
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
endlich mal wieder änliches spiel freelancer art
Waste of time and money. The game is boring, additionally you don't earn any decent income when you need it the most, the beginning of the game. Good concept, piss poor execution! I'll be hard pressed to see this game go anywhere in the next year. Don't waste your time on this one. The game has no appeal, nothing that sucks you in and demands your time. A complete miss in today's Space Genre. The Space games that hold people captive are the games that let us walk around our ship and modify its look both inside and out. Were not stuck is boring automation, we are crafting out ship interiors and mining astroids. This is 30 year old space game technology not a 2026 space game! You completely missed the mark on this one.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 20.8K | 84% | $5.99 | |
| $3.1M | 4K | 73% | $49.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.8K | 93% | $24.99 | |
| $3.1M | 5.8K | 94% | $19.99 | |
| $3.1M | 2.8K | 97% | $20.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 235 | 67% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Думаю пора дать комментарий.. Игра сплошной гринд, бесполезные корпорации(сообщества).. Понимаю, что эта игра на ранней стадии, но чтобы на столько ранней.. Короче, не тратьте на неё своё время, игра ну очень сырая!!! И ещё очень жирный минус, нет РУ-серверов! Конечно предлагают играть на Китайских серверах, но часто из них выкидывает, ну а если у вас "Ростелеком" то и подавно. С "Ростелеком" вам нечего делать в этой игре.. PS "Ростелеком" + ВПН не часто не помогает!..
Eigentlich macht SpaceCraft Spaß und hat großes Potenzial, aber aktuell gibt es einige frustrierende Designentscheidungen. Mein größtes Problem ist das tägliche Credit-Limit der Kompanie. Nachdem ich alles verkauft und in Upgrades investiert hatte, konnte ich nichts mehr verkaufen, hatte kein Geld für Treibstoff oder Reparaturen und musste das Spiel für den Tag beenden. So etwas sollte den Spielfortschritt nicht künstlich blockieren. Weitere Kritikpunkte: - Aufträge bieten zu wenig Informationen, sodass man oft ewig nach dem Ziel suchen muss. - Eine Himmelsrichtungsanzeige auf Planeten fehlt. - Der Fortschritt ist extrem langsam und wirkt unnötig grindlastig. Ich werde das Spiel erst einmal pausieren und auf weitere Early-Access-Updates warten. Das Potenzial ist definitiv da. Jetzt müssen nur noch die grundlegenden Spielmechaniken verbessert werden.
Whoever wrote this: "Right now, Space Craft feels like a heavily stripped-down version of No Man's Sky that substitutes actual gameplay content with artificial time sinks. The core loop lacks challenge and skill expression, relying instead on frustrating structural limitations to slow player progress." Nailed it on the head. This game has the *appearance* of a fun, space exploration game. In reality, 99% of what you're doing is JUST grinding, and that's it. Actually doing anything serious (like building parts for large ships, the construction of which is central to the game) is literally impossible if you play solo, and it takes a herculean effort to make a good Corpo that works together to build these in any kind of quantity. I hardly see anyone in my sector although my corpo, CLOM, are quite far away from the starting sectors. We have a station in our sector and I almost never see anyone from outside our corpo there. In fact, there's hardly anyone in most of this galaxy. I flew through dozens of systems yesterday for six hours getting my exploration up and saw maybe one other ship. This game is boring, grindy, frustrating if you're playing solo, and a nightmare if you have a tyrant for a corpo boss. Save your money, and go spend it in something that's actually fun (which this game literally never is).
This is not a MMO. This is a Persistent Idler and is the gaming industry equivalent of going WOKE for video games. Corporation based playstyle? Not even EVE is this restrictive. An entire Galaxy and only two bases? I dread being apart of any Human future where this is our fate. Who wants to play a video game, in their free time, of a Freedom sucking Corporate Despot Simulator? CCP Trainer? I think AI built this game, I dont think any Gamers were involved with this. It's not nearly balanced, the UI is clunky and is designed with the absolute basics only.
i find it really boring just grinding and flying around is not for me .
I've been having a lot of fun with SpaceCraft so far. One of its biggest strengths is the freedom it gives you. You can tackle things however you want, experiment with different ship designs, and spend as much (or as little) time as you have available. As a dad gamer, that's a huge plus. This isn't one of those games that demands hours of uninterrupted play. I can jump in for a little, make some progress, log off, and come back later without feeling like I've fallen behind. It respects your time(more so once you get your bases automated), which I really appreciate. The ship creation system is easily my favorite part. Designing, tweaking, and improving your own ships is satisfying, and it's fun seeing your ideas actually work (or hilariously fail). That creative freedom keeps me coming back. My biggest complaints are mostly with the UI. There are definitely areas where the interface could be cleaner and more intuitive. Nothing that ruins the game, but it's where I think the developers have the most room for improvement. That said, it's important to remember this game has only been in Early Access for about a month. The gameplay is already in a solid place, and the roadmap the developers have shared feels realistic and well thought out rather than overly ambitious. If they continue improving the game at this pace—especially polishing the UI—I can easily see this becoming something special. If you're looking for a sandbox space game that lets you play at your own pace and enjoy building ships without feeling rushed, I'd definitely recommend giving it a look. Now with that being said it is a grind game, if you are not willing to grind consistently then it probably isn't a game for you.
кусок не оптимизированного говна!!! мои хар-ки пк где то даже больше чем описано. но даже на средних настройках по умолчанию лагает при любом удобном случае....
I'm enjoying it so far. There are a few rough edges but thats to be expected in Early Access. I havent been able to buy anything from the Nexus yet. I get an error message saying the transaction couldnt be processed. Ive bought storage on the station and I have the money so not sure if im missing something or if that feature doesnt work yet.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.