
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An incredibly fun game, honestly the best space game i’ve played so far and huge props to the dev team for their support. They’ve been releasing fixes every single day 🙂
I have a very high end computer. Game gets stuck at character customization screen with all options grayed out. Tried multiple settings but the game simple wouldn't let me start. Very annoying.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 14.3K | 96% | $9.99 | |
| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 13.8K | 95% | $14.99 | |
| $4.1M | 4.3K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.2K | 2.5K | 69% | $1.99 | |
| $3.2M | 4.9K | 79% | $19.99 | |
| $90K | 105 | 51% | $19.99 | |
| $2.4K | 4 | 50% | $18.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $2.3M | 1.9K | 73% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly didn’t expect to get this hooked, but this game completely pulled me in. The sense of scale, the atmosphere, the calmness of drifting through space-everything feels incredibly polished and well-crafted. Every new location sparks curiosity, and the exploration never gets old. The controls feel smooth, the visuals are gorgeous, and the soundtrack fits perfectly with the whole vibe. On top of that, the devs are super active and clearly care about improving the game. If you’re even remotely into space games, this one is a must-play. It’s relaxing, immersive, and surprisingly addictive.
This is what Starfield should of been! I've played this game off-and-on since EA and I've seen it grow and evolve quite a bit since the early EA days. It's not perfect and there are still some areas that need more polish but this Indy game puts AAA studios to shame. Space and Ground combat are pretty solid and after the first few missions you're provided with another ship and pretty open world to do what you want with the by picking which guilds (Freelancer -space-, Mercenary -ground-, Mining, or Explorer) you want to work with until you're ready to move to storyline along.
Still janky even at 1.0, but one of the most ambitious space-themed games I've played. For the sheer audacity alone I have to give it a thumbs up.
Despite a multitude of minor, irritating bugs and unfinished game mechanics, the developer promises to finish the game, add new mechanics, and fix bugs. I'll give them credit off trust and rate the game a positive review. Most things work as they should, so the game is quite decent despite everything. The most irritating things are the flickering textures when landing on planets and the graphical bugs in station upgrades that indicate upgrades are present when they aren't. Many perks in the skill trees don't work, and so on.
Fiyatını fazlasıya eden bir oyun. Türünü sevenler kaçırmasın
I wanted to like this game so so much. But the game design, graphic mismatches, and general frustration with the game mechanics has me at a solid NO. I'v dumped 20 hours of frustration into this game and honestly i only keep playing to find out what empire building is like. Which has taken me about 12 hours to unlock in game. ( i did run around and do stupid stuff for a while). So lets move onto why i hate this game - video glitches - While flying, moving around the galaxy, in combat etc it would seem that the graphics disappear and reappear at weird times, almost like you shut it off but it just blips, your hud disappears or ceases to exist but it isnt game breaking and havent figured out why it does that. Landing on planets / using a warp gate - When landing on planets you will always crash into the planet as you are not given control of your ship back until about 15 seconds after entering the atmosphere of a planet so this guides your ship straight into the planets surface --- but theres no collision damage so thank god for that. same when you come out of a warp gate you just cant control your ship Space Combat - You can fly through ships, there is no collision or collision damage, this sometimes leads to the enemy AI bunching up 5 or 6 ships in the same exact location then they all spread out like flies flying away from poop. Ground combat -- if you enjoyed blocky world views with absolutely no vegitation what so ever then this game is for you! The ground combat reminds me of early 2000's knights of the old republic, but at least that game did the combat b-e-t-t-e-r. Now lets move onto the controls, which are laid out with only minimal thought, the game wont tell you what you should press for some stuff or its unbound by default and then you have to bind it, but hey the game wont tell you to bind it til youre 4 hours in and suddenly its finally telling you about this one key / ability you should of learned about in hour 1 of playing. Yes im looking at you combat warp (Which is suppose to be the B key held down but its unbound and so it will work the one time they tell you to press it but wont work again til you bind the ♥♥♥♥♥♥♥ key). Now lets move on to the missions - - - A good portion of the missions lead to some minor or major frustrations -- mostly due to combat or the way they have combat set up -- some of it is game design issues like in the mission where you gotta shoot crew off the back of a ship as its moving away and they want you to use a sniper rifle, well the crate they want you to hide in has two openings but you cant shoot out of the crate as theres a invisible wall there. Imagine that, they cant have collisions for ships but they can have collisions to block bullets for places they want you to "shoot" from. Planetary combat feels like it came straight out of the early 2000's so does the look of the planets, space they have some nice visuals but on planets youre warped back to the early 2000's. Now lets talk about empire building, you thought you were going to build a empire from scratch and do it quickly? Nah fam, they will pigeon hole you every step of the way towards that goal, you gotta do atleast 5 "go get this person" mission to even start building, then you gotta do missions to unlock buildings, but does the game tell you that? No, even though you can "build" a mining station according to the interface you actually cant til you hold a meeting and continue the story line. Which wouldnt be a bad thing, if only they told you that; i spent 20 minutes trying to build a mining station only to find out all i had to do was hold a meeting and talk with my "crew" about whats next then magically i can build one, but it was never greyed out and let me select where to place it etc. which led to some frustration as i jump from sector to sector trying to place at multiple different planets. Bad game design. Now lets talk about enemies, on the ground they run straight at you most of the time, some of them take cover but rarely. enemies in space tend to just circle you shooting at you, sometimes dive bombing you but i find myself just spinning in a circle shooting enemy after enemy since they can stack in the same place as they circle me shooting me. its pretty boring / predictable combat. I tried not to repeat myself but overall this game has some neat features, but it seems like they are all half-baked, half thought out and poorly implemented. I understand if the developers do not speak good English (hell i barley speak it and its the only language i know) but the constant "is" in the place of "did" or something like that just urks me a bit. Over-all I could not recommend this game to anyone since the sheer frustrations i'v experienced have led to me not wanting to play anymore. Hopefully the devs will fix these issues but they are presistant through out the game so i believe its a big job for them to fix it as these issues are in every aspect of this games mechanics. Lots of potential lost through poor mechanics, hiding of information, lack of information given to players, and just general poor quality planning.
中文一直是乱码, 明明翻译进度已经是100%, 正式版也发布这么久了, 都在优化其他bug了, 就是不修复中文乱码问题
The game is mostly functional, however, it is a lowest quality game you can imagine, everything is a placeholder. It has a lot of systems, each and every system is extremely underbaked. It doesn't feel good to play, I gave it a fair chance, the concept is as good as it gets, but this game is just not it, sadly. Store screenshots are very cherry-picked, and do not show how broken enemy AI is, how broken enemy spawns are, how every model is floating above the ground in the world, how locations are just flat rectangles to walk on, how terrible it feels to shoot in this game, how blurry it is, and so on... People do not stick with it, you can get a "rare" 3% achievement by doing the most basic guild quest there is, and it is one of the first things the game strongly suggests you do. And those people, with 0.5-2 hrs of playtime give this a thumbs up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.