
Spellcrafter is an RPG game with deep tactical turn-based combat and a unique spell casting system. Explore the magical world, collect gold, interact with NPCs, take quests and make moral choices! Recruit heroes, assemble and summon powerful troops and send them into battle!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game ! *Highly* recommended ! Below I'll explain where the SAVEGAMES are kept. And give some help for winning too. **This was a total surprise** as I didn't expect much given the old reviews. BUT, evidently the devs worked hard and fixed and upgraded beautifully the game, as I found it engrossing and found *zero* problems. Not one. Well, only a couple time the girl was stuck, in one I backtracked and there she was again. The other time I had to quit, and reloading the game, there she was ok by the hero. Yes, it gets hard eventually, I don't know why many devs shoot their feet upping the difficulty. Why, all devs, why ? But I use Cheat Engine with all my games: In this one, the combat timer is FLOAT, search 1.0000 before entering combat, then in combat let the red bar decrease, pause, search Decreased Value, with pause still on, search Unchanged Value, unpause and let it decrease a 2nd time, search Decrease Again, repeat, etc. the desired address always end with an 8. Once found, copy below and put 1 in the value, and freeze the value ticking the box. Gold, 4 bytes, exact, 99,000. The address always end in 0. Number of troops, 4 bytes, exact, never search in combat, do it when buying troops, address always end in 4 or in C. Accepts up to 360 troops for each type of fighter (didn't try for more, unnecessary). Life of the hero, 4 bytes, ok to search in combat, but unneccesary with many troops. Sadly, when changing levels or teleporting (not that many times really), as usual, you may have to search again the values, as sometimes they decrease and reset. Click with Right Mouse Button on the desktop game icon Properties, "Address URL" or somesuch = steam://rungameid/315680 Take note of that number, 315680, identifies the game. SAVEGAMES : Run the game, play a little, Go to C:\Program Files (x86)\Steam\appcache\stats Order with date decreasing, Zip these 2 files to for example, Spellcrafter SAVE 1.zip or rar : UserGameStats_(your gamer id)_315680.bin UserGameStatsSchema_315680.bin The game doesn't indicate when it saves, but does it regularly. Just save those files whenever you want, or when changing levels or scenes, etc. Overwriting the actual 2 files with old ones, take you to the moment in the game when you zipped the 2 files.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра вполне неплохая. Единственная проблема, как я смотрю по обзорам - это руки многих игроков. Заклинания рисуются легко, знак и стоимость всегда можно подсмотреть в книге магии. Быстро действовать необходимо только в ход мага, да и то - это очень сомнительное усиление. Разница в дамаге между кастом молнии в первую секунду и в последнюю составляет всего-то 8-10 единиц дамаги. Арбалетчики с дамагом под 200-350 ржут над этими цифрами. Собственно, кампания за рыцаря простейшая, ибо люди обладают неплохими хп, уроном и скоростью. Что при правильной прокачке позволяет терять юнитов только в паре стычек с героями, из-за их магии. Да и то, крестьян или пару арбалетчиков. Среди тамплиеров потери были только в финальной миссии первой главы, да и то - если бы играл более аккуратно и там бы не потерял. А вот потом уже необходимо думать. Нежить и эльфятина уже требуют хоть каких-то тактически навыков. Так что единственное чего не хватает игре - это возможности выбора уровня сложности. Ибо то, что стоит по дефолту, я не могу оценить иначе, нежели "Очень легко". Из недостатков можно отметить только кривой патчфайндинг на глобальной карте. Избегайте делать двойные щелчки на ней. Если щелкнули дважды - повторите двойной щелчок, иначе герой будет останавливаться на каждой точке маршрута. Сюжет я бы отнес к нейтральным сторонам - он есть, игрок может делать в некоторых местах выборы ради отыгрыша, но каких-то поворотов, вызывающих эффект "Ну нихрена себе! Я такого даже не ожидал" - нет.
Игрушка планшетного типа. До полноценных пошаговых стратегий не дотягивает, но, если брать по скидке и не ожидать, что это будут 8-е герои, то вполне играбельна. Поначалу у меня почему-то притормаживала, потом прошло и заработала нормально.
Realmente le quise dar la oportunidad a este juego leyendo que estaban corregidos los bugs. Quiza ya esta bien, pero la jugabilidad es malisima, quiza sea lo peor que he jugado en este genero, realmente el tener que dibujar los poderes sin siquiera poder verlos hace que este juego se merezca un 0 absoluto en jugabilidad, es como pelear haciendo algo al azar, de momento no lo recomiendo nisiquiera por pura curiosidad, ojala cambiaran la forma de combate a un genero mas parecido al de gorky 17, braveland, o algo asi.
低仿版国王的恩赐,三个英雄每人三个兵种,除了部分魔法不同外几乎没区别,兵种特技以及魔法都是靠可笑的QTE来触发。 战斗行动顺序完全是随机的,加上没有有效的回复手段,无损几乎是不可能的,后期打高级兵种乃至英雄都是互相伤害。 剧情更是几乎没有,最后告诉你这个游戏就是一场梦……
Nice, very nice game :) Fajna, bardzo wciąga, nie bardzo skomplikowalna, więć grywalna !
Задумка интересная! Нудно! Усложните игру И уйдите от идеи делать стратегию и перейдите на фул рпг Будет круто,спасибо!
Замечательная игра
Game worked fine for me. For the super low price in a sale it's worth it; full price it isn't.
Whoever did this game should be sent to jail. This game is not just bad, terrible, a complete waste of time... it is physically painful. The developers should pay a fee for mental pain inflicted to the users... I really, really hope they will never and ever make another game, not in a million years... it is that bad...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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