
Spell Defender is a 3D, Third-Person, wave defence, survival Roguelite. Use magical powers to defeat waves of enemies. Each wave rewards you with a choice of a new power. Find synergies and combine these powers to create the ultimate defender.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Barato e divertido, para mim é o melhor do gênero de sobreviver ordas. Só faltou adicionar salvamento com a nuvem.
[b]Important note before you play:[/b] do NOT set the frame limit to “unlimited” as it will literally use your entire GPU. I have 100% completed the game, so it might seem odd that I write a negative review. This game is simply unpolished and incomplete. Many easily fixable things like spelling mistakes, inconsistent/unclear writing, UI inconsistencies, balancing issues etc. . With the announcement that this game likely won’t get updated anymore so I doubt we’ll get any of the problems fixed. To give you an example of what I mean with “lack of polish”, if you go to the achievements, you’ll notice that there is one called “Island purger”, which uses the same description as “Fields purger”. This is just a tiny non-issues, but there are many that do influence the game, like the fact that anything can go outside of the arena (enemies, attacks, even ♥♥♥♥♥♥♥ pickups) except for you. Or how they don’t tell you what the difference is between “Casting speed” and “Cooldown”. Or some spells simply don’t function properly. I can write down a laundry list of things that could use improvement, from QoL changes to almost gamebreaking bugs. But this would ultimately be useless because it probably won’t get updated anyways. This game feels like a first project that was slapped together in a few weeks only to be abandoned after noticing that effort needs to be put into improving the current game. Regardless of this review, you can still get a couple of hours out of it (see my total hours to get a rough idea how long it’ll take to complete). Just be aware of the amateuristic mistakes ahead. Note to the developer: don't take this review too personal, I do understand why stuff like this happens.
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Hours played at review time, across 40 reviews with recorded playtime.
"Survivorlike - Spell Defender is out of Early Access, but it does not feel finished. The dev has stopped to work on the game, and there are bugs inside. Anyway, it makes fun, and the price is ok, but I would wait for a sale. 6/10" [quote][url=https://store.steampowered.com/curator/43562394-Impressive-Rogue-Games/][b] Follow Impressive Rogue Games to find more Survivorlike, Deckbuilder, Roguelite and Autobattler games.[/b][/url][/quote]
A mostly good Survivors-like game that is held back by a few odd choices. First, enemies teleport in front of you if you move too far away from them. This will often get you killed since you'll dodge out of one bad situation only to find the clear spot that you went to suddenly just as dangerous. This also seems like a poor choice when there are spells that benefit you if you stand still. You can't get a little distance and then stand still to benefit from the perk while the enemies catch up when they're already there before you. Second, there doesn't appear to be any invincibility when you are hit. Combine this with the slight knockback you receive when you get hit by an enemy and you often find yourself being pinballed between two enemies until you take a great deal of damage or die. This is made even worse by the first problem, where enemies can literally teleport in your path before you have a chance to react and dodge them. That said, it's not a bad game. It doesn't really bring anything new to the table, but it's a passable game in the genre. It just has some kinks in it that can be very frustrating. If enjoy these types of games this one might be worth picking up on sale. If you aren't the type of person who picks up every Survivors-like you can find then I'd probably pass on this one. There are many other better choices you can get for your money.
Fun little game here, plenty of spells to mix and match so you won't get bored of the game in like 2 hours. The enemies sadly do not evolve or anything, the bosses are a joke in terms of mechanics, lots of stuff to upgrade with the currency to get stronger, achievement wise it's pretty strait forward and easy. It definitely needs more polish overall.
If you're not gonna patch all the bugs and balance issues, you shouldn't charge money for this.
Вроде и игра есть, вроде и стоит не дорого, да и играется если быть до конца честным, весьма хорошо, но чего-то не хватает. Скажу сразу - мне понравилось, и я доволен временем проведенным за ней. Радует, что за основу взята такая базовая, интересная и что главное рабочая механика, как стихии и их взаимодействие. Данная идея очень хорошо работает концептуально, и уверен что в будущих проектах разработчика расцветет в полной мере. Из минусов, в моем случае, на ум приходит только связки разных стихий. Зачастую, может из-за текущего баланса, может из-за кривизны моих рук, у меня в билдах, более-менее хорошо показывали себя только две стихии. Однако, на фоне десятков и сотен одинаковых .... , (не знаю как правильно назвать этот жанр, стим предлагает "упрощенный рогалик") - на фоне сотен подобных проектов, эта игра меня приятно порадовала. Не сомневаюсь, что автор порадует нас еще не одним крутым проектом, в которые я буду с удовольствием играть.
Очень крутая игра. Жалко что она непопулярна. Всем любителям Vampire Survivors и ее клонов определенно стоит попробовать.
This game's purdy good!! :D Blocky baddies all day. Cool elemental powers. Upgrading said powers. Stats: it's got 'em! A pretty decent game with an alright title. More waves and waves of enemies that you'll take down with ice, fire, earth, wind, and magic. Ooooh. ahhhH! This game makes me feel like I'm a blocky, "Final Fantasy Black Wizard" on steroids-lookin' dude that has all the powers of Captain Planet and I'm taking down multicolored block dudes that shoot/leave behind black pollution goo, all whilst upgrading my powers like I'm playing Vampire Survivors (a great game). I dig this game. Ben/10 would recommend... to a friend... not pretend... all truth, no sin... esta bien... chin... end... fin...
TLDR: Great game, very fun but rough round the edges. Positives: - Graphics/Art Style are rather nice, runs smoothly. - Lots of abilities and Synergies to combine into deadly combinations. - 3 maps, (Large space, compact space and obstacles) with varied intensity depending on what you select going in. - Gameplay loop is simple and the spells can be rather satisfying, such as Wind Fissure tossing enemies all over the arena, you feel powerful by the time you've hit the max level of some spells Negatives: - The enemy's ability of teleportation to you if they're deemed to far away can be infuriating, as they re-appear within touching distance a lot of the time, I've taken to always picking the ability Wind Fissure to get some breathing room, although personally feel I shouldn't have to pick one particular ability to achieve this. A little more space from enemy an spawning/reappearing might help. - Getting trapped from enemies spawning too close. With the enemy spawning so close to you a lot of the time you need to keep moving and dashing, although there's so many scenarios where you're dodging and weaving only to clip an enemy which bounces you between a few, which can instantly end a promising run. - I've had some instances of dropped power-ups and health pick-ups spawning outside the bounds which can be annoying. - Some spells feel vastly stronger than others (Wind Fissure, Earth Spike being 2 very strong standouts) might need a little balancing.
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