
Space Hack is an isometric action RPG set in space, featuring fast-paced hack-and-slash combat, loot progression, and dozens of levels to explore aboard a doomed colony ship.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Hack is an isometric action RPG that combines classic hack-and-slash combat with a dark science-fiction setting. When a mysterious gravitational anomaly consumes the colony ship Maximus, alien invaders swarm the vessel and slaughter its inhabitants. As one of the last surviving soldiers, you must fight your way through the ship and rescue as many colonists as possible before it’s too late.
Battle through 45 hand-crafted levels filled with enemies, upgrades, and loot. Combat is real-time and action-focused, designed for players who enjoy constant movement, ability use, and enemy encounters rather than slow tactical play.
Progression is deep and long-form, with a full playthrough easily exceeding 50 hours for players who explore thoroughly and complete optional objectives.
Space Hack focuses on gameplay first: continuous combat, character progression, and survival against overwhelming odds. The ship’s environments range from industrial corridors to alien-infested zones, creating a consistent sense of pressure and isolation as you push toward the escape pods.
Isometric action RPG set in a science-fiction universe
Hack-and-slash combat with real-time action
45 levels aboard a massive colony ship
Long-form progression with 50+ hours of gameplay
Rescue colonists while fighting alien invaders
Dark sci-fi atmosphere focused on combat and survival
Single-player, offline experience
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 824reviews | 44% | — | $87.9K |
| $1.49−70% | 30ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For some unknown reason, I decided to beat this game. What can I say? The game is extremely repetitive, dull, and unbalanced. You can't play as melee because you won't have enough money to repair your gear and heal yourself. Most of the local "magic" is trash and so expensive that you won't be able to afford it, as the local mana = money. And after you use your magic charges, you need to spend money on recharging them. So you spend money to repair your gear, restore your health, recharge your magic, use your magic, and even energy weapon ammo costs you money. The stats are boring. You basically have +stats, +resists, +fighting skill, +damage, +HP, +MP, and that's all. No unique stats, no unique gear. Mobs and gear scale with your level, making gearing and progression even duller. Locations are very repetitive, and you basically cycle through two types of locations for the whole game. Quests are also almost identical, and the rewards will be sold in 90% of cases. If I had to highlight something good, quests are at least very obvious and easy to complete. The game is somewhat good if you just want to click some mobs to death while listening to your favorite podcast. It might also be interesting for people who like to explore old, forgotten games, but there is no need to try to finish it. For such an old game, it runs relatively well, and I had only a handful of crashes. Also, the module that switches stats is bugged and won't work after you save and load your game. Recommended for anyone who wants to feel miserable and waste a dozen hours of their life. Get this game and play as melee - you won't be disappointed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $4.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't even like diablo-likes. And this is a bad one. Controls bad, feels bad, not engaging at all... I got this for free and I still want a refund.
TOP
Game does not work anymore, crashes instantly when run.
Gra jest naprawde spoko ale pod koniec to jakas paranoja poziom szybuje pod sufit a ostatni boss uuu gabka na pociski ale łapke daje do góry.
It’s sooooooo good
Dlaczego ta gra nie chce mi się otworzyć na laptopie a wcześniej się otwierała.
类暗黑破坏神的老游戏,打了一周目大概37个小时,虽然游戏各种不足打得不爽,但是打折后4.4元要什么自行车,喜欢玩暗黑类的可以玩。 先总结一下个人认为的缺点和不爽的点: 1、游戏优化不咋样,人物在地图边缘同时镜头面对地图边缘墙壁帧数可以到60,主地图一般情况都是10多帧; 2、数值设置不是很合理,主要是装备要求的属性数值,对于一个无法刷等级且升级慢每次升级只有5点可以分配的点数来说后期不少武器装备需求相当高了; 3、背包系统无扩展,从开头到结尾一直就10*5的背包格子,且捡到的物品无法重叠,再加上后期爆的装备有很多占用2*4的格子且大部分也占用2*6格子,导致后期地图探索过程中走没几步就回家清一次背包,探图时不爽的一个点; 4、传送时恶性bug可能导致游戏闪退,因为游戏本身的自动存档只会在传送后生成,所以传送前最好存档避免前面都白打了,传送包括使用基地回城卡、使用地图上的传送器、进入出入地图的传送门; 5、怪物打你是100%命中,你打怪物还有miss几率,并且到了后期遇到连发的远程大怪简直是折磨,用近战打伤害和抽奖一样且概率还不高,而怪物命中自机还有很大的受击反馈导致挥刀前摇会被打断,所以后期还老老实实去一个个勾过来打而不是冲到人堆里手都还不了; 6、武器系统枪械类有点鸡肋,伤害一般且因为能量武器分为三种属性,远程能量怪不同地图也会有不同属性,所以至少得准备两把轮换使用,而且为了使用枪械武器加点智力可能导致后期盔甲装备所需的力量不足; 7、人物移动全靠鼠标,有时候打怪就像甩枪兵,特别是前期不太敢站撸,玩久了还是很累的; 然后是优点和想要爽玩的建议: 1、有技能卡可以购买,其中的医疗卡和基地传送卡建议常备,医疗卡可以帮助后期不带血药节约本就不多的背包格子;基地传送卡可以在背包满了后马上回城,免得一路跑回传送器是节约自己游戏时间的好手,还可以咋打怪途中装备耐久不足或血药不足时回城补充;打BOSS外的大怪可以把冰冻卡和护盾带上,打大怪后修复装备的钱可比给技能卡充能贵多了;技能系统算是这游戏不多的良心之一,用得好可以提高游玩舒适性; 2、砍怪特别是砍虫卵很爽,建议走路时把ALT键按住免得漏东西和漏怪; 3、游戏地图上所有东西都是保存的,不会刷新地图,所以可以在拿到属性不错的装备却又装备不了时先丢在基地里面,不占背包也可以随时取用; 4、任务系统简单粗暴,就是一个图一个图推,到了新图后回基地看看有没新对话就行,没搞那种要回某张图看看这种耽误推图进度的任务,完成任务后也是随时回基地后对话即可拿到奖励; 5、怪物种类丰富,三种大类,且三种大类里各种小怪也很丰富,不会砍怪到无聊;
Without the nostalgia of watching my dad play this when I was a kid and the desire to finally finish it, I probably would have never played it, and honestly that might be the better choice for you too haha.
J ai ce jeu encore en dvd mais le dvd a rendu l ame tellement il est vieux ... C est un diablo like ou le mot grinch vous dira quelque chose : tout est cher et tout est inaccessible et surtout s usent tres vite ! C est une vraie plaie de gerer son tres court inventaire avec de multiples et longs allers retours (coucou diablo 2 !). Bref graphiquement c est date et si vous avez diablo 2 , c est incomparable ! Space hack est vraiment un sous produit de moyenne qualite face a ce chef d oeuvre de D2 ! Bref c est plutot un instant nostalgique pour moi (et qui ressemble a une purge en fait) je conseille vivement de l acheter s il est en dessous de 3 euros et surtout si vous etes en manque de diablo like ! Interet : 10/20 Realisation : 11/20
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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