
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great bones and full of potential. Enjoying, chill enough just doing the mineing while watching tv on another screen.
Relaxing, grindy, slow paced and no PVP means no frustration from griefing, ganking or similar "fun" activities... Recommended!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 864 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
几个意思?就因为说了几句实话给了个差评,结果今天更新完后不给进游戏了?非得让我重置清空账号才给进?
relax
tout simplement génial!!
I changed my mind about this game after 200 hrs. Until they make it not hostile to solo players, I would not recommend this unless you go this as a preestablished guild or clan of some kind. the corpo system is rather demanding and is designed for guilds. The solo player, well the time crunch to get the contracts done becomes greater than your ability to fulfill them in the specified time, unless you are on 24/7 crafting. the offline version just eliminated all economy all together. this game is to restricted and punishing to play solo in the mmo world. I am uninstalling it and shelving it for a few months. maybe it will be solo friendler in time. but right now, it causes more frustration than enjoyment. It's the time sink bottlenecks that make it to punishing.
well done
挺好的
This game is a factory game very similar to Satisfactory. Two major differences: You use your factories not only to do the typical "fetch" quest of "x" and "y" materials, you actually get to use the stuff to build and upgrade one or multiple spacecraft. And, your space for factories is limited, you only get to build two locations with a limited "footprint" (a third location is locked behind a level gate), and this also includes storage capacities; you are thus forced to meticously plan your needs and not overproduce just everything. There will always be a lack of a resource because you cannot mine them all with only three bases. That´s where the player guild / corporations come into play and thus are a very vital part to progress. There are plenty and good incentives to organize yourselves in a corp, and this clearly is one main design choice behind this game. I like it, because no other PvE game I know takes player collaboration and ingrains it so deeply into the core gameplay. Ofc you can found a solo corps, but you will also find that just finding one or two friends will actually be more fun. The tech/level system is also harsher. A lot of your brainpower will not go into planning layouts (which is very much simplified), but dealing with constraints, which are gradually alleviated the more you "level up". One might criticise that some constraints seem to be a bit too much. E.g. tearing down buildings and moving them around is behind a level gate. Tearing down building produces rubble, which you can recycle - you guessed it - behind a level gate. However, these are just constraints of the unusual sort and I had fun and challenge to first having to deal with what I built and having to earn the later comfort functions. Also a weird choice: Planets are fixed immovable blocks, i.e. no day/night cycle. (In order to travel and excavate some advanced resources on the night side, you need power generators, which are - you guessed it - behind a level gate) This design choice bugs me because it seriously challenges the usual suspension of disbelief of "game realism". After a while, I didn´t care, tough. There are plenty of management challenges to keep you distracted.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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