
Some suspected that Mars once harbored life. There was a reason that it wasn't ever found.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a game I really, REALLY want to give a positive review for. If there was a neutral button I would have gladly picked that over a negative review on this game in particular. The developer though small time is still trying to finish this game the problem is that there are some things that just are NOT well balanced in this game. At the beginning of this game everything is a slow and painful clog to get any material back to the surface, if you started this game with say the lv 2 visor and boots, the early game would progress at a FAR smoother rate. But by the time you craft the tier2 gear and are beginning the hunt for the t3 materials due to the fact that the t3 teleporter is not much further down than the t2 one and the materials needed for the t3 boots and teleporter are both relatively far from your prior location this can mean HOURS of digging without finding what you need. Since you cannot build a hole straight down or you will not have the fuel in order to get back. So you have to make a winding snake like path downward in order to get back out. This becomes worse when dealing with the games biggest fatal flaw in my opinion, the limited inventory system. Since you will dig down so far when trying to get the rubies, sapphires, topaz, and other rarer materials that you will inevatably will fill your bin and have to return to the surface to make more ingots/gemstones. And then traverse the winding snake path you've made down again so you can find more stuff you don't need anymore before climbing back out and making another 50-150 feet of progress before doing it all over again. And to put this in perspective the t2 teleporter is at depth 530, the materials for the t3 boots and teleporter do not appear UNTIL 2500-3000 depth! This would have been far easier if each bin doubled in size, or the increments were 30 or 40 units instead of 20. And considering the further you go down the more materials you obtain per block, if you've got that t4 bin that can hold 80 materials and you just found a strand of 20 diamond blocks, well you'll have to dig up 12-14 of them and come back to dig the rest of them out sucks to be you! If it weren't for the troubles it has above I'd easily recommend it, the voice acting gives you this eerie feeling, and the entire landscape and game gives you chills that a non-horror game hasn't given me in a pretty long time.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款2D的探索、采矿类游戏 基本就是挖矿、收集材料、制作强化装备 重复性较大、外加有非常严重的bug:比如突然卡住、键盘无法操作;比如突然回档等等,总之恶心的bug比较多,尤其回档(也有可能是游戏中途的手动存档无效)。。。
i am incredibly frustrated with this game tbh like not to be a jerk but first off, controls are wonky. but like, that's whatever. that happens a lot, i get it, i can deal with that to an extent. the combat is just terrible. it's like... fidgety. it's all over the place and very rarely is it satisfying. your character is slow, it's purposely terribly lit for upgrades(so, y'know. if you have even the slightest bit of vision issues this is not for you, because why on EARTH would a game make itself accessible. gosh. what a concept. too crazy 4 me!) half the time if you save, it doesn't save. it freezes in the way you can't move, or exit, or save, or open any kind of menu very often, and you just have to close the game and hope the last time you saved registered because there's no autosave at all so you lose tons of progress real easily. manually saving takes a couple seconds and you need to do it constantly if you don't wanna constantly be set back. i tried real hard to give this thing a chance but, i don't know. maybe you'll have better luck. but that's been my experience.
자원을 채취하며 그 자원으로 장비를 업그레이드 하며 지하의 유적을 탐사하는 게임. 지루하다는 평가도 많은데 본인은 이런 크래프트 류를 처음 해봐서 그런지 상당히 재밌게 했다. 깊이 내려갈 수록 희귀광물을 얻을 수 있으나 연료가 부족해 돌아오지 못해 죽는다던가 강한 몬스터한테 죽는다던가 부족한 장비로 꾸역꾸역 밑으로 내려가는 재미가 있었음. 도전과제 100퍼센트 달성까지 걸린 시간은 약 12시간.
Usually I write quite in-depth reviews but I haven't played this game enough to go in-depth. I quit after 20 minutes. The controls are awful, the game fails at the start to give you a proper objective or reason behind doing anything, the different shops have terrible systems and you cannot even view the keybinds, let alone change them. It feels unfinished, as if the developer just had enough with the game or lost interest in it when it was in Early Access and just decided to release it and be done with it. If you haven't already played it I recommend [url=https://store.steampowered.com/app/269110/Super_Motherload/?snr=1_1056_ajaxgetfilteredrecommendations_&curator_clanid=29162366]Motherload[/url] a thousand times stronger than this. [h1]Curator page[/h1] [i]If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow [url=https://store.steampowered.com/curator/29162366/]my Curator page[/url].[/i]
DO NOT BUY THIS GAME IS BROKEN CRASHES CONSTANTLY
I played the game at least 2-3 years before this review, back when it was on Humble Bundles Mobile game bundle. I played through and finished the game on my phones tiny screen, and this is an obvious port to PC, things like the improved vision from the helmet upgrade are useless and do literally nothing as your screen is already big/bright enough on PC, level 3 helmet and it still looks the exact same as the level 1. Controls stick sometimes, other times they wont register for a second or two. The game is really slow and its kind of a pain to walk all over the surface after each mining trip and 1/2 or more of your gameplay is going to/from places, walk 2 buildings from the teleport to unload your Gems from cargo, walk a building over, unload your metals from cargo, walk another 2 buildings over to craft if you need to, walk another 2 buildings over to heal and refuel (Which also takes forever while you sit there idle watching your health slowly fill back up) and then walk ANOTHER building over just to reload your ammo. That's a visit to 5 fairly spread out buildings after every trip you make. The story is... There, not good, but there, Motherload had better story to it... Overall it is a fun game. I had fun, but as I said, its really slow and tedious, I found myself pulling out my phone to play games on that while I held down to finally find the ores I needed. Dont be fooled by my 13 hours of playtime, I spent a total of 3-4 hours actually playing the game to finish 100%, I just have a habit of leaving a game open if Company comes over or I unexpectedly leave my PC.
doesnt auto-save....in 2020....
Considero esse jogo mediano, pois apesar de ser divertido no começo, depois de um tempo começa a enjoar. Você ficar subindo e descendo pra pegar os recursos e depois montar os itens depois de um tempo fica cansativo. Os chefões você só vai conseguir matá-los depois de conseguir as melhores armas, fica aí o aviso
Mines of Mars is a 2D "mining" platformer game like Spelunky. The game appears to be well polished, but the developer assumed my HOTAS is a gamepad and tried to force me to map buttons with it instead of just allowing normal control customisation. Unfortunately, cancelling the controller customisation was impossible because every time it took input from a HOTAS axis, it would bring up the key binding again. The 2D retro pixel "art" isn't the worst I've seen, but that's a bit like being the tallest midget. It's still lazy and it's the same old copout developers use when they lack the budget/talent to arrange proper graphics. Developers that make games for PC but assume every peripheral is a console peasant gamepad are the worst. Anyway, because the game cannot be played by people who own a HOTAS, pedals or racing wheels or any other of a number of PC gaming peripherals, meaning that no testing was done before they dumped this out of Early Access, I can't recommend this.
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