
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dieses Spiel ist langweilig und einfach schlecht. Am Anfang macht es ja noch Spaß... aber wenn ihr erst mal 12 Stunden lang versucht Aluminium zu finden und über gefühlt 100 stinklangweilige Planeten geflogen seif werdet ihr vor den Bildschirm K__zen müssen. FINGER WEG !!!!
Not solo friendly at all. The vendor restrictions make progress slow if not imposable. The game makes it near imposable to play with out being in a corp. Storage and personal bases have much to be desired.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
don't buy it .it needs a lot of work its worst the when NOMAN SKY first came out. played for 9 hours to find out that every thing i need was taken by other players and i would love to have the time i spent play back but ♥♥♥♥ ME and steam will not refund my money back so WTF this game dos not need to be online play only. STEAM needs to stop letting game come out as early access that cant be played or will take 5 years to be playable game makers need to look at what there making and not how much money there going to make. there is to much ♥♥♥♥ out there and its making players not want to play games and the hacks make game ♥♥♥♥ that are good.
Game banks are all conected so sell to one you won't get more on another staion. They recover only 1000 credits a day and start with a small 10000 credits. In other words the trading system is completly useless. Also joining corpo feature is broken in my game. It simply is not there at all.
Przegrałem ponad 200 godzin i mogę powiedzieć że na tą chwilę nie polecam gry. Przyczyną jest zbyt wczesny etam gry. Do endgamu bardzo łatwo i szybko dojść i sprowadza się on do koszenia kosmoklosow i rafirowania na paliwo i rozwożenie na stację gdzie potrzeba. Szukanie wraków pod blueprintow. Nic więcej gra nie oferuje. Market jest zbugowany i łatwo go zablokować. Mimo zgłaszania problemu, brak odzewu. Kolejny problem to gra i informacje o niej są jakby jedna osoba robiła wszystko i nie ma płynności w dodawaniu zawartości, czeka się na nią tygodniami a nawet miesiącami. Wrażenie sprawia że gra była zbyt ambitnym pomysłem, w rezultacie dostaliśmy na ten moment symulator dostawcy surowców.
masiv time sink punishes a player in every way
It's early alpha - No real content to speak of, the lack of any combat is odd to me for a game labeled as an MMO.. I would not recommend it now. Not to say it isn't fun. It's more like an arcade "go fetch" quest game... Eh.
The game grind is heavy, especially for solo players. As a solo player, you setup a couple bases (because you're limited to 2 bases until future unlock). Then logoff for those resources to gather. Progression is painfully slow. The game seems to be balanced around using the market but even the use of the market is semi-gatekept. There's a lot here that is unnecessarily behind walls of progression/grinding which will severely hinder any solo/new player. During this stage of development, it's even worse because of the lack of players further making the lack of access to tech and markets even worse. THIS GAME IS NOT DESIGNED FOR SOLO PLAYERS. That's not inherently a bad thing but it needs to be further emphasized so that new players are aware.
First of all, I get it that the game is still in EA. I like it so far but the reason why I got the game was because it said "Single Player" as an option to play it/ Indeed it has a "Offline Mode" but, I am still connected to a server for whatever reason. I get occasional disconnect from the server when landing at my base. I am not particularly happy about the fact that I still have to rely on them to have the servers running for me to be able to play the game that I paid for, by the way.
This game is not ready at all. They need another year+ to get it ready for the distribution.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 0 | — | Free | |
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| $3.1M | 5.7K | 92% | $29.99 | |
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| $3.1M | 20.8K | 84% | $5.99 | |
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