
Space Hack is an isometric action RPG set in space, featuring fast-paced hack-and-slash combat, loot progression, and dozens of levels to explore aboard a doomed colony ship.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Hack is an isometric action RPG that combines classic hack-and-slash combat with a dark science-fiction setting. When a mysterious gravitational anomaly consumes the colony ship Maximus, alien invaders swarm the vessel and slaughter its inhabitants. As one of the last surviving soldiers, you must fight your way through the ship and rescue as many colonists as possible before it’s too late.
Battle through 45 hand-crafted levels filled with enemies, upgrades, and loot. Combat is real-time and action-focused, designed for players who enjoy constant movement, ability use, and enemy encounters rather than slow tactical play.
Progression is deep and long-form, with a full playthrough easily exceeding 50 hours for players who explore thoroughly and complete optional objectives.
Space Hack focuses on gameplay first: continuous combat, character progression, and survival against overwhelming odds. The ship’s environments range from industrial corridors to alien-infested zones, creating a consistent sense of pressure and isolation as you push toward the escape pods.
Isometric action RPG set in a science-fiction universe
Hack-and-slash combat with real-time action
45 levels aboard a massive colony ship
Long-form progression with 50+ hours of gameplay
Rescue colonists while fighting alien invaders
Dark sci-fi atmosphere focused on combat and survival
Single-player, offline experience
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 824reviews | 44% | — | $87.9K |
| $1.49−70% | 29ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nostalgia factor: 8 Fun: If limping over 75 miles of a dusty road while having a headache was supposed to be a joyride outdoors experience than this would be 3 Replayability: -3 Shallow, boring-beyond-comparison diablo-like experience with horribly behaving camera, yet still, it's one of those games you cannot tear yourself apart from playing. Probably because dopamin circuits go tick, tick, tick with each, painstainkingly slowly killed monster, and something unfathomable, somewhere deep down within you amps your sense of not being able to surrender to the red levels for some strange reason. After some time you look back and reflect on how you've just wasted hours of your precious time, and ask why you do this to yourself, and then you boot it up once again.
It's meh, i couldn't find the menu to close the game, it doesn't tell you too much, or if it does, the tutorial's embedded into the dialogue. Otherwise, it seems quite bare, at least it's not buggy
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.9K | 327 | 81% | $6.99 | |
| $87.9K | 112 | 79% | $19.99 | |
| $87.9K | 191 | 68% | $11.99 | |
| $87.9K | 2.8K | 95% | $1.99 | |
| $88K | 271 | 85% | $9.99 | |
| $88K | 247 | 77% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $105.4K | 412 | 77% | $14.99 | |
| $45.7K | 111 | 55% | $19.99 | |
| $7.3K | 35 | 100% | $9.99 | |
| $2.1K | 18 | 94% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $4.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra dla mnie jest sentymentalna pamiętam jak kupiłem ją w jednym kiosku w gazetkach z grami typu CD-Action , gdzie zagrałem po polsku dzięki spolszczeniu z 2005 roku będącego na naszym rynku. Otóż tak gra jest bardzo słaba 5/10 nudzi się już po dłuższym czasie natomiast ending oddaje jakoś tylko, że tą grę odradzam ludziom, którzy nie grają i nie mają dobrych wspomnień, gdyż gra się na siłę po to by tylko 15 biosfer, który naprawdę zajmują kupę czasu. Natomiast jeśli zamierzasz grać to przygotuj się na to żeby nie grać po siłę po walka wręcz to jest katastrofa dex/knowledge tylko i wyłącznie istnieją biochipy za 16k waluty growej, które pozwalają na transfer statystyk tylko .... to jest pobugowane przynajmniej w tej polskiej wersji którą ja ogrywałem bo kilku wczytaniach biochip traci swoje właściwości czyli 16k w pizde no ale tak to jest z tymi starszymi grami, często zapisuj, gdyż gra potrafi wywalać nawet co dwie minuty niekiedy zależy jak daleko jesteś w fabule gry na danej biosferze żmudna siemięrzna oraz praktycznie niegrywalna w dłuższej formie rozrywki(gra dla wspominkowych tryhardów oraz pojebów). No to tyle ode mnie życze miłego dnia w zależności od godziny, w której to czytasz.
[b] Space Hack [/b] will always be my childhood game. Despite its flaws, I think the gameplay is still enjoyable and it's one of those games I keep coming back every few years to because of the nostalgia and its atmosphere. I originally started my playthrough on Normal difficulty, but around the middle of the game, once I had a better understanding of the mechanics, I switched to Hard (the highest difficulty) and finished the game that way. I played a Knowledge focused build, which turned out to be very effective. I imagine a melee-focused build would be significantly more challenging since you cant really dodge like that, you have to tank the hits and using skill cards will be harder because the better cards requier knowledge skills. One thing I really wish this game had is some kind of storage system outside of your personal inventory. It's a shame there's nowhere to keep extra weapons, armor, biochips, and other equipment. Because of this, you're discouraged from experimenting with different character builds. Throughout an entire playthrough, you're basically forced to commit to a single build since there's simply not enough inventory space to keep alternative gear. If the Main Base had something like a storage locker where you could deposit equipment and swap builds whenever you wanted. That would have added so much replayability and freedom without changing the core gameplay. Or if you could at least just reset your skill points for a significant amount of cells (in game currency). Of course there are other problems with this game, for example: You can't change the keybinds in game. And I could write about many more problems but I won't write about every flaw of the game, this game is very old and never reached an actual audience. After the final boss fight, the game sends you straight back to the main menu and deletes your save file. I know there's supposed to be an outro cutscene after entering the teleporter following the final boss. Unfortunately, it won’t play in the Steam version. There is apparently a community fix for it, but I didn't bother with it and just watched the ending on YouTube instead. I would say that it's a shame that the game deletes your save after you finish it, but honestly... I don't mind that as much. By that point, there's really nothing left to do anyway. At most, you'd just be running around empty levels with your fully geared character. The game is quite long and can get very hard if you don't use the tricks it gives you. You can pause the game anytime with the Space bar, and if you're stuck, you can basically plan every move step by step while paused. [b]Tip:[/b] [u]Always [/u] make a quick save before using the Teleport, even if you use the Base Teleport skill card. That's the only situation where I experienced crashes during my playthrough. Everywhere else the game was perfectly stable, but the teleport occasionally caused a crash, so it's better to be safe. To make your playthrough easier (also kind of an exploit if you ask me): [spoiler] Don't underestimate the skill cards. Some of them are absolute game changers, especially Freezer, Energy Shield, and the time-slowing card. You will have to spend some points on the Knowledge stat for these items. With the combination of these skills, even the toughest enemies become easy to kill. Just Freeze them, use time slowing, have your energy shield on and make sure you dont run out of energy. ( Throughout my playthrough I only encountered 2 enemies that could not be frozen, one is the main boss at the end, the other one is a boss too, late in the game. ) [/spoiler] [i]Overall, I wouldn’t say I don’t recommend this game. If you somehow find it buried deep in the internet and it speaks to you even a little bit, I’d say give it a chance, you might end up enjoying it more than you expect. Despite these issues, I still enjoyed my time with the game. Most of my criticism comes from wishing this hidden gem had reached its full potential. [/i]
it was kinda interesting, i didn't play it for long but it reminds me a bit of dungeon siege 1 and 2, although not as good. i'd love to see a successor with better systems and graphics, and i'd pay for that in a heartbeat. i wish the developer would do a remake, or just a new game in this series, were lacking games coming out like this. there's a market for it, but it looks like the developer has gone on to make different types of games, it's a shame.
For some unknown reason, I decided to beat this game. What can I say? The game is extremely repetitive, dull, and unbalanced. You can't play as melee because you won't have enough money to repair your gear and heal yourself. Most of the local "magic" is trash and so expensive that you won't be able to afford it, as the local mana = money. And after you use your magic charges, you need to spend money on recharging them. So you spend money to repair your gear, restore your health, recharge your magic, use your magic, and even energy weapon ammo costs you money. The stats are boring. You basically have +stats, +resists, +fighting skill, +damage, +HP, +MP, and that's all. No unique stats, no unique gear. Mobs and gear scale with your level, making gearing and progression even duller. Locations are very repetitive, and you basically cycle through two types of locations for the whole game. Quests are also almost identical, and the rewards will be sold in 90% of cases. If I had to highlight something good, quests are at least very obvious and easy to complete. The game is somewhat good if you just want to click some mobs to death while listening to your favorite podcast. It might also be interesting for people who like to explore old, forgotten games, but there is no need to try to finish it. For such an old game, it runs relatively well, and I had only a handful of crashes. Also, the module that switches stats is bugged and won't work after you save and load your game. Recommended for anyone who wants to feel miserable and waste a dozen hours of their life. Get this game and play as melee - you won't be disappointed.
Stupendo, ci gioco da quando è uscito.
Next up on my tour of, what is this game doing in my library, let's play them all from worst steam rating to best is Space Hack There are games that are worth playing 20 years after their release. This is not one of them. I don't think this game would have been worth playing even in 2005. The interface and controls would have felt limited in 2005. In 2026 there is no reason to try and deal with them. There may be more actual game and story, but don't waste your time on it. Running it on Windows 7 - 10 is tricky though doable, community hub has info on how. Windows 11 setting it to Windows XP SP2 compatibility does get it working.
I've a lot of memories with this game. My father used to play it non stop and I remember sitting there watching him. So, beating it is my goal. Just like my father did when I was young and this game first released, I feel it is only right that I do this. Its not a perfect game, but I admit it is surprisingly fun, even for how old it is. 10/10 for memories and nostalgia.
Stary, ale świetny klikacz. Gorąco polecam :D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.