
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gra w tym stanie nie powinna opuscic early acess
This is the space game I've wanted. I have spent literal thousands of hours in everything from the super deep egosoft games to simple space shooters like everspace. Most I enjoyed, some I loved, but all missed the mark just a bit in creating the space sandbox game I wanted. This dev nails the right amount of depth without creating a second job. There's fun and rewarding deep gameplay systems here and it's mostly intuitive to understand it all. Is it a little rough around the edges? Yea for sure. I feel like I underpaid for what I got, though, and I'm incredibly excited to come back in a month once broader playtesting and the dev's vigilant bug-squashing have had some time to smooth things out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute fun! You can call this game StarCitizen Minor - but it actually works and playing it is FUN - unlike SC! Yes it is jenky at certain places, but it adds to its charm really. The game comes with a main narrative mission works like a really long tutorial and it slowly uncovers the true depth of the game. Lots of side activities, anything a space nerd can want from a space game. I loved and played the hell out of SpaceBourne 1 - fortunately the second installment does not disappoint either.
Spacebourne 2 is one of those rare games that mixes ideas you wouldn’t expect to coexist and somehow makes them work. Think of Mount & Blade’s diplomacy, territory control, and steady rise-to-power structure; combine that with Elite’s combat, trading, and mining loop; then add a touch of Starfield’s story-driven quests and light RPG progression. It sounds chaotic on paper, but Spacebourne actually pulls it off. After a few hours, the scope becomes obvious: fluid ship battles, grounded on-foot action, and a set of career paths—trader, mercenary, miner, explorer—that feel familiar yet surprisingly deep. Some parts of the game show their limits—small rough spots, pacing that isn’t always steady, and a few systems that feel like they could use more polish. Some mechanics seem only partly developed, and the balance can shift from very good to a bit confusing. But then you remember one guy made it, and those issues start to look less like big problems and more like the natural result of a very ambitious project. It doesn’t fix everything, but it does change how you see the whole game.
Despite the fact that the game has been developed by one person with almost no budget, the game feels polished enough and feels good enough to play at this point. Like in all games, it still needs some more time to be tested and requires lots of feedback for whatever issues there to be solved. Overall, this is the only space sim game so far that made me feel as free as possible. Almost nothing is hidden behind a loading screen, and if you are patient enough, you can reach anywhere with your manual flight options. Giving you the options to choose your own route and progress at your own pace RPG wise, the game feels pretty solid. You will most probably like this game if you played and liked any mount and blade games and also like space sim style. This is the exact combination of the two. As a bonus factor, if you go and check the discord channel, the dev and the mods are actually responding and dealing with stuff daily, and not just ignoring every single message you post over there for whatever reason.
fun game with lots of love from the Dev. If you want to support a small team buy now, if you like space rpg’s and sims buy on a sale. Its definitely got something for you if you enjoy that drama Is it a little janky? Yes. Does it feel like an asset flip? Also yes, but the Dev clearly put his heart into making an enjoyable product. If you like space sims, mining, adventure, contracts, base building, ship combat, youll like this game
I purchased this title primarily as a show of support for its vision. My experience so far has been largely stable and unexpectedly smooth, it shows the strong foundation of the game. My primary technical issue has been random CTDs specifically during warp. even after the hot fixes and starting a new game. However, aside from these occasional disruptive crashes, the game maintains a high level of performance. aside from just the random crashes from warp, the game remains largely crash-free. While the foundation is solid, it is undeniable that a significant amount of content remains incomplete. Numerous features that are clearly missing, placeholder mechanics. Several buggy elements impacting core gameplay. A clear need for continuous improvement in QoL updates, particularly concerning in the mission design and quest writing. some i just abandon them because it tells me to go to a planet and when i get there i have no idea where to go or what to do. Despite the current rough edges, the underlying potential is immense. Dev is attempting to achieve several ambitious, large-scale systems, flying, shooter, empire building all in one game, and the success of most of the basic core mechanics is already evident. the ship flying mechanics are for the most part already somewhat smooth and responsive, and the third-person combat at its current state feels like a welcome bonus but its getting there. The ships in space looks gorgeous. after placing faction skins man they look awesome. spent a lot of time taking screenshots looking for good angles and lighting because it looks that good. i love the inclusion of ambitious empire-building and strategic components. it gives more depth that I look for in a space-themed game. I am genuinely excited to see this project mature. for a lone dev, the core systems are well-executed, and the game contains many elements desired by the space sim community. With continued effort, more resources, and dedicated time for polish, this title has undeniable potential to become a leading contender for the "Labor of Love" award. Keep at it man. i hope the community is watching and supportive of the vision you are building.
asset flip.
Garbage.
Very nice mix of space sim and RPG. You get all the space combat / trading / mining, etc, that you'd expect from an Elite type game, and a decent RPG system with character customization, ground combat, player leveling and skills, and interactive storylines. There are a lot of systems, but for the most part the game does a great job with its tutorials. You get dropped into the action very quickly and it's fast and intuitive. For the inevitable comparison to Starfield, there is less emphasis on RPG elements but the space sim aspects are vastly superior - it's a real flight sim where you can fly your ship in atmosphere, between planets, etc. For example, on my first planetary mission, rather than go directly to the target coordinates, I went down to a nearby village first, landed my ship, walked around the village, boarded my ship, and flew overland to the quest location. It's a one-man development team so there is definitely some jank. There are some issues with voice acting, and while space environments and high-tech areas are beautifully detailed, locations on planets look pretty primitive. But the game gets way more right than it does wrong, and the overall experience is excellent. There are bugs here and there, although I personally haven't experienced any crashes or game-breaking bugs. The developer is active on Discord and paying attention to feedback, they have already issued 4 patches as of this writing. Overall, the game is well worth its price, and there really aren't a lot of games out there that successfully pull off this combination of genres. I highly recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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