
Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 14.7Kreviews | 92% | — | $4.1M |
| $14.99 | 40.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没人再玩这游戏了所以我猜打个差评应该无所谓
Zajebista gra twórcy nic nie zjebali i dojebali mocną giere szacun w huj polecam ciepło
pelunky
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 3.3K | 80% | $29.99 | |
| $4.1M | 4K | 61% | $39.99 | |
| $4.1M | 4.3K | 81% | $24.99 | |
| $4.1M | 7.9K | 97% | $14.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 4.1K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8K | 429 | 96% | $8.99 | |
| $1.3M | 4K | 91% | $14.99 | |
| $2K | 6 | 100% | $14.99 | |
| — | 0 | — | — | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $5.5M | 20.8K | 93% | $9.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| Free |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $14.99 | 767ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Joguinho bom para passar o tempo.
Addictive quick pick up gameplay
fun game
I ♥♥♥♥♥♥♥ LOVE SPELUNKY
Roguelike veramente spietato. Ogni movimento va calcolato (occhio al tempo che non è infinito) perchè ogni interazione potrebbe portare a conseguenze inattese. Un sasso che colpisce una trappola che attiva una bomba e via dicendo. I livelli sono pieni di trucchi e segreti da scoprire. Lo consiglio assolutamente ma può essere estremamente punitivo, una run perfetta può essere rovinata da un singolo movimento sbagliato. Serve molto tempo per padroneggiarlo. Siete avvertiti
Peak Childhood
One of the best and most addictive/replayable games I've ever played... But there are a few glaring issues: The hit boxes are often bizarrely precise or they seem blatantly unfair, i.e. you'll whip forwards but you'll break a pot from behind you, causing a spider to come out and kill you, or you'll fall onto an enemy but because you're a hair off you'll not only miss but you'll take damage too. The map design while often really good is prone to some occasional ridiculousness i.e. arrow-shooting traps shooting you from beyond your view, spiders (even the huge ones!) dropping down onto you from completely outside of your upward view. The shopkeeper being stupidly easy to scare. A lot of the items are almost pointless, or so situational that they might as well not be there 99% of the time. The angles you're able to throw your bombs/items is another aspect of the game that is extremely precise and demands pixel-perfect aiming; you could call this a feature, but at times it's a fault. I could talk all day, but basically: if you can forgive the game for occasional bollocks then this is a 10/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.