
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spielzeit 281 Stunden Man muss wissen es ist ein Grind, Farm, Crafting Game, das vergessen Einige! Am Anfang ist es sehr mühselig bis man mal die erste Basis hat, dann geht alles ein wenig schneller aber leider dauert alles noch viel zu lange und es wird denke ich künstlich alles in die Länge gezogen um die Spieler zu beschäftigen da vermutlich die Content Updates doch noch weit weg sind. Also man braucht definitiv ein zweites Spiel das man parallel zocken kann während man manuell Dinge herstellt ansonsten dauert das herstellen teilweise ewig. Alleine ist es spielbar, aber schon sehr mühselig bis man mal ein Auftrag abgeschlossen hat, je nachdem, wie viel man spielt und manuell herstellt kann ein Auftrag auch mal 1 Woche dauern. Manchmal lass ich den PC auch einfach laufen das ich manuell produzieren kann. Trotz alldem macht das Spiel irgendwie Spaß und ich würde es weiter empfehlen aber man braucht definitiv ein zweites Spiel. Paar kleiner Bugs habe ich ja, aber nicht wildes.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
try add the game to ps5
Ich bin begeistert. Dieses Spiel ist abwechslungsreich und macht echt spaß. Es ist eine Mischung aus Forschung verschiedener Planeten und Systemen. Und Aufbau seiner eigenen Fabrik.
i like building and exploration
各种问题,我玩一会就会崩溃,且玩起来很累,网络问题也很严重
A new and integral way for playing
really good
Wanted to play this game with my brother, but since im just starting he asked me to do some server hop shopping for missing blueprints he couldn't find. Apparantly we're on a low pop server with not so good auction house. First of all, the first 2 or so transfers can be done with a 24 hr cooldown period each, (fair enough, acceptable) then after that, without any warning locks you out for 4 straight days?! At least give some warning on THAT other than just 'you loose all bases, exploration and allowed just 1 ship to bring'. I have no bases or exploration and just have 1 ship. If we knew i'd be stuck on a server for four days, for sure i would not have tried to push my luck. Now back on my brothers server with his shopping list orders (both super stoked) and there is this bug that turns your character name to 'Unknown', linked to changing servers (go figure), that seems to cause major issues with getting back into a corpo or even receiving the actual invite as the game does not properly register your character name. It seems to be a known issue that is being worked on. What was suppose to be a 2 day or so grocery trip, turned out to be a complete debacle, that's gonna take God knows how long :( Why the thumbs up? Because although i'm yet to enjoy the game playing with my brother and hope we can soon, the game itself is very good as long as you don't try to compare it with mainstream big space titles. It's not action packed at all. Yet. Mining with lasers, build bases and ships and expand them, set up automated productions and take part in the delivery of materials to the spacestation factions. Yes it can be grindy, but that depends on how you outfit your ship. Yes manual crafting where possible is faster, but locks you to your workstation on big orders, so save that for when you go afk and leave the game running.
I like it! The last patch was definitely a plus. There are some things still being improved I'm sure. Like instead of jumping on a rock you just fall to the ground level that it sits on. Sometimes wrecked aircrafts are missing. But really over all I like it. I would say overall it is a happy medium compared to similar games. I just realized that you cant have multiple saves or play on multiple servers? The only option is solo mode or switch which server your main save is on? It must be fun though...I played over 100 hrs already! I like the 'Corpo' supply missions. Its fun to feel accomplished turning in those productive missions.
182.4 hrs last two weeks / 1,277.4 hrs on record
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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