
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amplitude, gráficos e liberdade explêndidos!
Man braucht ein wenig Zeit um rein zu finden. Wenn man erstmal "Blut leckt" ist es kein schlechtes Spiel... :-)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I AM COMMANDER SHEPARD AGAIN !!! yes I can sorta role play as commander Shepard with my crew, as a freelance mercenary I'm getting mass effect 2 vibes from this game. Dev needs to add proper auto pilot and auto landing controls , landing sucks ass. performance was kinda all over, I mean no crashes 5 hours straight but frame rate spikes all over sometimes. Impressed at how massive this galaxy is though. Hope developer continues the work and updates, more facial presets could be a start.
It's a very ambitious project. But a lot is already there. Tremendous effort from the developer that deserves only kudos!
For such a low budget its an amazing game. The concept and the goal of raising armies and nations throughout the galaxy starting from just a poor guy in a sh*thole dessert planet like tattoonie is just awesome.
Bruh, taa is so agressive that i cant see anything beyond 10m in 1440p. Who thought using taa AT ALL was a good idea? fsrNative is 100 times better even if it is not perfect.
SpaceBourne 2 is an ambitious open-universe science fiction RPG developed and published by DBK Games, the independent studio led primarily by solo developer Burak Dabak. The game continues the story established in the original SpaceBourne, but significantly expands its scale and scope by placing players in a sprawling galaxy where they are free to forge their own destiny. Rather than focusing solely on space combat or exploration, SpaceBourne 2 attempts to blend multiple genres into a single package, combining third-person shooting, space simulation, empire management, role-playing progression, trading, mining, piracy, diplomacy, and faction warfare. It is an enormous undertaking for a project with such modest origins, and that ambition is immediately apparent from the moment players launch into its vast universe. The game's central premise revolves around building a new empire after the events of the first title. Unlike many space games that guide players through a rigid campaign, SpaceBourne 2 embraces player agency at nearly every turn. Players can become mercenaries, traders, bounty hunters, explorers, pirates, or military leaders. They can recruit companions, acquire increasingly powerful ships, manage fleets, and eventually command entire territories. The sense of progression is one of the game's greatest strengths. Starting as a relatively insignificant pilot and gradually evolving into a galactic power creates a satisfying long-term loop that keeps players invested. The inclusion of faction systems, diplomacy mechanics, and territorial conquest adds layers of strategic depth rarely found in indie space RPGs. Space travel itself is handled with impressive fluidity. The game allows seamless transitions between piloting ships, engaging in dogfights, docking at stations, and exploring environments on foot. The galaxy feels immense, with countless opportunities for discovery spread across star systems, stations, and planetary locations. Mining resources, salvaging wreckage, and participating in random encounters help make the universe feel alive. The title's emphasis on freedom is reminiscent of larger space simulation franchises, though it approaches many of its systems with a more arcade-oriented philosophy. Players looking for hardcore simulation mechanics may find some systems simplified, but those seeking a blend of accessibility and depth will likely appreciate the balance. Combat is another major pillar of the experience. Space battles are fast-paced and visually engaging, featuring shield management, kinetic weapons, missiles, and ship customization. On-foot combat introduces third-person shooting mechanics that complement the game's RPG progression systems. While neither style of combat reaches the polish of genre specialists, both are competent enough to support the broader experience. Character skills, equipment upgrades, and ship enhancements provide a steady sense of advancement, encouraging experimentation with different playstyles. The inclusion of companions and crew management further strengthens the feeling that players are commanding more than a single vessel—they are building a presence across the galaxy. Perhaps the most remarkable aspect of SpaceBourne 2 is its sheer feature list. Crafting, trading, mining, faction management, empire building, crew recruitment, exploration, and procedural activities coexist within a single game. There are moments when the title feels almost impossibly ambitious given its origins. However, that ambition comes with compromises. As an Early Access project, SpaceBourne 2 still exhibits rough edges in the form of occasional bugs, inconsistent animations, interface quirks, and uneven presentation. Certain systems are deeper than others, and players will inevitably encounter areas that feel unfinished or in need of refinement. Nevertheless, the developer's commitment to regular updates and community feedback has been evident throughout the game's development cycle, resulting in substantial improvements over time. Visually, the game delivers some surprisingly impressive moments. Vast nebulae, distant planets, and busy space stations help sell the fantasy of living within a populated galaxy. While environmental assets and character models occasionally reveal the limitations of a smaller development team, the art direction succeeds in conveying scale. The soundtrack and voice work further enhance immersion, particularly during story sequences and major encounters. There is an undeniable charm to witnessing a largely solo-developed project attempt to compete within a genre typically dominated by studios with far larger budgets and teams. SpaceBourne 2 ultimately succeeds because it understands what many space enthusiasts want: freedom. It allows players to chart their own course, pursue their own ambitions, and leave their mark on an ever-expanding galaxy. The game does not always execute its ideas flawlessly, and newcomers should temper expectations regarding polish and technical consistency. Yet, few games in recent years have offered such an expansive collection of interconnected systems wrapped inside a single-player experience. It stands as a testament to what passion-driven development can achieve, delivering a compelling sandbox that continues to evolve with each update. Rating: 7/10
This game is essentially Starfield‘s wet dream.
SpaceBourne 1 does not open, immediate refund.
muito bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.2K | 2.5K | 69% | $1.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $90K | 125 | 50% | $19.99 | |
| $3K | 5 | 40% | $18.99 | |
| $2.3M | 1.9K | 73% | $29.99 | |
| $2.3M | 2.3K | 63% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 15.8K | 80% | $9.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 33.1K | 80% | $5.99 | |
| $4.1M | 15.9K | 96% | $9.99 | |
| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 4.6K | 81% | $24.99 |