
A hand-drawn adventure blending visual novel storytelling with point-and-click puzzles. Explore a vibrant yet dangerous oasis city where humans and animals live side by side. Meet unforgettable characters, trade and combine quirky items, and solve challenging puzzle-dungeons filled with mystery.
Modeled estimate, not a reported figure. How we estimate →
About
Tower of Shirin marks the first chapter in the NAIRI trilogy. Witness Nairi's transformation from hapless victim into confident explorer as she is torn from a life of luxury. She finds an unlikely ally in Rex, a "gangster-turned-scholar", and together they explore dangerous slums, stumble upon ancient secrets, and uncover dark prophecies.
Explore large environments, collect tons of items and combine them in creative ways to forge a path forward.
The oasis city of Shirin is home to dozens of eccentric citizens! Some hold crucial information - and others will just make you laugh.
Nairi may stumble into a dungeon or two filled with clever puzzles to put your problem-solving skills to the test... But not to worry: Rex’s journal provides plenty of hints!

100+ beautifully hand-drawn scenes
A beautiful original soundtrack
The first chapter of a captivating, lore-rich story
Dozens of memorable characters
Collect, trade and combine items
Brain-teasing puzzles (with optional hints)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hmmmm, I was really over the fence about giving it a thumbs up or down, but then the last stretch of the game cemented the thumbs down for me. Overall, Nairi is a game that is not terrible, but it'so so lackluster. A cross between a visual novel and a point-and-click adventure games, it has all the elements that makes a point-and-click game bad (tedious and unclear navigation, pixel hunting, slow dialogue) and none of what makes it good (charming animations, creative puzzles, witty lines). It's artstyle is not bad, but it's so static that it never rises beyond mediocre. It tries to pack a lot of lore, but the pacing is so off that you just don't care about the characters, and you can barely follow the plot. The puzzles are laughably easy for 90% of the game, and then in the last stretch, go completely off the difficulty rails and become arcane and obscure to solve. I guess Nairi is a game that was made by clearly passionate people, but that lacked enough playtesting and polish on its systems. You can feel the passion and the drive from the creators, but they just missed the mark and made a game that is, at the best times, boring, and at the worst times, grating. The difficulty spike and the sudden ending (which killed the pacing) are the factors that ultimately made it from a weak recommendation to a soft "avoid-it" instead. Also, what is the deal with the furries? I didn't detract points because of that, but man, that stuff is so weird and unnecessary on the grand scheme of things. You have limited time in your life and there are many games that do everything that Nairi does, but much better. Go play one of them instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Latin America, Portuguese - Brazil
| $4.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
legalzinho...
算是中评吧。可以玩,但达不到推荐的程度。 +优点:固定女主,毛茸茸爱好者狂喜,画风可爱。 -缺点:又双叒是经典之《女主被小中老登包围了》,满世界的♂里寥寥无几夹杂几个女角色,可以说高光全给了♂,且女角色的形象表现(笔墨少到简直没法用“刻画”这个词)总觉得很微妙,要么很刻板要么像个丑角,不喜欢。 故事是不完整的,本作只是第一部分,目前二已出,三还在制作中。
[h1]NAIRI: TOWER OF SHIRIN[/h1] [b]Rating: [/b] 5/10 [b]Genre: [/b] Visual Novel / Puzzle [b]Length: [/b] 3 - 5 Hours [b]Achievement Difficulty: [/b] 1/10 [u]What is it?[/u] A visual novel with light puzzle solving and area navigation. You play as Nairi, a child who has had to escape her (unwillingly) high class lifestyle after the kidnap of her parents. You play as her on her quest to discover why her parents were kidnapped while uncovering the mystery of both the eponymous Tower Of Shirin and the Great Storm that sunk the previous civilisation of Noora. [b][u]PROS[/u][/b] [list] [*] Cute art style [*] Interesting story with likeable characters [*] Very easy achievements [/list] [b][u]CONS[/u][/b] [list] [*] Insane difficulty ramp at the end of the game [*] Dialogue a bit too slow moving [*] Most of the game puzzles are typical fetch quests [/list] [u] Personal Thoughts [/u] The story itself is pretty interesting but it's a game obviously designed for a younger audience. The dialogue is very light and there is abundant humour; only a couple of sections does it show a dark undertone. The puzzle solving went from ridiculously easy (fetch this, give to this guy and repeat) for 90% of the game to deciphering ciphers, rotating rooms and identifying and translating symbols, to the point that I don't think a younger audience would be able to complete. There are two more games that appear to be much longer. While I had a reasonable time with this one I don't think the story was interesting enough to warrant buying the other games. If you're interested, i'd buy this game on sale to see if it's your kind of thing. It's very short while also being almost entirely a visual novel.
It is an ok-ish puzzle / point and click / visual novel kind of game. The artstyle is lovely but the animations generally feel a bit too slow and the ending is very abrupt (I assume the story continues in the 2nd game, however I haven't played that one to confirm). It works without any issues on Linux with Proton (9.0-4).
NAIRI: Tower of Shirin - это первая часть в серии игр про приключения девушки Наири. Если вы когда-нибудь мечтали оказаться в мире, где милые антропоморфные зверушки говорят умные вещи, а головоломки заставляют хорошенько подумать, то Tower of Shirin — ваш выбор! 🤩 Игра начинается с того, что главной героине, Наири, девочке из богатой семьи, пришлось спешно бежать из дома от опасности. Что ей угрожает и почему - ГГ придется выяснить самостоятельно. По мере прохождения приключения приведут ее и в центр пустыни, и в башню посреди города Ширин, и в темные закоулки самого города, где её ждут загадки, тайны и множество приятных знакомств. Головоломки в игре выстроены отлично (и главное логично). Тут и всякие пятнашки, и декодирование шифра по иероглифам на стене и прочее в классическом стиле квестов. Но все же самое главное — это диалоги. Потому что сама по себе игра - это целая смесь не только квеста, но визуальной новеллы и мультфильма. 🤩 То бишь тут постоянно говорят на полустатичных экранах, потом дается экран для какимх-нибудь действий и или поиска предметов. Или же для путешествия по городу и встречи новых оппонентов для диалога. Персонажи харизматичны и чудесно прописаны, а уж как анимированы - восторг! Я конечно проспойлерю, но друг ГГ - настоящая крыса, которого Наири встретит в городе, незабываемо анимирован, да еще и нарисован с маленьким тюрбанчиком. (*захлебывается умилением*) В общем, графика в игре просто праздник для глаз. Каждая сцена нарисована практически вручную (заставки так точно). Атмосфера уютная и очаровательная. 🤩 Первая часть приключений Наири заставляет подумать, посмеяться и насладиться процессом. Если вы любите квесты как и я - с душой, юмором и друзьями-крысами - буквально, то просто обязательно к прохождению! 🤩 Вместо многих слов - просто гляньте видео и скриншоты на странице в Steam. Это ж сказка, а не игра!
I wasn't sure what to expect from this cute indie game but my expectations were blown! definitely saw the Ghibli inspiration in every aspect Loved the art style and the simple point & click puzzle gameplay <3 Made me wanna play the sequel now!
Very cute point and click adventure game set in a whimsical desert city. Definitely more tailored to younger audiences but enjoyable nevertheless, and an easy 100% for achievements. The game's biggest strengths are its "chibi" hand-drawn artstyle and adorable characters, as well as a pleasant and thematic soundtrack and a decently written story. It is, however, quite short and forms only the first chapter of an episodic set of games. It is also quite dialogue-heavy, and the puzzle/exploration sections suffer from slightly clunky navigation with a lot of doubling back and unclear entry/exit zones. Apart from these drawbacks, a very sweet little adventure.
It pains me to give it this review because I really liked the presentation and art direction of the game, and it was made with love. Each screen looks great and the character designs are charming, but there were several issues that made me not enjoy the game as much. In terms of gameplay, it was a fine point and click adventure, even with some nice puzzling dungeons, but it suffered from a lot of backtracking due to having so many small screens to go through. It was a bit confusing to figure out where to go sometimes, screen transitions weren't fully clear and I would semi-often leave from where I entered(though some indications existed). Something I dislike with burning passion is having to click everywhere in a screen, thankfully we had a cursor to show what could be interacted. However the coins had only guesswork and that sucked, back then in Professor Layton I already hated that. I did read that they changed it for the second game so that's good. The dialogues and plot beats felt a bit... mundane? But also weirdly contrived? I honestly don't know how to explain it, I was feeling annoyed during some dialogues and sequences(somehow it made me apathetic to the cliffhanger ending). Maybe a reason could be the lack of character evolution, the main character would benefit from that. I felt more invested in Rex's past gang troubles but it was too quickly sidelined. I found it a nice touch and clever that you could glean info from listening to rumors of actual people chatting on the streets. The backtracking and strange feeling of the story was too distracting from the great art and fun dungeons. I wish it wasn't so, maybe I'll end up playing the sequel at some point.
terminei ele agora e digo que é um jogo bom porem cansativo nos puzzles , vale a pena pela historia que é otima , nao tem final e eu fiquei frustada de mais kkkk mais gostei e quero que saia pt br logo o 2
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 69 | 100% | $14.99 | |
| — | 0 | — | — | |
| $1.1M | 4.5K | 98% | $19.99 | |
| $469.8K | 1.3K | 89% | $19.99 | |
| $73.3K | 286 | 73% | $15.99 | |
| $22.5K | 426 | 90% | $1.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2K | 96 | 58% | $9.99 | |
| $34.2K | 180 | 86% | $8.99 | |
| $34.2K | 230 | 93% | $4.99 | |
| $34.2K | 96 | 82% | $14.99 | |
| $34.2K | 144 | 80% | $14.99 | |
| $34.2K | 1.1K | 93% | $1.49 |