
Speed Brawl is a co-op platform beat 'em up about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster... faster... FASTER!!!
Modeled estimate, not a reported figure. How we estimate →
Speed Brawl is a co-op platform beat 'em up about moving fast and hitting hard.
Increase your DPS by moving as fast as possible and maintain your momentum by swinging off poles and dodging attacks as you face off against captured alien swarms in this alternate history BLOOD SPORT!
6 Unique Brawlers with their own play styles
Tag-team system with assists
Loads of upgrades to customize each fighter
Razor sharp visuals and beautifully animated characters
Over 50 action-packed events across 5 unique Leagues
Local and online co-operative play through the whole campaign
Trophies & leaderboards
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 81reviews | 75% | — | $34.2K |
| $19.99 | 48ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great presentation, soundtrack, character designs. All of that is top notch and drew me in. But a "fast" game, confining you to small arenas? It does not feel like you are speedy if you stay on the same screen for an entire fight. Maybe i just expected something more akin to pizza tower, that game is FAST. Moreover, the enemies are not proactive enough. I admittedly only played through the 1st "world" and the 1st stage of the second "world" but i rarely had reason to use the parry/counter, as i would have to *wait* for enemies to attack: to *wait* in a "fast game" is not good. Only exception being the boss of the area. That might change in the later stages but the first hour of gameplay just was not interesting or fast enough. The game is also bogged down with systems like loot or skilltrees. Having to go through 3 (equipment, skill and market) menus and then additional dialogue, just to get to a stage after engaging with those systems (because why wouldnt you level up your character in a game) just sloooows the game doooown. The characters having itemisation also feels wrong for a speedrunning game. Speedrunning, and fighting games often as well, is about skill, reactionspeed and memorization. But if i can just give my character an item with more damage, and subsequently clear stages faster as i have more damage- did i really become better at the game? Skill memorization and all that? It also throws out the balance for the stages, because i could just come back later to those first stages with lategame items. Is reaching a gold rank better this way, or earned? I dont believe so. In the end it feels like the game could not really become "fast", gameplay in levels, from layout to enemies, is to slow, and there is too much stuff that bogs you down before you get back in a level. I think for a brawler its fine, i just would not call it a fast game. I am also biased as i cant keep trying to compare the game to pizza tower's speed while playing it - and i recognize that is not fair. After all pizza tower came out 5 years after this game. But the whole menu, itemization and proactive enemy angle of criticism, is valid i think.
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Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese*languages with full audio support
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom, divertido e viciante uma boa mistura de vários estilos com beat em up e funciona perfeitamente bem e dá pra jogar até de 4. pena que pouca gente conhece espero muito uma continuação no futuro ou mais conteúdos
解锁一个关卡 或 一个技能,需要一级威望,想升一个威望很花时间
Годная штука, увлекло мгновенно, жаль , что такие бриллианты теряются в Стим ..
unique
I enjoyed the Sonic & Knuckles soundtrack. I think the devs did a great job with the game but the concept isn't very fun to me. I don't like being rushed in a fighting game. It is more satisfying to do sick combos than to efficiently spam dash attacks. Not fun to me, but maybe to others.
Nub
Wack. When I first booted up this game, I cringed so hard that I almost shut if off right then and there, never to touch it again. However, I shouldered on, determined to give it a proper chance--and I'm glad I did, because the gameplay turned out to make up for everything that I initially found disconcerting. I STILL can't really take the story or characters as seriously as I think the game wants me to, but that's okay, because it feels great to play. I'm not exactly sure what genre you'd call this, but what it at least reminds [i] me [/i] of is Smash Bros. Just... a much faster paced Smash Bros where all your abilities combo into each other way more easily (and you also have way [i] less [/i] abilities). At first I thought it was going to be a bunch of button mashing for some easy dopamine, but while that's somewhat true it isn't entirely; there are just enough different things you can do that it feels properly dynamic... basic attack, dash attack, pole dash attack, wall dash attack, special attack, ultimate attack. Add onto the the ability to tag back and forth between two characters, and you've got yourself a decent wealth of options to work with, all of which flow together surprisingly smoothly. It's quite fun! So, while the story may just be tacky window dressing, at least the gameplay is solid enough to carry the experience. Sadly the whole thing is a bit short, but... well, if you [i] really [/i] get into it, there is some decent replay value. Going for faster times, co-op, some sort of multiplayer mode I couldn't be bothered to try (I doubt I would've been able to find anyone else playing anyway--I don't think this game exactly has a thriving community)... yeah. There's stuff to do. Would recommend if the gameplay looks fun to you. That's the one element it can deliver on.
meh
中规中矩的格斗小游戏
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.9K | 1.1K | 90% | $14.99 | |
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| $87.3K | 414 | 91% | $9.99 | |
| $8.9M | 17.3K | 93% | $24.99 | |
| $3.2M | 22.3K | 90% | $6.49 | |
| $781.6K | 2K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2K | 81 | 84% | $19.99 | |
| $34.2K | 914 | 93% | $1.97 | |
| $34.2K | 1.1K | 93% | $1.49 | |
| $34.2K | 144 | 80% | $14.99 | |
| $34.2K | 96 | 82% | $14.99 | |
| $34.2K | 216 | 87% | $9.99 |