
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool concept, can be fun but the grind IS TOO MUCH. STRAIGHT TO JAIL
[h1]The grind needs tuning[/h1] Everything just takes so d@%m long to do anything, and it just feels like everything you do to try to improve your experience has a side effect that punishes you. the game severely limits your inventory / cargo in the beginning so you build more cargo bays, but if you put too much equipment that reduces your grind in in your ship all those items have an SP cost, so you exceed your SP, and then you start overheating really easily which makes the game even more grindy while you're spending real time waiting for mining lasers to cooldown. you can increase your SP by adding crafting your own hull parts, which is already gated behind a bunch of arbitrary space trucker runs of selling low grade things like ore and basic metal plates to earn enough to even unlock the permit to make hull parts. You assume you're just dealing with the early grind and automation is going to pay dividends and really open things up but not really, 1st you might make the mistake of DOING WHAT THE TUTORIAL TELLS YOU by building your 1st base on a single iron deposit, but since you're limited to 2 bases starting out, you're basically punishing yourself if you don't find a planet with something like iron and coal and finding both deposits in the same location so you can make steel. so you've got your 1st base setup, a few smelters, warehouse, assembler etc and drone routes moving materials between buildings. but then you find out the factories craft the same things that take 10sec each take 3min each in the assembler. There's also durability on some equipment to deal with, I maybe play 2-3 hours each night, and after a week I already had to replace my blue tier resource scanner I think I'm going to take a break for now, I did have some fun moments, but game feels too much like a second job at this point, I think the thing that finally clicked for me is I was watching a youtube video of someone else playing, and I saw they'd finally built the shuttle pad and their 1st shuttle, and I saw the trip time to automatically deliver some resources to a station to sell them was 1 day 7 hours ARE YOU KIDDING ME???. I though to myself maybe the issue is I can only produce 2 raw resources per base and the game will really open up and true automation will happen when I can shuttle resources between my bases and setup some supply chains. I really don't know what the developers are thinking, there is a TON of potential here, but you're not getting space factorio, you're getting a bunch of artificial constraints that don't respect the players time, and so much of the automation seems anti-automation.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far so good! Depending on what you need, early ore detection is a bit of a grind... but isn't that what makes better detection and automation so sweet as it comes online? A shame about the early bad reviews here. This game has a lot of potential and so far, very fun.
Material cost for manufacturing makes this a horror of a grind fest game. Progression takes hours for the smallest gains, planets are all empty wastelands. Automation is clunky.
The moderation team did racial slur about Frensh to me. Seem like no one care. Buy if you don't care only.
I don't know how it was before the changes they said they did to fix the grinding but I just started and it is sooooo slow to progress that it really does not worth it. Completely pointless Inventory size and economy that you have to make multiple super slow trips back and forth to do anything... from the 6 hours I played, 3 hours is just looking at the screen going slowly to a planet, load 5 pieces, going back to station.
The MMO style really sucks. The universe is dead silent, no one chats, however there appears to be no way to interact, apart from the chat which no one uses. On my server lots of planets cannot be fully explored because if an ore deposit is claimed it can't be scanned. So if a planet has all it's deposits claimed (which many do) you can not get credit for exploring it. The fact that you can see an iron deposit with a player base sitting on top of it doesn't count it would seem.
Zunächst mal, das Spiel hat Potential. Wenn dem Spiel ein Ziel hinzugefügt würde, wie z.B. Planeten, wo man eine Basis errichten kann, wo alle materialien innerhalb einer Basis automatisch und schnell gefördert werden könnten, womit man dann die Möglichkeit hätte, eine Hauptbasis zu bauen, in der man vieles vollautomatisieren kann. Dann müssten die benötigten Materialien aber wesentlich weniger sein als bisher. Das Spiel besteht aus genau zwei Dingen: - Material farmen - Komponenten / Teile herstellen Nach ner Woche ist das sehr langweilig. Man kommt auch nicht wirklich voran. 40-70 Techpunkte pro Tag bei zwei Basen macht halt nichts her. Erkundung macht auch nichts viel, bei 5 - 10 XP pro Planet. Forschung kannste auch vergessen, bei diesen Unmengen an Zeug was man braucht um weiter zu kommen. Dann muss man 18k und 30k Credits farmen um den Skillbaum weiter zu machen. Dann haste n Schiff voll Zeug, da mna verkaufen könnte und das Spiel zeigt dir den Mittelfinger und sagt "Nö, du darfst nur 3-4k / Tag verkaufen". Es gibt weder einen Ablauftimer, denn "pro Tag" ist nicht korrekt. Wenn ein neuer Tag (0 uhr) beginnt, ist das nicht resettet. Auch steht nirgends, wieviel man denn aktuell wirklich verkaufen darf. Man braucht sehr viel Material um Kleinigkeiten herzustellen. Das Spiel ist reiner Grind. Mehr nicht. Kein Langzeitspaß, keine effektiven Ziele, der Basenbau ist immens teuer von den benötigten Materialien, und XP, egal in welchem Bereich, bekommt man gefühlt kaum welche. Das sind schonmal einige Gründe, wieso ich das Spiel nicht empfehlen kann. Hinzu kommt, daß gerade aktuell wieder viele Nutzer Windows den Rücken kehren und es dennoch keine native Linuxversion gibt.
It's early alpha - No real content to speak of, the lack of any combat is odd to me for a game labeled as an MMO.. I would not recommend it now. Not to say it isn't fun. It's more like an arcade "go fetch" quest game... Eh.
Dieses Spiel ist langweilig und einfach schlecht. Am Anfang macht es ja noch Spaß... aber wenn ihr erst mal 12 Stunden lang versucht Aluminium zu finden und über gefühlt 100 stinklangweilige Planeten geflogen seif werdet ihr vor den Bildschirm K__zen müssen. FINGER WEG !!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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