
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i find it really boring just grinding and flying around is not for me .
endlich mal wieder änliches spiel freelancer art
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
НЕРЕКОМЕНДУЮ СЛИШКОМ ДОЛГАЯ ИГРА ЧТОБ СОБРАТЬ 1 КОМПАНЕНТ УХОДИТ ЛИБО ПАРУ ЧАСОВ ИЛИ НЕСКОЛЬКО ДНЕЙ . РАЗРАБОТЧИКИ УПРОСТИТЕ ИГРУ СО СБОРОМ РЕСУРСОВ. ТАК ЖЕ Я ПОТРАТИЛ МНОГО ВРЕМЕНИ ЧТОБ ПОСТРОИТЬ БАЗУ ОБИДНО ТО ЧТО БАЗА НА СЕРВЕРЕ ПРОПАЛА ВМЕСТЕ С РЕСУРСАМИ
O jogo é simples, divertido e muito bom. Entendo que ele ainda está em desenvolvimento, e justamente por isso resolvi escrever este comentário. Gostei bastante da experiência e não me arrependo nem um pouco de ter comprado o jogo. Dá para perceber o potencial que ele tem. Alguns pontos, no entanto, poderiam ser melhorados. O primeiro é o desempenho. Em alguns momentos o jogo apresentou pequenas travadas. Acredito que isso possa ser causado pela minha placa de vídeo, que já está chegando ao fim da vida útil e não tem mais o mesmo desempenho de antes. Mesmo assim, também notei algumas texturas com aparência estranha, parecendo um efeito granulado, semelhante ao chiado de uma TV de tubo, em algumas partes do mapa. Outro ponto que senti falta foi a forma de entrar na nave. Eu gostaria que fosse possível entrar nela manualmente, caminhar até o interior e assumir os controles, sem uma transição automática ou tela de carregamento. Sei que essa provavelmente não é a proposta atual do jogo, mas acho que isso aumentaria bastante a sensação de imersão. Também encontrei um bug durante o tutorial. Nos dois primeiros planetas, especialmente no primeiro, aconteceu algo estranho: acabei ficando fora da nave, como se estivesse voando no espaço ou preso em um limbo. Não sei exatamente o que causou isso, mas achei importante comentar. No geral, é isso. Se o desenvolvedor chegar a ler este comentário, gostaria de parabenizá-lo pelo excelente trabalho. Gostei muito do jogo e estou ansioso para acompanhar as próximas atualizações. Assim que eu trocar minha placa de vídeo, que já está quase se aposentando 😂, pretendo jogar ainda mais. Parabéns pelo projeto e desejo muito sucesso no desenvolvimento!
Geiles Spiel aber ich gebe auf . Die Grafik Bugs nehmen überhand. Das macht kein Spaß mehr.
Думаю пора дать комментарий.. Игра сплошной гринд, бесполезные корпорации(сообщества).. Понимаю, что эта игра на ранней стадии, но чтобы на столько ранней.. Короче, не тратьте на неё своё время, игра ну очень сырая!!! И ещё очень жирный минус, нет РУ-серверов! Конечно предлагают играть на Китайских серверах, но часто из них выкидывает, ну а если у вас "Ростелеком" то и подавно. С "Ростелеком" вам нечего делать в этой игре.. PS "Ростелеком" + ВПН не часто не помогает!..
кусок не оптимизированного говна!!! мои хар-ки пк где то даже больше чем описано. но даже на средних настройках по умолчанию лагает при любом удобном случае....
Spacecraft is a true Sandbox MMO with huge potential. Is slow paced, you have to get resources, explore, build and find others players. The ship building part is innovative you can customize everything. 8.5/10 for me, hope with future updates (combat and optimization) to get 9/10!
Game has a good start but when said game can't even remember your monitor settings and you have to redo every resolution configurations every time you start the game, it really means the game SHOULDN'T be released yet even as early access. I will revisit my review when developers actually demonstrate they respect my hard earned money.
[h3]Great Potential, But the Mid-to-End Game Needs Work.[/h3] When I first read the description of SpaceCraft, I was genuinely excited. The idea of exploring a vast galaxy, building bases, designing ships, automating logistics and working alongside other players sounded fantastic and initially, the game delivered. The early game is brilliant. Exploring, building your first bases, gathering resources and discovering what’s possible is genuinely fun. There was a real sense of excitement and achievement within the community, too. Unfortunately, the mid-game is where things start to fall apart for me. Missions become relatively few, increasingly complicated and often tedious rather than rewarding. Progression can feel unnecessarily restrictive, with some crafting requirements and machine limitations that simply don't make much sense. I've put around 111 hours into the game and currently have two fully established bases, primarily supplying materials to a corporation friend. While this helps with some weekly missions, many of the mid-game objectives are well beyond what I personally find enjoyable or manageable. The game also feels like it is missing some important quality-of-life improvements. These have been discussed and at times, promised, but it increasingly feels as though development attention has shifted elsewhere. I can absolutely see the appeal for dedicated players who enjoy extremely complex automation and optimisation. For those players, the end game may offer hundreds of hours of depth. For the average player, however, the complexity can turn into repetition and busywork rather than meaningful progression. That's a shame, because the foundations are genuinely good. SpaceCraft has a great concept and the early experience shows just how enjoyable it can be. I just feel the game needs more attention to progression, accessibility and quality of life to keep players engaged beyond the initial experience. After 111 hours, I certainly feel I got my money's worth, so I don't regret buying it. However, for most players, I'd recommend waiting for a sale, unless you particularly enjoy complex, highly involved automation and progression systems. [b]A game with a lot of potential, but one that currently feels like it needs some more love.[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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