
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中文一直是乱码, 明明翻译进度已经是100%, 正式版也发布这么久了, 都在优化其他bug了, 就是不修复中文乱码问题
it's fun, and really reminds me of freelancer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
okay so starting this off with a TL:DR I only managed to "play" and i mean that in the loosest of possible meaning about 1.5 hours of the game, after getting off the initial planet getting into space and doing the ship tutorial it became completely unplayable. unable to travel anywhere ship would move game would crash dialouge happened sweet story! nope audio driver crash UE4 shipping no longer responding I really want this game to succeed its perfect for what i want to play especially when it comes to being downrange on a deployment, unfortunately the constant crashes and unfunctional state of the game doesnt leave me in the best of moods. hopefully with future updates and refinements something will change but for right now i cant recommend this to anyone until the UE4 crashing error is fixed
Good game good atmosphere i love it <3
An incredibly fun game, honestly the best space game i’ve played so far and huge props to the dev team for their support. They’ve been releasing fixes every single day 🙂
It's like if your cousin made a combination of Starfield or Mass Effect, but didnt have the budget. Fun game, dont expect AAA quality though
Fiyatını fazlasıya eden bir oyun. Türünü sevenler kaçırmasın
我擦!!!!!!!!!! 找到宝了,目前游玩体验是高级版浴火银河貌似后面还能自建势力和舰队 也许还是 骑砍+ X4。 做工粗糙但是目前还挺有意思的毕竟小工作室,不知道后面怎么样。我这个配置非常流畅 全最高画质 120帧率。 目前 汉化 不太准确 不全面 但是有一点英语基础的话 目前感觉完全不影响 游戏体验 ///// 逆天游戏 npc对话都能导致一堆闪退 真是傻逼。 bug太多了 但是 目前感觉挺有意思的 但是我他们的 卡关了 ♥♥ 剧情npc一对话就卡退 玩不下去了无语了 // 游戏船到后面就是刷刷刷了感觉,就那几个船和武器类别 妈的为了避免雷打不动 他妈的 和傻逼 刺客信条一样 搞这个脑残傻逼 装备等级系统。 你他妈的人物几级 傻逼装备几级 老他妈的要换 而且全是换皮,你只能刷他妈的工会声望来买 稀有度高的装备 而且游戏里 势力战斗 无聊乏味 指挥系统更是狗屎 还不如 X4呢 (不过经济系统没X4那么牢 但是过于简化无聊了) 不如X4 打个 星球大战mod 打的爽 很没劲
I mean this is it, you've been looking, you've almost backed StarCitizen once or twice, then they announced Pay-to-W--I mean In-Game DLC. You tried Elite Dangerous, didn't like the grind and No Man's Sky is wonderful but not 'gritty' enough with its bright color palette. This is what you've been looking for. "Oblivion in Space" except better than StarField ever would dream of. Its got its rough edges, it was made by a single guy, whuddyaexpect? AI Voiceovers and that kind of thing if you're the sort that's put off by that. It's a labor of love, with well thought out systems, sure it has bugs - like AAA games don't these days? The keen-eyed among you will be able to tell how the towns were built, giving it a kind of Source-engine-days vibe. If you want "that game" where you can get into a firefight, steal the MacGuffin, get to your ship under heavy fire (Chewie get us out of here!) and leave orbit just to engage a waiting patrol and jump away in the nick of time, yea. . . Welcome home.
Getting much more enjoyment out of this than Starfield. Overall it's just fun and scratches a particular itch Bethesda's stab at the spehspioneershootingsmarines genre never did for me with the pacing and amount of action here. Good if you have an hour or two a day during the week since the soldier 'dungeons' aren't too much of a slog usually. The planets are beautiful in orbit, though this isn't AAA obviously. The radio has a lot of character for the time it takes to start hearing repeats (expand on this pleeease, and let full tracks play, music seriously makes or breaks a game for me and you cut them off like that?), and I found the AI voices in the realm of funny glitch era rather than bland. To the dev: please don't "improve" them, it sits right on the edge of tolerable with the amount of silliness behind it. Visually the UI is satisfying, with some strange redundancy in places I'm assume having to do with patterns from the first game - if these were mercilessly ripped out it would actually be way less confusing even though it's giving you more options to do the same thing. Main complaint is things are a tad broken balance-wise - the time slowdown ability makes most ground combat even with bosses a joke up to a certain point, and with nothing really to match it with dogfighting it's a bit of whiplash being steamrolled by enemies one level higher than you without tense tactical retreats. Progression feels like you're coasting for a while before slamming into a wall you have to grind past for a bit which is a tad jarring lol, and there have been a few bugs with missions, but it's nothing insurmountable. I feel like there's an easy fix of easing up on the level scaling for faction missions you get through mail, this was the first time it really felt painful to play - pretty much immediately the missions you get are replaced by ones higher level, and even the scarce one or two that are at your level are incredibly punishing if you don't cheese it with the copilot that snipes for you past the boss's weapon range. So the rest obviously are there to take later, right? only those are replaced by the time you get to them. Very strange.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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