 5 hours. this was spent gaming on my mobile while waiting for the boat to get anywhere. Cooking real food while the cooking waitgame was running. Now I hav to giv up since I seem to be softlocked. I can't dive for a lemon. There is no quartz on the map. I liked the idea of a relaxing grind/farm/collecthaton with fetch quests. But this is just broken
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.