
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra niedopracowana, pisze ,że można grać solo a zmusza ona do gry wieloosobowej. Jestem zawiedziony ,że nie można się w niej rozwijać grając jednoosobowo. Wasz opis gry daje możliwość gry wieloosobowej i solo co jest niezgodne z prawdą. Jest to jawne naciąganie graczy lubiących grać samotnie na jej zakup. Powinno być to zaznaczone ,że gra jest tylko wieloosobowa.
The first couple of hours are fun. but then you quickly enter the realm of needing to craft 100's of singular objects, which you have to do by hand as you are restricted to 2 bases (maybe 3 if you manage to max the building level havent reached it) these bases are extremely limited in size and the number of buildings they can have meaning the base can only really produce 1-2 products at a snails pace becuase the automated construction is slower then doing it by hand. if you are going to buy the game find some suckers to get it with you, so they can build mining outpost to funnel all resources to you. TLDR: slightly better version of Starfield but you will need multiple accounts to make it playable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not fun what so ever, nothing like NMS and nothing like Factorio or Satisfactory, i dont even know why people make the comparison. 14h in and im bored to death.
This game is ♥♥♥♥. There is a whole, well small cluster of stars, with planets with only some copper, or iron. The research time, the mining time, and the "different credit store" waiting for you to use your credit card when it goes active. Yeah, this is a scam. It will become free to play with tons of "freemium pay" The game have so little realism that you have a space craft, running on solar power, but no "reactors" an the first reactor is a "coal reactor" yep, your heard it, you burn coal and stuff to power the future space craft and factories. The lack of realism is so bad, that you will actually loose iq by playing this game.
Kurze Warnung vorab: Spart euch die Mühe, dieses Spiel überhaupt erst anzufangen. Alle interessanten Standorte für die Basis sind bereits vergeben; Ressourcen gibt es nur noch in unattraktiven Randgebieten. Das führt zu endlosen Reisezeiten, zumal das Reisesystem eine absolute Katastrophe ist. Viele Aspekte wirken noch unausgereift und sind extrem zeitaufwendig. Automatisierung – sofern sie überhaupt stattfindet – greift wahrscheinlich erst im Endgame. Ich habe das Spiel aufgegeben, weil der Zeitaufwand, nur um von Punkt A nach Punkt B zu gelangen, einfach viel zu hoch ist.
Man, I really wanted to like this game...and I can just tell how bothered by this mondain BS I am... Is it fun to play? No! Could it have been? No? and that needs explaining. It could have been fun, maybe, but like a talent, the...programmers...of this game have hidden the fun behind hours a slog. If such fun even exists? No coop features to start, maybe later, hell if I know. But, right now hundreds of hour in and no. It or "they" are not even smart enough to explain out what you might want to look forward to, or work towards. This is after buying two copies of this absolute crap! I really wanted to like this game, I looked the other way at every comically poor choice made by these...programmers...forgave the literal falling through floors, walls, buildings. The bad LEGO style ship building. I don't believe in hand holding walk throughs, but this growth path is littered with perhaps one time great ideas, turn crap by never completing a single thing, thought, whatever. The DEI notes in here are strong and they stink, but I don't know, because the NPC's are all the same persons with the same voices of the guy who's balls have yet to drop or the chick that can't be bothered. This game sucks the fun out of it like a prostitute seeking forgiveness under the Popes desk. Every choice, and I mean every one, drags the game down and turns it into a completely joyless slog of pointless and reward-less labor. It is so bad it would still suck even if they paid you to play it. I am so done with crap like this, are we ever going to return to the good old days when games were fun? Who hired all these no-talents and kill-joy's, the DEI ♥♥♥♥♥♥♥? Who calls these...programmers...anything other then failures? When did we start accepting this crap? Participation Trophies? Is that when this all started? Well, it needs to end. Old games had something special. Most of them had something noteworthy. Well, not here and not yet. Skip this game like your life depends on it, because your happiness and mental health surly might. All these morons had to do was make it coop sooner or coop from the start. Maybe then we would have forgiven more? Made our own fun together. This is just stupid bad. If you are a...programmer...of this game, just go. Give up. Go do something else. Just leave, for the love of your own mother, leave. You have ability, so that's good(take the win) just NO talent. NONE, move on for all our sakes!
Сижу в баре, попиваю SpaceCraft beer, ко мне подсаживается новый "Партнер Компании" и я рассказываю ему свою историю создания своей великой корпорации.... Моя компания называется Space Mineral Miner, была основана с одной простой целью — стать крупнейшей горнодобывающей корпорацией в освоенной части галактики. Мы начали с одного небольшого добывающего корабля, огромных амбиций и кредита, который до сих пор не выплатили. Прошли годы. Мы пережили поломки двигателей, встречи с астероидами, нехватку топлива и множество «временных финансовых трудностей». Сегодня мы с гордостью можем сказать, что у нас... всё ещё один добывающий корабль. Правда, теперь он покрашен в другой цвет, а экипаж научился чинить его кувалдой с первой попытки. Мы по-прежнему верим, что однажды станем промышленными магнатами космоса. Главное — чтобы наш единственный добытчик не взорвался раньше этого момента. Space Mineral Miner — «Мечтаем масштабно. Добываем понемногу.»
For background, I have many hours in the pre-release alpha prior to EA. I was drawn to this title after playing the demo and in it's purest form of exploration and exploitation it's quite alluring, add in the base-building and automation and it becomes a very appealing proposition. However, in it's present form I cannot in good conscience recommend. The bugs are quite game-breaking; logic bugs that completely stop progress with no recourse except to 'start again' with a wipe and no guarantee it won't happen again in a different area, server disconnects and now a patch that locks users out of the game if they use an elevator (you can't play without using the elevators) and VSync option that patently doesn't work - no matter what quality settings are used it will try and max out FPS hitting >90% GPU utilisation - and that's before we talk about the optimisation (or lack of it). Bugs aside, some questionable design decisions like all planets are static and have no orbits or rotation meaning no functioning day/night cycle - just permanently light or dark areas dependant on position relative to the star - and non-Newtonian physics of any kind in a Sci Fi space game, nothing to shoot except rocks and it all starts to feel a bit hollow and overly simple. The game loop is interesting albeit very grindy, which I don't necessarily mind but when you add in all the other issues, it tips into the 'Close but no banana' category for me. If you like/don't mind grindy space games that prioritise showy graphics over substance then I suggest waiting a bit for this to mature. I don't get a great vibe from the Devs mainly because communications were a bit sporadic/sparse during closed beta but perhaps they will get better, otherwise I fear this may die if the show-stopping bugs continue.
cool concept, can be fun but the grind IS TOO MUCH. STRAIGHT TO JAIL
bored simulator /mine ore and do nothing else simulator
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 168 | 56% | — | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $973.4K | 1.4K | 61% | $19.99 | |
| $110.8K | 233 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M |
| 20.8K |
| 84% |
| $5.99 |
| $3.1M | 2.9K | 97% | $20.09 |
| $3.1M | 8.7K | 81% | $14.99 |
| $3.1M | 12.5K | 86% | $9.99 |