
Cut-throat multiplayer running game that pits 4 players against each other, locally and/or online. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen! One of the most competitive games you'll ever play.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 1.29/day in the week after.
About
In a city filled with superheroes, getting to crimes becomes a competition on its own. Fortunately there are enough rockets, bombs, grappling hooks, spikes, and other goodies lying around -- to make the competition fun and fast. Welcome to SpeedRunners.
SpeedRunners is a 4 player competitive platformer with grappling hooks, power-ups, and interactive environments. Run, jump, swing around, fire rockets, grapple onto people to knock them off screen.
4 Player Competitive Platforming!
Keep up with the fastest player in-game, or fall offscreen and get eliminated!
Use weapons like missiles, mines and grappling hooks to screw over your friends, and make new enemies!
Local and online multiplayer! Can you have 2 players on a couch against 2 other players on the internet? Yes of course!
Bots enabled - play on your own with several AI opponents. Or put them into matches with other people!
A tutorial teaches you how to play
Controller compatible (and recommended!)
A dozen expertly designed maps
Unique game modifiers
A character named Unic!
Full blown level editor with over 10k user created levels
An exciting single player campaign
Create your own custom in-game trails (visible when you hit super-speed)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 37.2Kreviews | 94% | — | $12.4M |
| $16.99 | 3.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
good game
yusufa çaktım
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4M | 13.6K | 96% | $24.99 | |
| $12.4M | 12K | 87% | $39.99 | |
| $12.4M | 17.1K | 63% | $39.99 | |
| $12.3M | 13.3K | 90% | $49.99 | |
| $12.3M | 54.3K | 95% | $9.99 | |
| $12.5M | 22.5K | 87% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6K | 98 | 70% | $5.99 | |
| $1.9M | 23.3K | 89% | $3.74 | |
| $170.2K | 479 | 56% | $9.99 | |
| $54.1K | 193 | 91% | $14.99 | |
| $5.9K | 25 | 84% | $14.99 | |
| $105.8K | 546 | 75% | $6.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Romanian, Russian, Simplified Chinese, Dutch, Hungarian, Greek +7 more
| $9.99 |
| 2.3Kratings |
| 78% |
| — |
| not modelled |
| $3.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
il gioco perfetto
play it wit the gang
its aight
This game is true value for money and I have a blast mogging my friends
A type of game that is exceedingly rare in 2026. There was a time when the pinnacle of competitive gaming was sitting on a couch and playing against others. Where you actually wanted to rip the head off the guy sitting next to you. Where that type of thing was rewarded in gameplay. I guess this still exists today in with the fighting game community, but without the communal split-screen aspect. also a game that focuses on velocity, speed, and agility in a way that most games don't. a game that feels different than other games. a game that doesnt feel like a clone
it's a good game :-)
First we speed, then we run. LET'S SPEEDRUN
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.