
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a poorly made game, with poor controls, just poor everything
I heard about the big full release that included many improvements and bug fixes, so it was about time to try SpaceBourne 2. I went into buying this knowing it might be quite buggy and I might be let down, but my experience has been the exact opposite. Other reviews I read and seeing other people talk about it, many conclusions I've seen people say is that "it's just FUN". They were right, it's not some crazy space sim that takes hours just to learn basics and get out of the first planet. You can get right into the story and action pretty fast. I ran into a few small bugs, but nothing bad. A quick reboot of the game fixed them, no big deal as I understand every game has bugs. I guess the big update fixed a lot of bigger issues other reviews were mentioning. It doesn't take much time to feel like you are actually making a difference in progression. This was/is refreshing. The progression feels natural with the story missions and the story absolutely helps out building up your character levels and overall knowledge of the game. The guided tutorials and access to the tutorials through the menu is a really nice touch if you are feeling a little lost and helped me. Ah yes the things you can do... I was surprised you can do down to planets, fly around in the atmosphere and land anywhere. Then to my next surprise, there are monsters and little side quests you can find find while roaming around planets. Very neat touch. Before I bought this, I heard this game kind of runs in to the "features are as wide as an ocean, but deep as a pond". While I slightly agree and see why people are saying this, there is definitely some depth to it that I can appreciate. There have been multiple moments that made me stop and say "wow that's pretty neat" more than some AAA games. Only after 24 hours of play time, I can say that even if I bought this game for the $20 base price, I already feel like it was worth it so that's saying something. I hope this review helps someone that's been on the fence because I was and I don't regret my purchase at all.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 15.8K | 94% | $6.99 | |
| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 4.6K | 81% | $24.99 | |
| $4.1M | 13.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.2K | 2.5K | 69% | $1.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $90K | 125 | 50% | $19.99 | |
| $3K | 5 | 40% | $18.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $2.3M | 1.9K | 73% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неиграбельно из-за багов на данный момент :(
Developer has been releasing a ton of hot fixes. I've no longer run into any progression blockers and have not crashed in 2 days. It's a seriously ambitious game - space combat in fighters and commanding from the deck of a capital ship, on foot encounters planetside as well as on stations. Trade, exploration and mining. Lots to do. There's even empire management, build up and expand your territory and forces. Very RPG progression with 3 skill trees, each with 3 stats that affect your ship and on-foot performance in different ways and each of the 3 stats in each tree have their own perks to pick and choose from to further tune your play style. RPG-style loot for your personal equipment and starships. Well worth a look for the asking price if you're a fan of these types of games.
It's got a lot of big ideas, and it's enjoyable-ish, but it really is just so incredibly janky and buggy. The AI voice acting is absolutely horrific.
Too many bugs capital ships not working and multiple bugs through out the story. It's a nice thought but Devs need to work on ship bugs and not content. Just my thoughts.
I wanted to like this game, but it is nothing more than a failed ambitious project. The gameplay is nothing more than a janky old mess, most structures are ready-to-use assets and the story is laughable at best. Although the concept is something that i thought that i could enjoy, it is not executed well.
Очень много хороших идей. Но реализация каждой из них кривая. Отличный пример того, что нельзя браться за всё и сразу. Году, так в 2005м с удовольствием бы в это поиграл. Сейчас... Даже время тратить не хочу, сражаясь с кривым управлением и кривым интерфейсом, "наслаждаясь" кривыми анимациями с кривым звуком. Про сюжет не заикаюсь, т.к. слишком мало увидел. Но взять у первого чувака деньги за выполненную миссию мне не дали. Нахрена моему персу какая-то там голова вместо денег - я хз. Это вообще никак не объясняется. Т.е. уже с первых шагов видно, что логика у сценариста тоже кривая. Т.е. это сулит такой же кривой, как и остальные составляющие игры, сюжет. Ну нафиг! Подал заявку на возврат средств.
Alot of possibilities but almost all of them garbage, and i dont understand how to low dominance of system when i conquer all stations and the have some castel witch i cant found and some of dominance comes from already conquered stations, im done
Very impressive as acomplishment, but as a game it's too janky to enjoy. It's like the Alpha of Star Citizen, but everything is janky.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.