
Build unique synergy spell combos to destroy the hordes of monsters and bosses in this rogue-lite action game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 976reviews | 89% | — | $355.8K |
| $8.99−40% | 100ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
俺TUEEしたいのでイージーモードでプレイ(ダメージ半減) 実績は普通に解除されるようです 魔法の挙動が見たいので、攻撃見て回避する余裕がなかったです クリア時ビルドで挑む無限ダンジョン、無限敵殲滅モードあり。 このモードだとビルド成長がないのが悲しいところ。 これヴァンサバやんけモードもあるので値段の割に長く味がします なお皇帝に再戦するにはアーキテクトの間から行く模様。 これがわからず無駄に3回クリアしました あと1点、バグなのかわからなかったのが 剣+花の衣装で武器魔法連打プレイしていると魔法が与えたダメージが正常に計算されないように思います。 ダメージはちゃんと出てるけど、ステージ累計ダメージが27とかになります。 んなわけねだろ、というのと 伸ばす魔法がわかりづらいので困りました。
적정가는 5천원 언더라고 생각함
겉보기엔 픽셀 그래픽이 귀여워 보여서 이것만으로도 충분히 즐길 수 있지 않을까 싶었는데, 캐릭터의 움직임 모션이 너무 부족합니다. 그 탓에 움직임이 매끄럽다기보다 뚝뚝 끊어진다는 느낌이 계속 들며, 아트의 비중이 중요한 게임인 만큼 이 부분의 마감이 엉성한 것은 치명적인 감점 요소입니다. 차라리 이럴 거면 3D 그래픽을 사용하는 편이 낫지 않았을까 싶습니다. 게임 플레이 역시 특색이 없어서 너무 지루합니다. 특히 서바이버 모드는 단순히 재미없는 것을 넘어, 조악함의 극치를 달리는 수준 이하의 모습을 보여줍니다. 매력적인 외관에 비해 실제 플레이는 이렇듯 실망스러움을 감추기 힘듭니다. 뱀파이어 서바이버류의 흥행에 편승하려 한 흔적은 역력하나, 그 흥행작들이 가졌던 '최적화된 쾌감'을 전혀 이해하지 못한 얕은 모방에 그치고 말았습니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, French, German, Traditional Chinese
| $14.99 |
| 37ratings |
| 90% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Geiles Game nur wenn man stirb kann es passieren dass es aufhängt
I openly despise roguelikes with a passion, so I started this game with a heavy bias against it. But once I got the hang of it, Spell Disk quickly became one of my favourite games of all time. The roguelike mode is amazing. I love how many unique builds there are to make. I love all the cute little creatures you get to fight. I love the lore and the final bosses. I only wish there was more! More areas, more bosses, more outfits, more weapons. This isn't anything against what the dev's have made, I'm sure getting to this point was very difficult already. It just gets a little samey going through the same 3 areas and the same 9 bosses each run, and I would love to have even more of one of my favourite games to explore. (While I'm glazing everything, my favourite build is Katar, Assassin outfit, Stone Serpent mask. It's so fun dashing and slashing my way through enemies, then finishing them off with a giant stone spike.) If I were to address one issue I have with the roguelike mode, it's that the player can have the Elemental Laser, among other very strong spells, as their starting spell. Some of them are just so strong and versatile that it takes all the fun and nuance out of crafting equipment, cause why make a new build when the elemental laser solos. In all fairness, I can always just not pick up the elemental laser, I just don't think it fits with all the other weaker spells you tend to see as your starter. As for the survivor mode, I personally haven't played it nearly as much as the roguelike mode, and don't enjoy it much. I'm sure other people do, it's just not my cup of tea. I'm also somewhat surprised that the novice equipment is what you start with, because it feels like the strongest item in the room to gain health on level up. Overall, I definitely recommend and absolutely adore Spell Desk. It is more than worth the 13 quid. I even got my dad and gf into it, and they both love it.
I enjoy bullet heaven games as much as the next person, but this one is hard for me to keep being invested in. Set in a random dungeon who knows where in a kingdom of endless war or something, you play as a clone trying to escape with everything trying to kill you for some reason using discs to supply magic support via broken combos. Sure that sounds nice and interesting, but the concept is a bit cluttered and overcomplicated. There are a lot of discs that get activated through different methods and while the spells have auto-homing, there's too much to keep track of while you're also trying to dodge everything going on. There's a lot of items to think about and while the variety is nice, there's not enough resources that can help consistently keep up, especially on higher difficulties. I think the real issue I have is how repetitive the cycle gets after a while. Not only is there the main rouge-lite bullet heaven, there's a the traditional bullet heaven mode of beating random enemies with the same gameplay mechanics. They do have an option to speed up the game speed, but considering the amount of screen clutter you have to deal with, this isn't really worth it. There's also the fact that there isn't much worth unlocking when you get down to it. Long story short, it has too much of one thing without making it worthwhile in the end.
【お勧めしない】 理由:敵味方ともにバランスが崩壊している。最終的にリロールゲーになって構成が似たり寄ったりで飽きる。 ※メインルートの感想。メインルートは塔を登って敵を倒す塔周回型のヴァンサバ系。一周20~25分位でサクサク進む。 【良かった点】 ・魔法の発動条件とランダムな魔法の種類を組み合わせるのが新鮮で楽しい。組み合わせ次第でダメージが跳ね上がったり、下がったりする。 ・魔法とは別に装備品(レリック)で能力補強を行うことができる。魔法とのシナジーも考えられて楽しい。 【微妙な点】 ・似たり寄ったりの編成になる。終盤は縛りゲー ➡終盤になると敵味方で大魔法の打ち合いになり、怪獣大決戦が始まる。画面を埋め尽くすほどこれでもかと魔法をばらまくことになり、MAPも狭いため、大抵ほぼ逃げ場がない。対策もシールド付与して耐えるな方向性が大体決まってくる。立ち回りも余裕がなくなり、自身の射程範囲ギリギリをうろうろして、敵を画面内になるべく入れないなど新しくできることが減る。最初は楽しかったのに、環境のせいで縛りプレイを強要される。 ・バランスが悪い、リロールが良くない。 ➡ほぼ無敵みたいな組み合わせがある一方、特定の魔法や装備の組み合わせでしか性能が発揮できないものは、ほとんど使うことがないので無駄になる。環境のせいで上階に行くほど縛りが増えるので、使えない装備は即売却してリロールすることが増える。結果、良い選択を求めるリロールゲーになる。
Going up one difficulty level at a time, and ship stomping them, is ♥♥♥♥♥♥♥ annoying, but the combos are fun and the builds can get pretty whacky.
A little gem of a rogue like
死んだらやり直し。やる度に出てくる魔法や強化が変化する。そんなローグライク要素のあるアクションゲームです。 特徴的なのがディスクと魔法の組み合わせのシステムで、自分で魔法とその発動条件を設定できる感じです。 例えば雷の魔法で攻撃している時に、「雷の魔法が敵に当たると50マナを生成する」というディスクに100マナで発動する魔をリンクさせると、雷の魔法が2回敵に当たると、リンクした魔法も発動するといった感じです。 これを他の魔法(炎や氷、斬撃や物理、持続、爆発といったもの)に、発動条件のディスク(効果が終了したとき、向きが変わったとき、敵に近づいたとき等様々)を設定して複数繋げて高火力が出せるシナジーを作っていきます。 その要素がすごく面白くて、他にも武器や遺物といった要素もありなかなか奥が深そうな作品です。 他にもモードがあり、例えばヴァンサバライクの押し寄せる敵から生き残るモードもあってそっちも面白いです。 プレイ動画 https://www.youtube.com/playlist?list=PLcQHVZsCz0bRx7bKl428sWJ_afDAB2tSb
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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