
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разработчик так и не смог добавить в игру боевку от первого лица (обратите внимание, игра в Steam идет в разделе "Симуляторы"! как бы не переписывали описание игры). Размещение и коллизии объектов не дают закончить миссии. Куча других багов. До сих пор есть вопросы к балансировке. А уже объявляет от тысячах дронов, живой галактике, торговых флотах и прочее. Жаль. Эта игра не когда не станет работоспособной :(
Suffers greatly from extremely low budget. Very buggy and unintuitive but technically playable. English translation is full of typos and bad grammar. Leveling brings nothing to the game but bigger numbers, perks feel extremely bland. Strict ship roles place a grind wall on half the activities. It wouldn't be that bad if gameplay overall was "fun". Ground combat is extremely whacky, AI (at least for humanoid enemies, don't know if there are others) is primitive "walk towards player and shoot". AI for space battles hates you in particular because it either follows you, constantly shooting, or flies somewhere you can't reach quickly and starts following after that. Environment has a much lower resolution for textures and it's looks bad in contrast with relatively detailed player model. Voice acting is inconsistent in terms of quality, effects, volume and voice actor. Also the game lags when you have like 20 UI markers on the screen (my hardware fits recommended specs) and that makes larger space battles unplayable. And then developers add new content...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 15.8K | 94% | $6.99 | |
| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 4.6K | 81% | $24.99 | |
| $4.1M | 13.8K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.2K | 2.5K | 69% | $1.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $90K | 125 | 50% | $19.99 | |
| $3K | 5 | 40% | $18.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $2.3M | 1.9K | 73% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
25 лет назад (да-да я такой старый) с большим удовольствием прошел игру Tachion. The Fringe. С тех пор искал годную игру похожую на нее. И вот я ее нашел. Здесь есть все, что мне нравилось в Тахионе, отличный космический симулятор, очень рекомендую любителям жанра. Игрушка немного сыровата, но разрабы трудятся над своим проектом, респект им. P.S. После 155 часов глубокого погружения в SpaceBourne 2 игра успешно пройдена. И все вроде хорошо, но остался неприятный осадочек от концовки. Спойлерить не буду, скажу только одно - сюжет игры линейный как рельс. Все мучительные решения, вся борьба за власть в галактике, все это никак не влияет на исход игры. Зачем было потрачено столько часов на захват фракций, на влияние в галактике, если тупо можно было по быстрому пройти сюжет, особо не напрягаясь? Это очень печально, напомнило сюжет Mass Effect. Надеюсь, разрабы добавят альтернативное развитие событий в галактике, чтобы добавить реиграбельности. Вердикт: 4 из 5 баллов.
20 euros too much for this game I would wait for a better purchase ..perhaps 5 Euros
Update as of 1/12/25: played a bit more figuring I could deal with the jank, but upon starting the mission, "Operation Vengeance", I had to bring and informant to a bandit location via the hoverbike. Besides having to look up how to spawn the hoverbike, which the game never tells you, I got to the bandit location and no one was there, including the informant who rode with me. I've decided to delete this game and take the $ loss that I spent on the game. Hey dev, enjoy the money I gave you. I wish there was a "maybe" recommendation vote between Yes and No. That's what I would choose for this game. I suppose it has potential, and I do support indie devs, but as it is now, I don't consider this as 1.0 quality. It's clearly a labor of love for the dev and I've been in early access for a while playing and waiting for the full release (heh). I love the idea of the game, but every aspect of it falls short of "polished" and "professional". - Clunky UI (that has seen improvements), - blurry textures, - awful voice acting and AI voices, - spelling and grammar errors, - incomplete tutorial(s), - lifeless towns and NPCs, etc. I don't understand why the dev(s) would work on expansion content when there is still so much to do with the base game to get it into a solid, professional state.
turned out to be way bigger than i expected. i’ve just started a journey i’ll be playing for hour 😄 this game never ends, guys
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☑ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Undisclosed AI use in all of the voice acting. Incredibly hard to ignore. Also crashed 3 times in my 4 hours of playing
I wanted to like this game, but it is nothing more than a failed ambitious project. The gameplay is nothing more than a janky old mess, most structures are ready-to-use assets and the story is laughable at best. Although the concept is something that i thought that i could enjoy, it is not executed well.
Refund requested. It's not terrible, and clearly the developer has put a ton of work into it. But the junkiness still shows. The ship flies like a weightless camera spinning around, the shooting feels unsatisfactory, the landing wasn't clear how it's done, and the first half hour of playing was a tutorial that got boring. Yes, voices are AI, but that's understandable. My biggest problem was how shooting and flying felt. I admit I didn't give this game enough time to see if it gets better later, but that's because I don't have much time in my life anymore, and if something doesn't work within the first hour, then it's not for me. I wish the best to the developer, and I may get back to this game in a year to see how it's going.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.