
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.2Kreviews | 76% | — | $4.1M |
| $19.99 | 46ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game so far. I honestly didn't expect the combat to feel this smooth. The ship controls are tight and the dogfights are genuinely fun, not clunky like a lot of other indie space sims. It blows my mind that a single developer built this universe. It still has some bugs on full release, but for this price? This is an absolute gem.
SpaceBourne 2 > Starfield
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 4.3K | 76% | $49.99 | |
| $4.1M | 15.8K | 94% | $6.99 | |
| $4.1M | 5.3K | 81% | $24.99 | |
| $4.1M | 14.2K | 92% | $19.99 | |
| $4.1M | 4.6K | 81% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $119.2K | 2.5K | 69% | $1.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $90K | 125 | 50% | $19.99 | |
| $3K | 5 | 40% | $18.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $2.3M | 1.9K | 73% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So umm............... i played for 12 hours straight great game dog water textures and terrains aside from the player character. all the voice lines including text were done by the most smooth brain AI on the planet but gameplay wise most fun i've had in a looong long time playing a game and i cant wait to see what else is added and improved on while it is technically a fully released game its in permanent development due to it ONLY BEING WORKED ON BY ONE PERSON so lots of buggs to be worked out. still amazing game
OYUNUMA DOKUNANIN ALLAHINI SİKERİM 36
Undisclosed AI use in all of the voice acting. Incredibly hard to ignore. Also crashed 3 times in my 4 hours of playing
Could be a great game. once the bugs get worked out then I will come back to it. I dont have a ton of time playing it but twice already I have loaded one of my saves to discover that missions I had previously completed have to be redone, and now I have lost all of the stations I took over as well as the sectors or whatever they are called.
Very good game. Since the latest updates most crashes and bugs are gone. Think no man's sky, but none of the boring parts. Imagine the action being more responsive and far more fun. Inteerstellar travel- far easier. Add rpg elements to it, and that makes the game even better. Tons of loot for equipment and your ship. i have not progressed to the point where you form your own faction. Will give an update when i do. So far, i have only good things to say.
Left Early Access way too early. Game breaking bug ruined my progress, and hasn't received a fix. Don't try to conquer the galaxy despite the temptation and 100 system achievements - you'll start generating negative profits and your Faction will go broke. "Full Release" my ass.
Update as of 1/12/25: played a bit more figuring I could deal with the jank, but upon starting the mission, "Operation Vengeance", I had to bring and informant to a bandit location via the hoverbike. Besides having to look up how to spawn the hoverbike, which the game never tells you, I got to the bandit location and no one was there, including the informant who rode with me. I've decided to delete this game and take the $ loss that I spent on the game. Hey dev, enjoy the money I gave you. I wish there was a "maybe" recommendation vote between Yes and No. That's what I would choose for this game. I suppose it has potential, and I do support indie devs, but as it is now, I don't consider this as 1.0 quality. It's clearly a labor of love for the dev and I've been in early access for a while playing and waiting for the full release (heh). I love the idea of the game, but every aspect of it falls short of "polished" and "professional". - Clunky UI (that has seen improvements), - blurry textures, - awful voice acting and AI voices, - spelling and grammar errors, - incomplete tutorial(s), - lifeless towns and NPCs, etc. I don't understand why the dev(s) would work on expansion content when there is still so much to do with the base game to get it into a solid, professional state.
dont get me wrong, the passion behind this is there, and its great in its own way. however, the bugs and the ungodly cringy dialog made me stop playing. the voice acting is ABSYMAL. honestly, it wouldve been better just to give us text to read instead of this voice acting were left with. Controls to fight is pretty arcady and nothing overly complex, its confusing though once you get upgrades on to how you're supposed to change them. meaning, theres alot to do, but not alot to show you how to do it. the pacing is.. ok. almost 5 hours and i feel like ive really done the black and white of the game. go here, do this. kill this, grab this, etc. return back for reward. rinse and repeat. its a great idea and i think with what is there can be flushed out and fixed in time. but for now. i would stay away.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.