
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This remains the only time a videogame has made me tear up. Hell, I full on cried. Usually it takes me going to the cinema for a movie with cute animals and sad music to even get a tear out of me. This game made me sob uncontrollably.
Je passe mon temps à courir à droite, à gauche et à tout faire : jardiner, scier, trouver des ressources, pêcher, cuisiner, récolter les éclairs, construire, écouter leurs vies. Je m'amuse quand sinon ? J'ai l'impression d'être un esclave dans une famille toxique, qui t'aime "tellement" mais qui te demande tout (pendant qu'eux glandent un max). Si seulement les personnages pouvaient bosser pour toi au lieu de ne rien faire et de te commander, ça serait déjà moins grave. Les trajets incessants sont longs et fastidieux, les animations prennent une plombe (6 secondes pour sortir la scie, 2 seconds pour récupérer le bois). J'ai arrêté après 2 heures de jeu, j'ai mieux à faire.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.8M | 67.6K | 86% | $19.99 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.1M | 87.7K | 96% | $19.99 | |
| $36.5M | 12.8K | 90% | $69.99 | |
| $37.4M | 270.1K | 95% | $11.99 | |
| $36.4M | 33.4K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 271 | 90% | $4.49 | |
| $2.7K | 79 | 49% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $80.5M | 162.7K | 96% | $19.99 | |
| $2M | 4K | 95% | $15.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game with nice story and gameplay. Gameplay can get boring if you lose track of what you're doing, but if you focus on your objetives is quite fun and not annoying. Don't forget to hug your friends
在我的库存当中非常独特的一款,是当初开始在steam上购买的几个游戏之一,购买的最初的理由就是打折,然后这是我,非常后悔的购买方式,被刺的游戏,在其他平台上的cdk相当便宜。被那些骗了,这不是适合每一个人的游戏,玩过人生模拟器的可能有点类似,在人生的尽头帮助他人满足愿望,将近13小时的流程,引导不是非常强,有些特别的任务,但也不是特别出彩导致,在下线后不再像玩了。 我得说游戏节奏非常慢,在某些要素存在上深度不行,重复度较高。优点像是航海,经营,情感。我还没有玩到中期,时间消耗非常长,由打发时间的小游戏构成,实在要对上人群。 在低价的情况,可以但是重复度高,时长长,流程慢要挑人。
至郁且治愈。后遗症很大,好多成就没有完成 ,但是短时间内没办法玩第二遍 555~~~
cried <3 like atleast 10 times
小时候就梦想过有这样一个自己的移动城堡,可以说是玩起来最舒服的我最喜欢的一个模拟游戏了~~
节奏非常舒缓,治愈与抚慰人心之余,还引发对于生死的思考,很能触动人的一款游戏
挺有意思
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.