
The Long Night is close at hand. The city comes to a standstill in the lead up to the festivities. But a series of strange events forces Asra to seek out the truth she doesn't truly wish to know, and to come face-to-face to those she has long since left behind.
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About
Asra Diwal is a masterful evader who steers clear of all responsibility, but problems always turn out to be much faster than she is. In an effort to secure an easy and carefree life as Inspector Choir's servant, she is unwittingly forced to carry out an investigation and save her own life.
The city of Devas is full of dark wonders and mysterious creatures, and its past is eager to bring back memories of itself. But as you push forward in the relentless search for secrets, you may stumble upon a spark of love! And pass it by.
A story where your choices matter
Three romantic interests with their own secrets for you to uncover. Or you could leave them alone and deal with your own problems instead
A mystical tale set in the world of the distant future where humans are not the only sapient beings around

Seven endings (and a few silly deaths)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A sci-fi otome visual novel in which secrets are waiting to be discovered... :o[/h1] [h2]Introduction[/h2] [i]SIGILLVM: RESONANCE[/i] is an otome, sci-fi visual novel developed by Levistok and published by BRXKENVN. You're Asra Dival, a human serving under Hemin, the Inspector of the Choir. The city in which Asra resides is inhabited by humans, devas (human-like beings who live for lifespans longer than humans), and harmonauts (like devas but on a higher plane). They're ruled by the Choir, who oversees the city, in the Sigillvm Tower, and the Choirmaster is a leader who watches over everyone. (I know that's quite a bit of terminology, but the game explains it in more detail. XD) All Asra wants is a quiet life, following Hemin's orders, having lost most of her memories due to a traumatic incident. However, after she's targeted in an attempted murder, Asra ends up being pulled into an investigation in which she must find out what's going on, and perhaps along the way, she may get caught up in some heated romance. ^^ With the gameplay, several choices are presented. The early choices determine whether Asra can choose to go on one of three romance routes: Hemin, Voyd (a harmonaut who also serves under Hemin), and Ista (a deva who serves under Hemin, too). However, Asra has the freedom to go on an alone route. After getting on a romance route, fewer choices are shown, and either Asra will get a good or bad ending. A few choices can lead to deaths for her. Lots of beautiful CGs are shown as well as a varied soundtrack although no voice acting is present. Plenty of Steam achievements are available, but they won't count towards a user's global total until the game is out of "Steam is learning about this game". [h2]Review[/h2] I admit that after a string of short games a bit recently, I was in the mood to play a longer one and especially since it has been a while that I last played an otome game, I went ahead and gave [i]SIGILLVM: RESONANCE[/i] a try. Also, it's a plus that I like stories with sci-fi settings. XD [h3]Story and Gameplay[/h3] The story starts off slowly as we're introduced to Asra and the city that she lives in. There's talk about festivities and celebrations although the mood is far from it. Despite that Asra has amnesia, her personality shines at times if she chooses to get close to any of the romance options. I like how she and Hemin share witty banter, while with Ista, Asra's flirting gets him all shy. As for Voyd, he takes it all in good stride and perhaps returns Asra's affections. All of the romance routes are wonderful, full of fun moments mixed with sweet, heated ones. With the romance scenes, it's mostly kissing, so nothing beyond that. Also, I like how with each romance route, Asra can investigate what's going on with Sigillvm Tower and its inhabitants, so there's plenty of story. I'd say that with Ista's route, the most information gets revealed, assuming that you're going for his good ending. https://steamcommunity.com/sharedfiles/filedetails/?id=3763966911 Although I enjoyed all the romance routes (Ista's my favorite - can't help loving those shy, sweet guys XD), I felt like the good endings were a bit on the short side. As for the bad endings, they're pretty heart-breaking, but I feel like they're more resolved. Now, as for the alone ending, I was hoping that all of Asra's backstory would get unraveled, but it only happens halfway. I still had more questions than answers, and as a reader who enjoys learning as much about the lore of the world and its characters, I would have liked a bit more resolution. As for the choices, I like how you can see the effects that your choices have. For example, if you choose to have Asra ask Voyd questions about his work, an up arrow is indicated to let you know that Voyd likes that Asra is taking an interest. Choices can decrease favorability, too. Although I encountered a few technical issues as I played through the routes, the developer was quick to fix them, so I'm very appreciative of that. ^^ I had no problems unlocking all the achievements, and I should have a guide for this game shortly before or after posting this review, so hopefully, that'll help. [h3]Art and Music[/h3] The art style gives off that sci-fi theme very well. Especially, the sprites and backgrounds reflect that futuristic world, and I like the use of dark, muted colors, with the occasional splash of bright colors to give off some contrast. Of course, the CGs are done really well to the point that it was difficult for me to decide which ones to show off. XD https://steamcommunity.com/sharedfiles/filedetails/?id=3763966560 https://steamcommunity.com/sharedfiles/filedetails/?id=3763966719 In regards to the music, there's a good variety of tracks that depict the sci-fi, futuristic vibe. They're all instrumental in nature, and my favorite tracks would be the darker, more haunting ones, as if Asra is in danger. [h2]Conclusion[/h2] Would I recommend [i]SIGILLVM: RESONANCE[/i]? If you're looking for an otome game that has a sci-fi setting and you want some hot, sweet romance (but prepare your heart for some possible heartbreak if you make that wrong choice) and/or you like getting those Steam achievements, then it's totally worth checking out. Even though I wish that there was more resolution in the alone route, the romance routes make up for it. Finally, I'd like to take the time to thank BRXKENVN for the review copy to [b]Otome Rakuen[/b] and a shoutout to Levistok for helping me with those technical issues. I'm very grateful for the help, and the story was so enjoyable. It was worth it to go through every route and ending, even the heart-breaking ones. ^^ [quote][url=https://store.steampowered.com/curator/7593237/]Otome Rakuen[/url] and [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url] team up to give readers highly detailed, thorough reviews of hot otome games.[/quote]
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4.5/5。主线设定非常有意思,类赛博朋克的设定下,人类和另一个长生且更复杂的物种德瓦一起生活着,当长夜降临时,所有人都要防止塔发出的不规律波动震坏自己的脑子。游戏一开始是失去了曾经所有记忆但一身伤疤的主角,诡异的幻象与声音,突然出现的人偶与一群怪人,各政治势力和家族权力的对抗,以及不同种族之间的关系冲突。所有的情节与各种谜团混合交织在一起,主角一边寻找自己失去记忆的真相,一边前往那座发出震动的高塔来探索种种怪事,最后主线逐渐收拢,所有谜团伴随长夜的结束而结束。 悬疑抓得很紧凑,故事节奏很不错,和浪漫情节的结合程度也很好。但小缺点是故事的写法真的太绕了,只有打完全部的四条线才能通过各种细节的拼凑来勉强解答情节上的问题,有点让我想起crimson spires。我还是感觉会有续作的,毕竟沃伊德我要和你再续前缘。 游戏开始前十分钟简直难懂得要命,一大堆全新的世界观的名词放在对话里一起全部摆上来,我一开始以为是游戏里ai汉化没翻译好的原因,后来发现切成英文我也看不懂。但打了一会儿之后就逐渐能理清这些关系了。 恋爱线实在美味,各线剧情差分也很大。角色之间相处非常微妙,明明是颇为剑拔弩张的氛围但大家一边做着暧昧的动作一边说着颇为调情风味的话语。更美味的是游戏总是在强调各角色的“非人感”,而且大家都喜欢挑逗主角直到她aroused。各cg也非常美味,画风很稳定,量也很多。 这四条线里我的偏好是沃伊德线 > solo线 = 赫明线 = 伊斯塔线,虽然沃伊德线浪漫元素写得特别好吃,但我觉得这条线在回答主线剧情上的问题时是信息最少的。 [u][b]沃伊德[/b][/u] 沃伊德你是性玩具、伴侣、情人、妈妈、心理医生、最好的朋友、最忠诚的共犯和所有物。 沃伊德看起来很正经,游戏里大家对他的评价也是虔诚听话的歌者,但此男真的非常非常狡猾,在调情的时候坏坏的,充满拉扯感。虽然看起来很成熟(年龄确实也一百多了但是是处男)并且治愈系的技能总是能安抚主角的疼痛与不安,但是给主角发消息的时候全是表情包和非常简单的话又显得格外幼稚。游戏里主角形容他:他喜欢“惹恼你,让你失去平衡,然后抓住你想要再继续下去的欲望。至于那欲望到底是什么并不重要。” 这条线有点像单方面的网恋奔现,沃伊德很早就开始关注主角了,但直到这个故事开始,主角才真正认识他。因为刚认识此男的时候太亲昵了,所以主角在真正进入关系时倒是显得有些拧巴羞涩,belike从走肾到走心的时候的纠结。solo线里的醉酒沃伊德也很萌。 [u][b]赫明和伊斯塔[/b][/u] 赫明有点像普罗米修斯里的david,他是圣咏的造物,而david是人类的造物,他们既有对maker的好奇又有对maker的不屑,包括后面某[spoiler]拔头[/spoiler]情节也很像。赫明的身体是一具缺乏五感的人偶,因此他的自毁倾向非常严重,想要通过强烈的刺激来找回那种作为活物的感知。主角对他的态度非常非常熟稔,对他的依赖也很自然很坦荡。从逻辑上来讲,感觉主角和赫明恋爱的可能性应该是最大的吧。 伊斯塔是热情洋溢的青涩害羞小男孩,感觉在这条线里面主角更加得心应手一些。我对这条线没啥太大的感觉。 [u][b]solo线[/b][/u] 主角有点回避型,也缺乏安全感,有的时候会假装不在意假装坦荡来掩饰自己对某人的爱意,她非常非常孤独似乎想通过肉体关系来填补那种“我是谁我在哪”的空虚感。但是她在与人相处时又很幽默直率,是那种敢想敢做的女人,我还蛮喜欢的。 solo线里那些歌者npc的戏份更多了。好想攻略柳姆,相比于沃伊德的活跃,柳姆显得更加疏离阴郁。好想攻略内夫,摘眼罩太那个了,而且对主角的态度也是那种相当特例的特例。好想攻略森蒂,慕残癖永远不会放弃的。怎么歌者角色都这么涩,而且全部充满一种引诱感。
That ending was absolutely terrible. What the heck even was that? I feel bad writing a bad review for a small developer but seriously... I played Voyd's route and after building up the relationship and story for the whole game they just go out on the balcony and have a little chat and it just ends very abruptly. There is no closure for the story or the relationship. Like they built up so much spicy tension and then nothing came of it. They wrote a really cool story and then nothing was resolved. It all built up to nothing. I had to do a double take because I couldn't believe the game was actually over. I was completely dumbfounded. If I could sum up the game it would be, "I hope you're hungry... for nothing."
A complex and engaging story with interesting characters. Writing is well done and the art style is very pretty. I found myself wanting to know the whole truth so badly that I played the game through in one sitting. I followed the Voyd route one my first playthrough and enjoyed it, and I'll probably go back and play it again soon and pick a different route just so I can pick up on the details I missed because the lore is pretty dense and I know there is a lot I probably missed.
(From the Makers of Caball... Only for you... Would I read something Sci-Fi. ^-^) No, but seriously. Even if you aren't a fan of Sci-Fi stuff, this Developer sure knows how to put together an interesting story, as well as characters. It's hard for me to describe exactly what draws me to these works... It's more like... Everyone and everything is intriguingly weird. In a mysterious, alluring kinda way. And well, the CGs are fun/really well drawn as always. The Russian/English is superbly great as well. I also enjoyed the slight humor, the mystery and Voyd's certain expression. I couldn't stop laughing at that one. As for the guys... I liked them all. Truly. All distinct and with their own quirks. Voyd got the hotter CGs. Ista the sweeter ones (Asta's lil cheek pushed up a little as she had her head on his chest was so cute!) and Hemin got the... I guess in between both of those? Still more complicated though. Figures. And ah Neph. Lol. That one is both terrifying and a crazy fun character to behold at the same time!!! I don't have anything negative to say about this VN. I honestly and very much enjoyed it. Отличная работа! Я ценю ваш усердный труд и с терпением жду вашиx будущих, потрясающих и необычных проектов!
This game has been on my wishlist since I played the demo. Even though I found the original English script a bit difficult to follow, the world building sucked me right in and I was eager to learn more about the mystery surrounding the FMC and the backstories of the love interests. Now that I played through the entire thing (all achievements), just want to leave a review (spoilers free) for those who are on the fence and for the developers if they consider revisiting (I hope) the game world. TLDR: I recommend the game. The good: - The character designs and CGs are consistent and well done. Sprites blended well with the background. I always appreciate good art in a visual novel because it’s such a prominent piece of the experience. - The world building/lore is also well done (with some caveats, see below). Unfamiliar terms are included in a glossary, which is nice. It’s worthwhile to play through all the good and bad endings not just for the achievements, but for the extra tidbits of information that you wouldn’t have gotten otherwise to “solve the mystery.” The game gives you just enough information about the social structure and power dynamics that the tension or the potential sources of problems in the story makes sense. But as I will elaborate below, you never learn the whole picture, and I think that’s why this could give a lot of potential to a future DLC. - The romance with love interests progresses fairly naturally for a short game. If I were to estimate, the common route spans about half the game, which is fairly long, meaning although there are some sweet moments in the game, which I did enjoy, they felt short when they are competing with (or literally cut short because of) the plot side of the game. For those looking for a spice rating - I consider there was basically no spice, but YMMV. - The music soundtrack really builds the atmosphere of the world. Thinking back, I think there may have been certain soundtracks dedicated specifically to individual love interests, which is a nice touch. The not so good: - I think several of the points I discuss below could have some connection with the quality of the English translation. I believe the native language is Russian, since at certain points I switched to Chinese and it didn’t seem to be based off of the English script. I really think the English translation could be finessed in a future update to improve clarity. I sometimes used the AI translation in Chinese to read deeper into the English translation at certain points of the game. For context, I’m a native English and Chinese speaker. - I think the biggest issue I have with the current state of the game is that I don’t feel like the story is finished. I’m not sure whether the developers meant to do this, but each route gives just enough unsatisfying pieces of information, whether through an offhanded or vague remark (see my translation point too), that you find yourself going back and forth guessing about things that don’t end up being revealed at the end of any of the endings, including the no romance route that was supposed to give some closure. As someone who likes knowing the answers, I find myself a bit desperate trying to make sense of what I was supposed to learn from the story. I agree with another reviewer that the romance also felt cut short, since there were no after stories that at least explore the relationships after the main arch of the game. Overall, the pros outweighed the cons in terms of my enjoyment of the game. I hope the developers choose to develop a DLC for a more satisfying closure to this game. I think the potential is there to at least do something else with this game universe.
Hello, world! Я редактор русского текста Сигиллума. Поэтому а) я не смогу быть полностью непредвзятой, но б) я знаю Сигиллум со всех сторон, и у меня об этих сторонах есть мнение, как и у любого читателя :) [b]Вкратце, любителям необычных сеттингов и необычных любовных интересов — рекомендую.[/b] Сигиллум — это такой большой клубок энтузиазма, любви, эмоций и старания, что было бы (субъективно) преступлением не дать ему даже маленький шанс. Более развёрнуто и с небольшими спойлерами: [b]Сеттинг[/b] Сигиллума довольно простой. Есть космическая мегаструктура, есть Хор — космический странник, который её заложил, есть изначальные жители этой структуры — дэвы — и люди. Если вы читаете любую фантастику, от научной до фэнтези, разобраться не составит труда. Единственная сложность — погружение, потому что в этот сеттинг вас бросят без подготовки. Вторая по счёту сцена в игре (на балконе, где появляются Войд и Иста) — большой и, к счастью, единственный инфодамп таких размеров. Даже с [b]глоссарием[/b] мозг покипит минут тридцать, но дальше будет проще, могу гарантировать. Во всех рутах и во всех концовках есть куча разных деталей, собирать которые — сплошное удовольствие. https://steamcommunity.com/sharedfiles/filedetails/?id=3769056584 С [b]сюжетом[/b] сложнее. Вернее, он тоже простой, начинается довольно буднично, но очень быстро набирает обороты и вот мы уже думаем, [spoiler]а не бог ли сидит в нашем подвале[/spoiler]. У главной героини и фаворитов есть свои подсюжеты, так что скучно не будет ни в одном руте (которых в новелле четыре). Единственный минус — это то, что основной сюжет в итоге оказывается завязан [spoiler]на одном фаворите, Хемине[/spoiler]. А ещё всё происходит очень быстро, и я не могу назвать это ни плюсом, ни минусом. Герои находятся в постоянном движении и в постоянном взаимодействии друг с другом (+), но иногда темп проседает или, наоборот, кажется слишком быстрым (-). [b]Текст[/b] простой и понятный, чем довольно-таки отличается от текстов в предыдущих работах автора (CABALL и CABALL: sunset hour). Если читать внимательно, можно заметить много классных рефренов (в выборе слов персонажей, например), которые связывают события друг с другом! А ещё в нём есть движение от серьёзности к юмору, от юмора к нежности, от нежности к тревоге — и по кругу. Как редактор надеюсь, что итоговый текст получился плавным и приятным для чтения :) https://steamcommunity.com/sharedfiles/filedetails/?id=3769057942 https://steamcommunity.com/sharedfiles/filedetails/?id=3769063984 А [b]персонажи[/b] — одна из самых сильных сторон Сигиллума! [b]Главная героиня, Асра,[/b] — сердце истории. Ни одна другая главная героиня не сделала бы Сигиллум таким, какой он есть сейчас. Может, такой выраженный характер — не слишком хорошо для отоме, зато очень хорошо для истории и отношений между персонажами. Это одновременно и ненадёжный рассказчик (потому что читатель знает только то, что знает Асра), и комок нервов, тревоги и шуток разного калибра. И повеселит, и умилит, и смутит, и даже слезу пустить можно. Котёнок, одним словом… https://steamcommunity.com/sharedfiles/filedetails/?id=3769064723 Сигильские [b]фавориты[/b] — господа на любой вкус. О них таинственно умолчу, чтобы не помешать первому впечатлению :) https://steamcommunity.com/sharedfiles/filedetails/?id=3769065537 https://steamcommunity.com/sharedfiles/filedetails/?id=3769065704 https://steamcommunity.com/sharedfiles/filedetails/?id=3769065856 Что касается [b]арта[/b] и [b]музыки[/b], моё мнение прозвучит банально — божественно красиво! Сколько эмоций у персонажей, сколько CG и фонов, сколько музыкальных треков… За себя скажу, что мне жу-утко нравятся “Desynchronization Event” и “The Voice Behind the Signal”, играющие в напряжённые моменты. https://steamcommunity.com/sharedfiles/filedetails/?id=3769066573 https://steamcommunity.com/sharedfiles/filedetails/?id=3769066406 Безумно рада быть частью этого проекта и с нетерпением жду новых историй! (˘˘ ♡) [spoiler]И была у меня любовь с первого взгляда, высокая и недоступная… https://steamcommunity.com/sharedfiles/filedetails/?id=3769067593[/spoiler]
SIGILLVM: RESONANCE is a Sci-Fi Otome with a very interesting and unique world. You play as Asra Diwal, a young human working for Hemin, the Tower’s Inspector. Unfortunately for Asra, the world does not plan to let her carry on living easy. Over a year ago, something happened that caused her to lose her memory. A concerning meeting with a being that should not exist. And to top it off? Three handsome bachelors that are frustrating all in their own ways, but if you play your cards right, one might just become Asra’s responsibility past the Long Night. At the root of it all, the SIGILLVM is a tower created by The Choir - a pillar at the centre of the world that keeps everything running. Without the said tower projecting its song into the world, it is said that life itself will end. It’s a very complex building that is still somewhat a mystery to the world. The Choir left the planet some years ago now, and it has been left up to the trusted harmonauts to keep it running. But it has recently fell into a phenomenon called Disharmony, a problem they may not be able to fix alone. Honestly, this is an uncommon scenario where I genuinely enjoyed all three love interests. All three of them were different from the next, with their own problems they’re dealing with through the story. Hemin - Asra’s master/boss, the Inspector of the tower, and the person she is closest to. He was created by “Him - The Choir” to oversee the city in His absence, and make sure things continue running smoothly. He’s a “Doll” - a former human that was moved to a body created and chosen by the Choir. Voyd - This here is my sweet, infuriating boy. He’s a confident scoundrel of a Harmonaut who knows exactly how to push Asra’s buttons. He also works for Hemin, although prior to the events of SIGILLVM, he only knew of your existence, and you had never met. Torn between taking a greater role and enjoying his freedom, all while teasing Asra on the side. Ista - honestly, this man is the sweet baby boy of SIGILLVM. Born into an extremely significant Patron family, the standards are high, and the pressure? Even higher. As you meet him, you learn a special - and super rare power called Resonance has awoken in him, leading to many complications for the young and vulnerable Ista as he searches for help from Hemin. https://steamcommunity.com/sharedfiles/filedetails/?id=3798668942 Their routes, in my opinion, were also great. In each one it dives into different parts of the plot in different ways, letting you learn more about certain things than another route may show. Hemin’s route especially impressed me. (spoilers for his route) [spoiler]It was very interesting to see how he genuinely wanted to try and understand how it felt to be human once more. Each route has its own personal detail to dive into but this one felt like it stood out the most.[/spoiler] As soon as you breach out of the common route, there is a notable connection and romance develops between Asra and your chosen LI. This very much met my personal preferences, I like to have romance within my Otomes to be more than just a kiss at the end. And boy, I was spoiled here! There are also some scenes more on the spicy and suggestive side, although it doesn’t go too far or breach into NSFW territory. I didn’t end up doing any of the bad endings myself as I tend to avoid the emotional devastation of my poor little pretty boys being sad. But overall there are several endings, and I did read that the bad ones can be quite dark/sad, so if you like those kind of endings, that may strike your interest. The love interests are also not the only characters of note. There are several NPCs all of which are interesting themselves, and significant in their own way. Although, slightly sad I didn’t get to taint Senti and make him the ultimate sinner. Would have certainly been a fun ride! Above, there are probably a fair few things you don’t understand. Speaking of things like The Choir, a doll, etc - and this is due to the fact SIGILLVM has a very unique world. Humans are but one of the beings inhabiting the planet. At first I was somewhat overwhelmed by the lore of the world, but as you progress it all becomes clear as you progress. There is also a glossary that explains some unique parts of the world as you go. SIGILLVM has some wonderful art. The CGs were beautiful, the men gorgeous, and the backgrounds were just as wonderful, fitting each scene very well. Each character looked very unique from the other. Even the NPCs got just as much love! The choice of music and sound for each scene was also wonderfully fit. I often like to listen to music when I play VNs, but for this one I wouldn’t do so as the music can really help with setting the atmosphere to a scene. When Asra knows something is wrong, the game will make sure the player feels it too. The opening cinematic and menu are also very fitting with the whole vibe of the game. Artistically, it really does feel like every choice here was a great fit. Accessibility-wise, you just have your usual. Text speed, skip speed, display, music and volume. However, I feel it’s relevant to add SIGILLVM has my favourite thing to have in a VN - you can use your scroll wheel to look back on text. I’m terrible for misclicking and skipping, so a history option goes a long, long way. I’m sure a lot of people also feel a breath of fresh air when this exists, misclicking is too easy! The one thing I’d really want from this game is… honestly? The same thing I wanted with CABALL, and it’s more! Not even because I feel it’s lacking in content, but because I loved the world, the characters, and I really, really need to be able to torment Voyd more. My brain craves it. But I do know that Levistock is indeed working on a DLC expansion. Consider me the first at the door! https://steamcommunity.com/sharedfiles/filedetails/?id=3798668657 Overall, you can really tell there was a lot of improvement between CABALL and SIGILLVM, and I say that as someone who really enjoyed CABALL and saw its potential. The world building is interesting enough to have me curious, and the characters I enjoy enough to continue playing. In-between sessions I would often still be thinking about Voyd mid-route, so you know I was a sucker for him. Not every VN will be everyone’s cup-of-tea, but if you enjoy Otomes with a sci-fi theme or environment, there is a very good chance this would be up your alley. If you enjoyed CABALL, then even more-so I believe this would fit your tastes. Neither game requires the other to be played as they are entirely separate. But realistically there is nothing I can think of to fault here, it was just an all-round great visual novel that definitely jam well with my personal tastes. I believe Levistock will only grow and improve from here, so dip your toes in and enjoy a wonderful experience. Otome Lovers wishes to thank [i]Levistock[/i] for providing a free review copy for this game. [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
远超预期的科幻向VN,首发自带机翻中文,比起英文会稍显生硬但是没有基本的语序或翻译错误(反正理解不了的就算正常看英文也是一头雾水呢)。剧情和设定都很有新意,但是一上来直接进入正剧,所有的关键词都靠词典里的几句话来解释真的挺让人混乱的。可以说玩下来对于世界观的理解是在接近第一周目的尾声才能完全掌握的... 故事总体的恋爱感和主线平衡的还不错,核心一直围绕解决失谐的问题上,一周目的悬念拉满,感觉大家都是谜语人。三个男主代表了三种组织势力,都很美味啊重复剧情也不多(而且都是人外加分加分)。重点夸夸主角!不管是焦虑、吐槽还是行动力都超有活人感,最后关于身份真相揭露的处理也很果决,诠释了什么叫the past is dead。 希望之后会有续作或者dlc,毕竟结尾留白很多,[spoiler] 好奇圣咏到来的黎明会开启怎样的新篇章呢?[/spoiler]
я прошла наверно только малую часть, но уже знаю меня не покинет этот интерес к Асре и ко всем персонажам. безумно приятная графика, подходящая музыка, фразы героев от которых все переворачивается внутри - это буквально всё, что я искала. я советую эту игру даже тем кто не знаком с таким жанром. единственное, мне бы хотелось иногда поглядывать в, так скажем, "историю диалогов", когда пропускаю некоторые фразы по случайности, и чуть более плавные переходы в музыке иногда, но наверное это уже мои прихоти) ахахаха на последок скажу, что хочу быть там со всеми одновременно, но Хемин не отпускает)
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